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https://github.com/OpenTTD/OpenTTD.git
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(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
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parent
1667628659
commit
f97d1274bc
11
rail.h
11
rail.h
@ -171,6 +171,17 @@ typedef struct RailtypeInfo {
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SpriteID convert_rail; ///< button for converting rail
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} gui_sprites;
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struct {
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CursorID rail_ns;
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CursorID rail_swne;
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CursorID rail_ew;
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CursorID rail_nwse;
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CursorID autorail;
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CursorID depot;
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CursorID tunnel;
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CursorID convert;
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} cursor;
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struct {
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StringID toolbar_caption;
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} strings;
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24
rail_gui.c
24
rail_gui.c
@ -220,27 +220,27 @@ static void PlaceRail_AutoSignals(TileIndex tile)
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static void BuildRailClick_N(Window *w)
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{
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HandlePlacePushButton(w, 4, _cur_railtype*4 + SPR_CURSOR_NS_TRACK, 1, PlaceRail_N);
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HandlePlacePushButton(w, 4, GetRailTypeInfo(_cur_railtype)->cursor.rail_ns, 1, PlaceRail_N);
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}
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static void BuildRailClick_NE(Window *w)
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{
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HandlePlacePushButton(w, 5, _cur_railtype*4 + SPR_CURSOR_SWNE_TRACK, 1, PlaceRail_NE);
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HandlePlacePushButton(w, 5, GetRailTypeInfo(_cur_railtype)->cursor.rail_swne, 1, PlaceRail_NE);
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}
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static void BuildRailClick_E(Window *w)
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{
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HandlePlacePushButton(w, 6, _cur_railtype*4 + SPR_CURSOR_EW_TRACK, 1, PlaceRail_E);
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HandlePlacePushButton(w, 6, GetRailTypeInfo(_cur_railtype)->cursor.rail_ew, 1, PlaceRail_E);
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}
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static void BuildRailClick_NW(Window *w)
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{
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HandlePlacePushButton(w, 7, _cur_railtype*4 + SPR_CURSOR_NWSE_TRACK, 1, PlaceRail_NW);
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HandlePlacePushButton(w, 7, GetRailTypeInfo(_cur_railtype)->cursor.rail_nwse, 1, PlaceRail_NW);
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}
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static void BuildRailClick_AutoRail(Window *w)
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{
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HandlePlacePushButton(w, 8, SPR_CURSOR_AUTORAIL + _cur_railtype, VHM_RAIL, PlaceRail_AutoRail);
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HandlePlacePushButton(w, 8, GetRailTypeInfo(_cur_railtype)->cursor.autorail, VHM_RAIL, PlaceRail_AutoRail);
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}
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static void BuildRailClick_Demolish(Window *w)
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@ -248,15 +248,11 @@ static void BuildRailClick_Demolish(Window *w)
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HandlePlacePushButton(w, 9, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
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}
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static const CursorID _depot_cursors[] = {
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SPR_CURSOR_RAIL_DEPOT,
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SPR_CURSOR_MONO_DEPOT,
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SPR_CURSOR_MAGLEV_DEPOT,
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};
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static void BuildRailClick_Depot(Window *w)
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{
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if (HandlePlacePushButton(w, 10, _depot_cursors[_cur_railtype], 1, PlaceRail_Depot)) ShowBuildTrainDepotPicker();
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if (HandlePlacePushButton(w, 10, GetRailTypeInfo(_cur_railtype)->cursor.depot, 1, PlaceRail_Depot)) {
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ShowBuildTrainDepotPicker();
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}
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}
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static void BuildRailClick_Waypoint(Window *w)
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@ -284,7 +280,7 @@ static void BuildRailClick_Bridge(Window *w)
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static void BuildRailClick_Tunnel(Window *w)
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{
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HandlePlacePushButton(w, 15, SPR_CURSOR_TUNNEL_RAIL + _cur_railtype, 3, PlaceRail_Tunnel);
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HandlePlacePushButton(w, 15, GetRailTypeInfo(_cur_railtype)->cursor.tunnel, 3, PlaceRail_Tunnel);
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}
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static void BuildRailClick_Remove(Window *w)
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@ -310,7 +306,7 @@ static void BuildRailClick_Remove(Window *w)
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static void BuildRailClick_Convert(Window *w)
