mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-12 18:40:29 +00:00
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
This commit is contained in:
parent
ee1021d29c
commit
f66b373b52
@ -550,7 +550,7 @@ DEF_CONSOLE_CMD(ConStatus)
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"active"
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};
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const NetworkClientState *cs;
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NetworkTCPSocketHandler *cs;
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if (argc == 0) {
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IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
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@ -672,7 +672,7 @@ DEF_CONSOLE_CMD(ConKick)
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DEF_CONSOLE_CMD(ConResetCompany)
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{
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const Player *p;
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const NetworkClientState *cs;
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NetworkTCPSocketHandler *cs;
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const NetworkClientInfo *ci;
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PlayerID index;
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@ -427,7 +427,7 @@ static void PlayersCheckBankrupt(Player *p)
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/* The server has to handle all administrative issues, for example
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* updating and notifying all clients of what has happened */
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if (_network_server) {
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const NetworkClientState *cs;
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NetworkTCPSocketHandler *cs;
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NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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/* The server has just gone belly-up, mark it as spectator */
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@ -5,9 +5,61 @@
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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bool NetworkCoreInitialize(void);
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void NetworkCoreShutdown(void);
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typedef enum {
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NETWORK_RECV_STATUS_OKAY, ///< Everything is okay
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NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
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NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame
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NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost
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NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet
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NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error
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NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
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NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
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NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
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} NetworkRecvStatus;
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/**
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* SocketHandler for all network sockets in OpenTTD.
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*/
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class NetworkSocketHandler {
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public:
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/* TODO: make socket & has_quit protected once the TCP stuff
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*is in a real class too */
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bool has_quit; ///< Whether the current client has quit/send a bad packet
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SOCKET sock; ///< The socket currently connected to
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public:
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NetworkSocketHandler() { this->sock = INVALID_SOCKET; this->has_quit = false; }
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virtual ~NetworkSocketHandler() { this->Close(); }
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/** Really close the socket */
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virtual void Close() {}
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/**
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* Close the current connection; for TCP this will be mostly equivalent
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* to Close(), but for UDP it just means the packet has to be dropped.
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* @return new status of the connection.
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*/
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virtual NetworkRecvStatus CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; }
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/**
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* Whether this socket is currently bound to a socket.
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* @return true when the socket is bound, false otherwise
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*/
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bool IsConnected() { return this->sock != INVALID_SOCKET; }
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/**
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* Whether the current client connected to the socket has quit.
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* In the case of UDP, for example, once a client quits (send bad
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* data), the socket in not closed; only the packet is dropped.
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* @return true when the current client has quit, false otherwise
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*/
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bool HasClientQuit() { return this->has_quit; }
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};
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_H */
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@ -6,7 +6,6 @@
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#include "../../macros.h"
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#include "../../string.h"
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#include "../../helpers.hpp"
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#include "../network_data.h"
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#include "packet.h"
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@ -111,17 +110,15 @@ void NetworkSend_string(Packet *packet, const char* data)
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*/
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extern NetworkRecvStatus CloseConnection(NetworkClientState *cs);
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/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
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static inline bool CanReadFromPacket(NetworkClientState *cs, const Packet *packet, const uint bytes_to_read)
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static inline bool CanReadFromPacket(NetworkSocketHandler *cs, const Packet *packet, const uint bytes_to_read)
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{
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/* Don't allow reading from a closed socket */
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if (HasClientQuit(cs)) return false;
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/* Don't allow reading from a quit client/client who send bad data */
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if (cs->HasClientQuit()) return false;
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/* Check if variable is within packet-size */
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if (packet->pos + bytes_to_read > packet->size) {
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CloseConnection(cs);
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cs->CloseConnection();
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return false;
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}
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@ -138,7 +135,7 @@ void NetworkRecv_ReadPacketSize(Packet *packet)
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packet->size += (uint16)packet->buffer[1] << 8;
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}
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uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
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uint8 NetworkRecv_uint8(NetworkSocketHandler *cs, Packet *packet)
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{
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uint8 n;
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@ -148,7 +145,7 @@ uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
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return n;
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}
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uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
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uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet)
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{
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uint16 n;
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@ -159,7 +156,7 @@ uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
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return n;
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}
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uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
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uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet)
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{
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uint32 n;
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@ -172,7 +169,7 @@ uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
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return n;
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}
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uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
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uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet)
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{
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uint64 n;
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@ -190,13 +187,13 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
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}
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/** Reads a string till it finds a '\0' in the stream */
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void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
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void NetworkRecv_string(NetworkSocketHandler *cs, Packet *p, char *buffer, size_t size)
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{
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PacketSize pos;
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char *bufp = buffer;
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/* Don't allow reading from a closed socket */
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if (HasClientQuit(cs)) return;
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if (cs->HasClientQuit()) return;
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pos = p->pos;
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while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
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@ -6,23 +6,12 @@
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#ifdef ENABLE_NETWORK
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#include "config.h"
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#include "core.h"
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/**
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* @file packet.h Basic functions to create, fill and read packets.
