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@ -75,7 +75,7 @@
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1.1.3-RC1 (2011-09-04)
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------------------------------------------------------------------------
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- Add: River graphics for the original base set (r22766)
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- Fix: [NewGRF] DCxx text references via the textstack are not allowed, but caused crash [FS#4758] (r22882)
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- Fix: [NewGRF] DCxx text references via the text stack are not allowed, but caused crash [FS#4758] (r22882)
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- Fix: Harden memory allocation (r22881, r22880, r22875)
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- Fix: Miscalculation of train curve speed limits (r22879)
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- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
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@ -877,7 +877,7 @@
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- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
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- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
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- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
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- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
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- Fix: Tunnels, bridges and road stops are build with only one roadtype (r19506)
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- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
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- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
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- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
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@ -977,7 +977,7 @@
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- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
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- Fix: The BeMidi driver was broken [FS#3610] (r19097)
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- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
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- Fix: Crash when a baseset has an empty metadata field (r19095)
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- Fix: Crash when a base set has an empty metadata field (r19095)
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- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
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- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
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- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
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@ -1663,7 +1663,7 @@
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- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
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- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
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- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
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- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
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- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the road stop would be able to handle within the slot timeout time [FS#2707] (r15635)
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- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
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- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
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- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
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@ -2198,7 +2198,7 @@
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- Fix: Do entrance-slope-check for every tile of railstations (r11999)
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- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
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- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
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- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
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- Fix: Resize station/road stop/dock/airport construction windows if cargo acceptance list is too long (r11993)
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- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
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- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
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- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
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@ -2729,7 +2729,7 @@
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- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
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- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
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- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
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- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
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- Fix: Several desync fixes (incorrect road stop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
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- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
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- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
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- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
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