Codechange: Use constants for tree growth stages and tile update frequency (#12833)

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dP 2024-07-02 00:39:25 +05:00 committed by GitHub
parent 1e0004bcd6
commit f98b90ac2e
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4 changed files with 67 additions and 48 deletions

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@ -1102,7 +1102,7 @@ void PlantRandomFarmField(const Industry *i)
*/
static bool SearchLumberMillTrees(TileIndex tile, void *)
{
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) >= TreeGrowthStage::Grown) {
/* found a tree */
Backup<CompanyID> cur_company(_current_company, OWNER_NONE);

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@ -82,6 +82,9 @@ extern const uint8_t _slope_to_sprite_offset[32] = {
0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
};
static const uint TILE_UPDATE_FREQUENCY_LOG = 8; ///< The logarithm of how many ticks it takes between tile updates (log base 2).
static const uint TILE_UPDATE_FREQUENCY = 1 << TILE_UPDATE_FREQUENCY_LOG; ///< How many ticks it takes between tile updates (has to be a power of 2).
/**
* Description of the snow line throughout the year.
*
@ -759,7 +762,7 @@ std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile,
TileIndex _cur_tileloop_tile;
/**
* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every 256 ticks.
* Gradually iterate over all tiles on the map, calling their TileLoopProcs once every TILE_UPDATE_FREQUENCY ticks.
*/
void RunTileLoop()
{
@ -777,15 +780,16 @@ void RunTileLoop()
static_assert(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
const uint32_t feedback = feedbacks[Map::LogX() + Map::LogY() - 2 * MIN_MAP_SIZE_BITS];
/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
uint count = 1 << (Map::LogX() + Map::LogY() - 8);
/* We update every tile every TILE_UPDATE_FREQUENCY ticks, so divide the map size by 2^TILE_UPDATE_FREQUENCY_LOG = TILE_UPDATE_FREQUENCY */
static_assert(2 * MIN_MAP_SIZE_BITS >= TILE_UPDATE_FREQUENCY_LOG);
uint count = 1 << (Map::LogX() + Map::LogY() - TILE_UPDATE_FREQUENCY_LOG);
TileIndex tile = _cur_tileloop_tile;
/* The LFSR cannot have a zeroed state. */
assert(tile != 0);
/* Manually update tile 0 every 256 ticks - the LFSR never iterates over it itself. */
if (TimerGameTick::counter % 256 == 0) {
/* Manually update tile 0 every TILE_UPDATE_FREQUENCY ticks - the LFSR never iterates over it itself. */
if (TimerGameTick::counter % TILE_UPDATE_FREQUENCY == 0) {
_tile_type_procs[GetTileType(0)]->tile_loop_proc(0);
count--;
}
@ -958,7 +962,7 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
}
}
for (uint i = 0; i != 256; i++) {
for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
RunTileLoop();
@ -1401,7 +1405,7 @@ static void CreateRivers()
uint wells = Map::ScaleBySize(4 << _settings_game.game_creation.amount_of_rivers);
const uint num_short_rivers = wells - std::max(1u, wells / 10);
SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
SetGeneratingWorldProgress(GWP_RIVER, wells + TILE_UPDATE_FREQUENCY / 64); // Include the tile loop calls below.
/* Try to create long rivers. */
for (; wells > num_short_rivers; wells--) {
@ -1427,7 +1431,7 @@ static void CreateRivers()
ConvertGroundTilesIntoWaterTiles();
/* Run tile loop to update the ground density. */
for (uint i = 0; i != 256; i++) {
for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
RunTileLoop();
}