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*/
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typedef struct NetworkClientState NetworkClientState;
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/**
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* Queries the network client state struct to determine whether
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* the client has quit. It indirectly also queries whether the
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* packet is corrupt as the connection will be closed if it is
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* reading beyond the boundary of the received packet.
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* @param cs the state to query
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* @param true if the connection should be considered dropped
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*/
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bool HasClientQuit(const NetworkClientState *cs);
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typedef uint16 PacketSize; ///< Size of the whole packet.
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typedef uint8 PacketType; ///< Identifier for the packet
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@ -58,11 +47,11 @@ void NetworkSend_uint64(Packet *packet, uint64 data);
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void NetworkSend_string(Packet *packet, const char* data);
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void NetworkRecv_ReadPacketSize(Packet *packet);
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uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet);
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uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
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uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
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uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
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void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
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uint8 NetworkRecv_uint8 (NetworkSocketHandler *cs, Packet *packet);
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uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet);
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uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet);
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uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet);
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void NetworkRecv_string(NetworkSocketHandler *cs, Packet *packet, char* buffer, size_t size);
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#endif /* ENABLE_NETWORK */
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@ -18,6 +18,26 @@
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* @file tcp.c Basic functions to receive and send TCP packets.
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*/
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/** Very ugly temporary hack !!! */
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void NetworkTCPSocketHandler::Initialize()
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{
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this->sock = INVALID_SOCKET;
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this->index = 0;
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this->last_frame = 0;
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this->last_frame_server = 0;
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this->lag_test = 0;
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this->status = STATUS_INACTIVE;
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this->has_quit = false;
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this->writable = false;
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this->packet_queue = NULL;
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this->packet_recv = NULL;
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this->command_queue = NULL;
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}
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/**
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* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
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* A socket can make errors. When that happens this handles what to do.
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@ -25,10 +45,11 @@
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* For servers: close connection and that is it
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* @param cs the client to close the connection of
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* @return the new status
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* TODO: needs to be splitted when using client and server socket packets
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*/
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NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
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{
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NetworkCloseClient(cs);
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NetworkCloseClient(this);
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/* Clients drop back to the main menu */
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if (!_network_server && _networking) {
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@ -42,16 +63,6 @@ NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Whether the client has quit or not (used in packet.c)
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* @param cs the client to check
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* @return true if the client has quit
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*/
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bool HasClientQuit(const NetworkClientState *cs)
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{
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return cs->has_quit;
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}
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/**
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* This function puts the packet in the send-queue and it is send as
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* soon as possible. This is the next tick, or maybe one tick later
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@ -59,7 +70,7 @@ bool HasClientQuit(const NetworkClientState *cs)
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* @param packet the packet to send
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* @param cs the client to send to
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*/
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs)
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{
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Packet *p;
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assert(packet != NULL);
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@ -89,31 +100,31 @@ void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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* 3) sending took too long
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* @param cs the client to send the packets for
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*/
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bool NetworkSend_Packets(NetworkClientState *cs)
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bool NetworkSend_Packets(NetworkTCPSocketHandler *cs)
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{
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ssize_t res;
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Packet *p;
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/* We can not write to this socket!! */
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if (!cs->writable) return false;
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if (cs->socket == INVALID_SOCKET) return false;
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if (!cs->IsConnected()) return false;
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p = cs->packet_queue;
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while (p != NULL) {
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res = send(cs->socket, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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res = send(cs->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong.. close client! */
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DEBUG(net, 0, "send failed with error %d", err);
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CloseConnection(cs);
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cs->CloseConnection();
