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(svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
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@ -523,10 +523,6 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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SetDParam(1, v->unitnumber);
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DrawWindowWidgets(w);
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/* draw the flag */
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2,
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w->widget[5].top + 1);
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if (v->vehstatus & VS_CRASHED) {
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str = STR_8863_CRASHED;
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} else if (v->vehstatus & VS_STOPPED) {
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@ -559,8 +555,11 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
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}
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}
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DrawStringCentered((w->widget[5].right - w->widget[5].left) / 2,
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w->widget[5].top + 1, str, 0);
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/* draw the flag plus orders */
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{ int w_width = w->widget[5].right - w->widget[5].left;
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2, w->widget[5].top + 1);
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DrawStringCenteredTruncated(w_width / 2 + 6, w->widget[5].top + 1, str, 0, w_width - 8);
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}
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DrawWindowViewport(w);
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} break;
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@ -1176,7 +1176,7 @@ static void DrawFiosTexts(uint maxw)
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if (str != STR_4006_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
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DrawString(2, 37, str, 0);
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DoDrawStringTruncated(path, 2, 27, 16, 5);
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DoDrawStringTruncated(path, 2, 27, 16, maxw);
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}
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static void MakeSortedSaveGameList(void)
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@ -1245,7 +1245,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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pos = w->vscroll.pos;
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while (pos < _fios_num) {
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item = _fios_list + pos;
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DoDrawString(item->title, 4, y, _fios_colors[item->type]);
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DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18);
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pos++;
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y+=10;
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if (y >= w->vscroll.cap*10+w->widget[6].top+1)
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@ -240,10 +240,6 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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SetDParam(1, v->unitnumber);
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DrawWindowWidgets(w);
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/* draw the flag */
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2,
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w->widget[5].top + 1);
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if (v->u.road.crashed_ctr != 0) {
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str = STR_8863_CRASHED;
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} else if (v->breakdown_ctr == 1) {
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@ -280,8 +276,11 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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}
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}
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DrawStringCentered((w->widget[5].right - w->widget[5].left) / 2,
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w->widget[5].top + 1, str, 0);
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/* draw the flag plus orders */
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{ int w_width = w->widget[5].right - w->widget[5].left;
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2, w->widget[5].top + 1);
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DrawStringCenteredTruncated(w_width / 2 + 6, w->widget[5].top + 1, str, 0, w_width - 8);
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}
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DrawWindowViewport(w);
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} break;
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11
ship_gui.c
11
ship_gui.c
@ -481,10 +481,6 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
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SetDParam(1, v->unitnumber);
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DrawWindowWidgets(w);
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/* draw the flag */
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2,
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w->widget[5].top + 1);
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if (v->breakdown_ctr == 1) {
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str = STR_885C_BROKEN_DOWN;
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} else if (v->vehstatus & VS_STOPPED) {
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@ -519,8 +515,11 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
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}
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}
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DrawStringCentered((w->widget[5].right - w->widget[5].left) / 2,
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w->widget[5].top + 1, str, 0);
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/* draw the flag plus orders */
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{ int w_width = w->widget[5].right - w->widget[5].left;
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2, w->widget[5].top + 1);
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DrawStringCenteredTruncated(w_width / 2 + 6, w->widget[5].top + 1, str, 0, w_width - 8);
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}
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DrawWindowViewport(w);
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} break;
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11
train_gui.c
11
train_gui.c
@ -834,10 +834,6 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
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SetDParam(1, v->unitnumber);
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DrawWindowWidgets(w);
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/* draw the flag */
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2,
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w->widget[5].top + 1);
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if (v->u.rail.crash_anim_pos != 0) {
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str = STR_8863_CRASHED;
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} else if (v->breakdown_ctr == 1) {
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@ -886,8 +882,11 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
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}
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}
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DrawStringCentered((w->widget[5].right - w->widget[5].left) / 2,
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w->widget[5].top + 1, str, 0);
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/* draw the flag plus orders */
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{ int w_width = w->widget[5].right - w->widget[5].left;
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DrawSprite(v->vehstatus & VS_STOPPED ? 0xC12 : 0xC13, 2, w->widget[5].top + 1);
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DrawStringCenteredTruncated(w_width / 2 + 6, w->widget[5].top + 1, str, 0, w_width - 8);
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}
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DrawWindowViewport(w);
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} break;
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