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{
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HandlePlacePushButton(w, 17, SPR_CURSOR_CONVERT_RAIL + _cur_railtype * 2, 1, PlaceRail_ConvertRail);
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HandlePlacePushButton(w, 17, GetRailTypeInfo(_cur_railtype)->cursor.convert, 1, PlaceRail_ConvertRail);
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}
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static void BuildRailClick_Landscaping(Window *w)
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35
railtypes.h
35
railtypes.h
@ -6,7 +6,7 @@
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/** Global Railtype definition
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*/
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const RailtypeInfo _railtypes[RAILTYPE_END] = {
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const RailtypeInfo _railtypes[] = {
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/** Railway */
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{ /* Main Sprites */
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{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
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@ -19,6 +19,17 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
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{ 0x4E3, 0x4E4, 0x4E5, 0x4E6,
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SPR_OPENTTD_BASE + 0, 0x50E, 0x97E, SPR_OPENTTD_BASE + 25 },
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{
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SPR_CURSOR_NS_TRACK,
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SPR_CURSOR_SWNE_TRACK,
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SPR_CURSOR_EW_TRACK,
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SPR_CURSOR_NWSE_TRACK,
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SPR_CURSOR_AUTORAIL,
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SPR_CURSOR_RAIL_DEPOT,
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SPR_CURSOR_TUNNEL_RAIL,
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SPR_CURSOR_CONVERT_RAIL
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},
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/* strings */
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{ STR_100A_RAILROAD_CONSTRUCTION },
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@ -44,6 +55,17 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
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{ 0x4E7, 0x4E8, 0x4E9, 0x4EA,
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SPR_OPENTTD_BASE + 1, SPR_OPENTTD_BASE + 12, 0x97F, SPR_OPENTTD_BASE + 27 },
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{
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SPR_CURSOR_NS_MONO,
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SPR_CURSOR_SWNE_MONO,
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SPR_CURSOR_EW_MONO,
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SPR_CURSOR_NWSE_MONO,
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SPR_CURSOR_AUTOMONO,
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SPR_CURSOR_MONO_DEPOT,
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SPR_CURSOR_TUNNEL_MONO,
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SPR_CURSOR_CONVERT_MONO
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},
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/* strings */
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{ STR_100B_MONORAIL_CONSTRUCTION },
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@ -69,6 +91,17 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = {
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{ 0x4EB, 0x4EC, 0x4EE, 0x4ED,
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SPR_OPENTTD_BASE + 2, SPR_OPENTTD_BASE + 13, 0x980, SPR_OPENTTD_BASE + 29 },
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{
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SPR_CURSOR_NS_MAGLEV,
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SPR_CURSOR_SWNE_MAGLEV,
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SPR_CURSOR_EW_MAGLEV,
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SPR_CURSOR_NWSE_MAGLEV,
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SPR_CURSOR_AUTOMAGLEV,
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SPR_CURSOR_MAGLEV_DEPOT,
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SPR_CURSOR_TUNNEL_MAGLEV,
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SPR_CURSOR_CONVERT_MAGLEV
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},
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/* strings */
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{ STR_100C_MAGLEV_CONSTRUCTION },
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@ -936,15 +936,22 @@ typedef enum CursorSprites {
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SPR_CURSOR_RAIL_DEPOT = 1296,
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SPR_CURSOR_RAIL_STATION = 1300,
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SPR_CURSOR_TUNNEL_RAIL = 2434,
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SPR_CURSOR_TUNNEL_MONO = 2435,
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SPR_CURSOR_TUNNEL_MAGLEV = 2436,
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SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 4,
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SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 5,
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SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6,
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SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7,
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SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 14,
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SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 15,
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SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 26,
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SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 28,
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SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 30,
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/* road cursors */
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SPR_CURSOR_ROAD_NESW = 1311,
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