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@ -91,7 +91,7 @@ static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
* @param count the number of trees (minus 1)
* @param growth the growth status
*/
static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint growth)
static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, TreeGrowthStage growth)
{
assert(treetype != TREE_INVALID);
assert(CanPlantTreesOnTile(tile, true));
@ -135,20 +135,20 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
switch (_settings_game.game_creation.landscape) {
case LT_TEMPERATE:
return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
return static_cast<TreeType>(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
case LT_ARCTIC:
return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
return static_cast<TreeType>(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
case LT_TROPIC:
switch (GetTropicZone(tile)) {
case TROPICZONE_NORMAL: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
case TROPICZONE_NORMAL: return static_cast<TreeType>(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
case TROPICZONE_DESERT: return static_cast<TreeType>((seed > 12) ? TREE_INVALID : TREE_CACTUS);
default: return static_cast<TreeType>(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
}
default:
return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
return static_cast<TreeType>(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
}
}
@ -166,7 +166,7 @@ static void PlaceTree(TileIndex tile, uint32_t r)
TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
if (tree != TREE_INVALID) {
PlantTreesOnTile(tile, tree, GB(r, 22, 2), std::min<uint8_t>(GB(r, 16, 3), 6));
PlantTreesOnTile(tile, tree, GB(r, 22, 2), static_cast<TreeGrowthStage>(std::min<uint8_t>(GB(r, 16, 3), 6)));
MarkTileDirtyByTile(tile);
/* Rerandomize ground, if neither snow nor shore */
@ -324,11 +324,11 @@ uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, ui
if (tile_to_plant != INVALID_TILE) {
if (IsTileType(tile_to_plant, MP_TREES) && GetTreeCount(tile_to_plant) < 4) {
AddTreeCount(tile_to_plant, 1);
SetTreeGrowth(tile_to_plant, 0);
SetTreeGrowth(tile_to_plant, TreeGrowthStage::Growing1);
MarkTileDirtyByTile(tile_to_plant, 0);
planted++;
} else if (CanPlantTreesOnTile(tile_to_plant, allow_desert)) {
PlantTreesOnTile(tile_to_plant, treetype, 0, 3);
PlantTreesOnTile(tile_to_plant, treetype, 0, TreeGrowthStage::Grown);
MarkTileDirtyByTile(tile_to_plant, 0);
planted++;
}
@ -482,7 +482,7 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti
}
/* Plant full grown trees in scenario editor */
PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? TreeGrowthStage::Grown : TreeGrowthStage::Growing1);
MarkTileDirtyByTile(current_tile);
if (c != nullptr) c->tree_limit -= 1 << 16;
@ -551,7 +551,7 @@ static void DrawTile_Trees(TileInfo *ti)
uint trees = GetTreeCount(ti->tile);
for (uint i = 0; i < trees; i++) {
SpriteID sprite = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
SpriteID sprite = s[0].sprite + (i == trees - 1 ? static_cast<uint>(GetTreeGrowth(ti->tile)) : 3);
PaletteID pal = s[0].pal;
te[i].sprite = sprite;
@ -723,10 +723,11 @@ static void TileLoop_Trees(TileIndex tile)
if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
if ((cycle & 15) != 15) return;
static const uint32_t TREE_UPDATE_FREQUENCY = 16; // How many tile updates happen for one tree update
if (cycle % TREE_UPDATE_FREQUENCY != TREE_UPDATE_FREQUENCY - 1) return;
switch (GetTreeGrowth(tile)) {
case 3: // regular sized tree
case TreeGrowthStage::Grown: // regular sized tree
if (_settings_game.game_creation.landscape == LT_TROPIC &&
GetTreeType(tile) != TREE_CACTUS &&
GetTropicZone(tile) == TROPICZONE_DESERT) {
@ -740,7 +741,7 @@ static void TileLoop_Trees(TileIndex tile)
case 1: // add a tree
if (GetTreeCount(tile) < 4 && CanPlantExtraTrees(tile)) {
AddTreeCount(tile, 1);
SetTreeGrowth(tile, 0);
SetTreeGrowth(tile, TreeGrowthStage::Growing1);
break;
}
[[fallthrough]];
@ -750,7 +751,7 @@ static void TileLoop_Trees(TileIndex tile)
TreeType treetype = GetTreeType(tile);
tile += TileOffsByDir((Direction)(Random() & 7));
tile += TileOffsByDir(static_cast<Direction>(Random() % DIR_END));
/* Cacti don't spread */
if (!CanPlantTreesOnTile(tile, false)) return;
@ -758,7 +759,7 @@ static void TileLoop_Trees(TileIndex tile)
/* Don't plant trees, if ground was freshly cleared */
if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
PlantTreesOnTile(tile, treetype, 0, 0);
PlantTreesOnTile(tile, treetype, 0, TreeGrowthStage::Growing1);
break;
}
@ -769,14 +770,14 @@ static void TileLoop_Trees(TileIndex tile)
}
break;
case 6: // final stage of tree destruction
case TreeGrowthStage::Dead: // final stage of tree destruction
if (!CanPlantExtraTrees(tile)) {
/* if trees can't spread just plant a new one to prevent deforestation */
SetTreeGrowth(tile, 0);
SetTreeGrowth(tile, TreeGrowthStage::Growing1);
} else if (GetTreeCount(tile) > 1) {
/* more than one tree, delete it */
AddTreeCount(tile, -1);
SetTreeGrowth(tile, 3);
SetTreeGrowth(tile, TreeGrowthStage::Grown);
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
@ -848,7 +849,7 @@ void OnTick_Trees()
if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
CanPlantTreesOnTile(tile, false) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
PlantTreesOnTile(tile, tree, 0, 0);
PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
}
}
}
@ -859,7 +860,7 @@ void OnTick_Trees()
r = Random();
tile = RandomTileSeed(r);
if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
PlantTreesOnTile(tile, tree, 0, 0);
PlantTreesOnTile(tile, tree, 0, TreeGrowthStage::Growing1);
}
}