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return false;
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}
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return true;
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}
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if (res == 0) {
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/* Client/server has left us :( */
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CloseConnection(cs);
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cs->CloseConnection();
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return false;
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}
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@ -139,14 +150,14 @@ bool NetworkSend_Packets(NetworkClientState *cs)
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* @param status the variable to store the status into
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* @return the received packet (or NULL when it didn't receive one)
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*/
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status)
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{
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ssize_t res;
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Packet *p;
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*status = NETWORK_RECV_STATUS_OKAY;
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if (cs->socket == INVALID_SOCKET) return NULL;
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if (!cs->IsConnected()) return NULL;
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if (cs->packet_recv == NULL) {
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cs->packet_recv = MallocT<Packet>(1);
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@ -162,13 +173,13 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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if (p->pos < sizeof(PacketSize)) {
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while (p->pos < sizeof(PacketSize)) {
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/* Read the size of the packet */
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res = recv(cs->socket, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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res = recv(cs->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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/* Connection would block, so stop for now */
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@ -176,7 +187,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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}
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if (res == 0) {
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/* Client/server has left */
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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p->pos += res;
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@ -185,20 +196,20 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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NetworkRecv_ReadPacketSize(p);
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if (p->size > SEND_MTU) {
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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}
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/* Read rest of packet */
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while (p->pos < p->size) {
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res = recv(cs->socket, (char*)p->buffer + p->pos, p->size - p->pos, 0);
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res = recv(cs->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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/* Connection would block */
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@ -206,7 +217,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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}
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if (res == 0) {
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/* Client/server has left */
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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@ -6,6 +6,7 @@
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "core.h"
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#include "packet.h"
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/**
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@ -54,9 +55,54 @@ enum {
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PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
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};
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
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bool NetworkSend_Packets(NetworkClientState *cs);
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typedef struct CommandPacket {
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struct CommandPacket *next;
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PlayerByte player; ///< player that is executing the command
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uint32 cmd; ///< command being executed
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uint32 p1; ///< parameter p1
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uint32 p2; ///< parameter p2
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TileIndex tile; ///< tile command being executed on
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char text[80];
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uint32 frame; ///< the frame in which this packet is executed
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byte callback; ///< any callback function executed upon successful completion of the command
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} CommandPacket;
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typedef enum {
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STATUS_INACTIVE, ///< The client is not connected nor active
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STATUS_AUTH, ///< The client is authorized
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STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
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STATUS_MAP, ///< The client is downloading the map
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STATUS_DONE_MAP, ///< The client has downloaded the map
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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STATUS_ACTIVE, ///< The client is an active player in the game
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} ClientStatus;
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/** Base socket handler for all TCP sockets */
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class NetworkTCPSocketHandler : public NetworkSocketHandler {
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/* TODO: rewrite into a proper class */
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public:
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uint16 index;
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uint32 last_frame;
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uint32 last_frame_server;
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byte lag_test; // This byte is used for lag-testing the client
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ClientStatus status;
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bool writable; // is client ready to write to?
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Packet *packet_queue; // Packets that are awaiting delivery
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Packet *packet_recv; // Partially received packet
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CommandPacket *command_queue; // The command-queue awaiting delivery
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NetworkRecvStatus CloseConnection();
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void Initialize();
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};
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void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs);
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Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status);
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bool NetworkSend_Packets(NetworkTCPSocketHandler *cs);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
|
@ -13,12 +13,6 @@
|
||||
* @file udp.c Basic functions to receive and send UDP packets.
|
||||
*/
|
||||
|
||||
/** Initialize the sockets with an INVALID_SOCKET */
|
||||
NetworkUDPSocketHandler::NetworkUDPSocketHandler()
|
||||
{
|
||||
this->udp = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
/**
|
||||
* Start listening on the given host and port.
