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(svn r3206) Wrap all instances of _dbg_screen_rect in #ifdef _DEBUG
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@ -440,7 +440,9 @@ static void SdlVideoMainLoop(void)
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_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
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_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
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_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
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_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
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#ifdef _DEBUG
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_dbg_screen_rect = !!(mod & KMOD_CAPS);
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_dbg_screen_rect = !!(mod & KMOD_CAPS);
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#endif
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// determine which directional keys are down
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// determine which directional keys are down
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_dirkeys =
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_dirkeys =
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@ -734,7 +734,9 @@ static void Win32GdiMainLoop(void)
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next_tick += 30;
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next_tick += 30;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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#ifdef _DEBUG
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_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
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_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
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#endif _DEBUG
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// determine which directional keys are down
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// determine which directional keys are down
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if (_wnd.has_focus) {
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if (_wnd.has_focus) {
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