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@ -57,6 +57,20 @@ enum TreeGround {
TREE_GROUND_ROUGH_SNOW = 4, ///< A snow tile that is rough underneath.
};
/**
* Enumeration for tree growth stages.
*
* This enumeration defines the stages of tree growth for tiles with trees on it.
*/
enum class TreeGrowthStage : uint {
Growing1 = 0, ///< First stage of growth
Growing2 = 1, ///< Second stage of growth
Growing3 = 2, ///< Third stage of growth
Grown = 3, ///< Fully grown tree
Dying1 = 4, ///< First stage of dying
Dying2 = 5, ///< Second stage of dying
Dead = 6, ///< Dead tree
};
/**
* Returns the treetype of a tile.
@ -170,27 +184,27 @@ inline void AddTreeCount(Tile t, int c)
}
/**
* Returns the tree growth status.
* Returns the tree growth stage.
*
* This function returns the tree growth status of a tile with trees.
* This function returns the tree growth stage of a tile with trees.
*
* @param t The tile to get the tree growth status
* @return The tree growth status
* @param t The tile to get the tree growth stage
* @return The tree growth stage
* @pre Tile must be of type MP_TREES
*/
inline uint GetTreeGrowth(Tile t)
inline TreeGrowthStage GetTreeGrowth(Tile t)
{
assert(IsTileType(t, MP_TREES));
return GB(t.m5(), 0, 3);
return static_cast<TreeGrowthStage>(GB(t.m5(), 0, 3));
}
/**
* Add a value to the tree growth status.
* Add a value to the tree growth stage.
*
* This function adds a value to the tree grow status of a tile.
* This function adds a value to the tree grow stage of a tile.
*
* @param t The tile to add the value on
* @param a The value to add on the tree growth status
* @param a The value to add on the tree growth stage
* @pre Tile must be of type MP_TREES
*/
inline void AddTreeGrowth(Tile t, int a)
@ -200,19 +214,19 @@ inline void AddTreeGrowth(Tile t, int a)
}
/**
* Sets the tree growth status of a tile.
* Sets the tree growth stage of a tile.
*
* This function sets the tree growth status of a tile directly with
* This function sets the tree growth stage of a tile directly with
* the given value.
*
* @param t The tile to change the tree growth status
* @param t The tile to change the tree growth stage
* @param g The new value
* @pre Tile must be of type MP_TREES
*/
inline void SetTreeGrowth(Tile t, uint g)
inline void SetTreeGrowth(Tile t, TreeGrowthStage g)
{
assert(IsTileType(t, MP_TREES)); // XXX incomplete
SB(t.m5(), 0, 3, g);
SB(t.m5(), 0, 3, static_cast<uint>(g));
}
/**
@ -223,11 +237,11 @@ inline void SetTreeGrowth(Tile t, uint g)
* @param t The tile to make a tree-tile from
* @param type The type of the tree
* @param count the number of trees
* @param growth the growth status
* @param growth the growth stage
* @param ground the ground type
* @param density the density (not the number of trees)
*/
inline void MakeTree(Tile t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
inline void MakeTree(Tile t, TreeType type, uint count, TreeGrowthStage growth, TreeGround ground, uint density)
{
SetTileType(t, MP_TREES);
SetTileOwner(t, OWNER_NONE);
@ -235,7 +249,7 @@ inline void MakeTree(Tile t, TreeType type, uint count, uint growth, TreeGround
t.m2() = ground << 6 | density << 4 | 0;
t.m3() = type;
t.m4() = 0 << 5 | 0 << 2;
t.m5() = count << 6 | growth;
t.m5() = count << 6 | static_cast<uint>(growth);
SB(t.m6(), 2, 4, 0);
t.m7() = 0;
}