|
||||
* @param udp the place where the (references to the) UDP are stored
|
||||
@ -34,8 +28,8 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
|
||||
/* Make sure socket is closed */
|
||||
this->Close();
|
||||
|
||||
this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (this->udp == INVALID_SOCKET) {
|
||||
this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (!this->IsConnected()) {
|
||||
DEBUG(net, 0, "[udp] failed to start UDP listener");
|
||||
return false;
|
||||
}
|
||||
@ -44,9 +38,9 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
|
||||
{
|
||||
unsigned long blocking = 1;
|
||||
#ifndef BEOS_NET_SERVER
|
||||
ioctlsocket(this->udp, FIONBIO, &blocking);
|
||||
ioctlsocket(this->sock, FIONBIO, &blocking);
|
||||
#else
|
||||
setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
|
||||
setsockopt(this->sock, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -55,7 +49,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
|
||||
sin.sin_addr.s_addr = host;
|
||||
sin.sin_port = htons(port);
|
||||
|
||||
if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
return false;
|
||||
}
|
||||
@ -64,7 +58,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
|
||||
/* Enable broadcast */
|
||||
unsigned long val = 1;
|
||||
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
|
||||
setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -79,12 +73,17 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
|
||||
*/
|
||||
void NetworkUDPSocketHandler::Close()
|
||||
{
|
||||
if (this->udp == INVALID_SOCKET) return;
|
||||
if (!this->IsConnected()) return;
|
||||
|
||||
closesocket(this->udp);
|
||||
this->udp = INVALID_SOCKET;
|
||||
closesocket(this->sock);
|
||||
this->sock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
|
||||
{
|
||||
this->has_quit = true;
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a packet over UDP
|
||||
@ -99,7 +98,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *re
|
||||
NetworkSend_FillPacketSize(p);
|
||||
|
||||
/* Send the buffer */
|
||||
res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
||||
res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
||||
|
||||
/* Check for any errors, but ignore it otherwise */
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
|
||||
@ -117,13 +116,13 @@ void NetworkUDPSocketHandler::ReceivePackets()
|
||||
Packet p;
|
||||
int packet_len;
|
||||
|
||||
if (this->udp == INVALID_SOCKET) return;
|
||||
if (!this->IsConnected()) return;
|
||||
|
||||
packet_len = sizeof(p.buffer);
|
||||
client_len = sizeof(client_addr);
|
||||
|
||||
/* Try to receive anything */
|
||||
nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
||||
nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
||||
|
||||
/* We got some bytes for the base header of the packet. */
|
||||
if (nbytes > 2) {
|
||||
@ -170,9 +169,9 @@ void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c)
|
||||
void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c)
|
||||
{
|
||||
uint j;
|
||||
c->grfid = NetworkRecv_uint32(&this->cs, p);
|
||||
c->grfid = NetworkRecv_uint32(this, p);
|
||||
for (j = 0; j < sizeof(c->md5sum); j++) {
|
||||
c->md5sum[j] = NetworkRecv_uint8(&this->cs, p);
|
||||
c->md5sum[j] = NetworkRecv_uint8(this, p);
|
||||
}
|
||||
}
|
||||
|
||||
@ -246,7 +245,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
|
||||
*/
|
||||
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
info->game_info_version = NetworkRecv_uint8(&this->cs, p);
|
||||
info->game_info_version = NetworkRecv_uint8(this, p);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
@ -260,7 +259,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
|
||||
case 4: {
|
||||
GRFConfig **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = NetworkRecv_uint8(&this->cs, p);
|
||||
uint num_grfs = NetworkRecv_uint8(this, p);
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
GRFConfig *c = CallocT<GRFConfig>(1);
|
||||
@ -273,31 +272,31 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
|
||||
}
|
||||
} /* Fallthrough */
|
||||
case 3:
|
||||
info->game_date = NetworkRecv_uint32(&this->cs, p);
|
||||
info->start_date = NetworkRecv_uint32(&this->cs, p);
|
||||
info->game_date = NetworkRecv_uint32(this, p);
|
||||
info->start_date = NetworkRecv_uint32(this, p);
|
||||
/* Fallthrough */
|
||||
case 2:
|
||||
info->companies_max = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->companies_on = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->spectators_max = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->companies_max = NetworkRecv_uint8 (this, p);
|
||||
info->companies_on = NetworkRecv_uint8 (this, p);
|
||||
info->spectators_max = NetworkRecv_uint8 (this, p);
|
||||
/* Fallthrough */
|
||||
case 1:
|
||||
NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name));
|
||||
NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision));
|
||||
info->server_lang = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->use_password = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->clients_max = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->clients_on = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->spectators_on = NetworkRecv_uint8 (&this->cs, p);
|
||||
NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name));
|
||||
NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision));
|
||||
info->server_lang = NetworkRecv_uint8 (this, p);
|
||||
info->use_password = NetworkRecv_uint8 (this, p);
|
||||
info->clients_max = NetworkRecv_uint8 (this, p);
|
||||
info->clients_on = NetworkRecv_uint8 (this, p);
|
||||
info->spectators_on = NetworkRecv_uint8 (this, p);
|
||||
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
|
||||
info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->game_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
}
|
||||
NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name));
|
||||
info->map_width = NetworkRecv_uint16(&this->cs, p);
|
||||
info->map_height = NetworkRecv_uint16(&this->cs, p);
|
||||
info->map_set = NetworkRecv_uint8 (&this->cs, p);
|
||||
info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0);
|
||||
NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name));
|
||||
info->map_width = NetworkRecv_uint16(this, p);
|
||||
info->map_height = NetworkRecv_uint16(this, p);
|
||||
info->map_set = NetworkRecv_uint8 (this, p);
|
||||
info->dedicated = (NetworkRecv_uint8(this, p) != 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -313,13 +312,12 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
|
||||
{
|
||||
PacketUDPType type;
|
||||
|
||||
/* Fake a client, so we can see when there is an illegal packet */
|
||||
this->cs.socket = INVALID_SOCKET;
|
||||
this->cs.has_quit = false;
|
||||
/* New packet == new client, which has not quit yet */
|
||||
this->has_quit = false;
|
||||
|
||||
type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p);
|
||||
type = (PacketUDPType)NetworkRecv_uint8(this, p);
|
||||
|
||||
switch (this->cs.has_quit ? PACKET_UDP_END : type) {
|
||||
switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
|
||||
UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
|
||||
UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
|
||||
@ -333,7 +331,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
|
||||
UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
|
||||
|
||||
default:
|
||||
if (!this->cs.has_quit) {
|
||||
if (this->HasClientQuit()) {
|
||||
DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||
} else {
|
||||
DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||
@ -351,8 +349,8 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
|
||||
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
|
||||
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
|
||||
Packet *p, const struct sockaddr_in *client_addr) { \
|
||||
DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \
|
||||
inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
|
||||
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \
|
||||
type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
|
||||
}
|
||||
|
||||
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
|
@ -6,11 +6,11 @@
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "core.h"
|
||||
#include "game.h"
|
||||
#include "packet.h"
|
||||
#include "../../newgrf_config.h"
|
||||
#include "../../debug.h"
|
||||
#include "../network_data.h"
|
||||
|
||||
/**
|
||||
* @file udp.h Basic functions to receive and send UDP packets.
|
||||
@ -91,11 +91,11 @@ enum PacketUDPType {
|
||||
|
||||
#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, const struct sockaddr_in *)
|
||||
|
||||
class NetworkUDPSocketHandler {
|
||||
private:
|
||||
SOCKET udp;
|
||||
/** Base socket handler for all UDP sockets */
|
||||
class NetworkUDPSocketHandler : public NetworkSocketHandler {
|
||||
protected:
|
||||
NetworkClientState cs;
|
||||
NetworkRecvStatus CloseConnection();
|
||||
|
||||
/* Declare all possible packets here. If it can be received by the
|
||||
* a specific handler, it has to be implemented. */
|
||||
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||
@ -121,10 +121,8 @@ protected:
|
||||
*/
|
||||
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
|
||||
public:
|
||||
NetworkUDPSocketHandler();
|
||||
virtual ~NetworkUDPSocketHandler() { this->Close(); }
|
||||
|
||||
bool IsListening() { return this->udp != INVALID_SOCKET; }
|
||||
bool Listen(uint32 host, uint16 port, bool broadcast);
|
||||
void Close();
|
||||
|
||||
|
@ -47,7 +47,7 @@ extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
NetworkClientState _clients[MAX_CLIENTS];
|
||||
NetworkTCPSocketHandler _clients[MAX_CLIENTS];
|
||||
|
||||
|
||||
|
||||
@ -90,9 +90,9 @@ NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
|
||||
}
|
||||
|
||||
// Function that looks up the CS for a given client-index
|
||||
NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index)
|
||||
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
|
||||
for (cs = _clients; cs != endof(_clients); cs++) {
|
||||
if (cs->index == client_index) return cs;
|
||||
@ -103,7 +103,7 @@ NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index)
|
||||
|
||||
// NetworkGetClientName is a server-safe function to get the name of the client
|
||||
// if the user did not send it yet, Client #<no> is used.
|
||||
void NetworkGetClientName(char *client_name, size_t size, const NetworkClientState *cs)
|
||||
void NetworkGetClientName(char *client_name, size_t size, const NetworkTCPSocketHandler *cs)
|
||||
{
|
||||
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
@ -116,7 +116,7 @@ void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSta
|
||||
|
||||
byte NetworkSpectatorCount(void)
|
||||
{
|
||||
const NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
byte count = 0;
|
||||
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
@ -197,7 +197,7 @@ void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send
|
||||
}
|
||||
|
||||
// Calculate the frame-lag of a client
|
||||
uint NetworkCalculateLag(const NetworkClientState *cs)
|
||||
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs)
|
||||
{
|
||||
int lag = cs->last_frame_server - cs->last_frame;
|
||||
// This client has missed his ACK packet after 1 DAY_TICKS..
|
||||
@ -230,7 +230,7 @@ static void ServerStartError(const char *error)
|
||||
NetworkError(STR_NETWORK_ERR_SERVER_START);
|
||||
}
|
||||
|
||||
static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
|
||||
static void NetworkClientError(NetworkRecvStatus res, NetworkTCPSocketHandler* cs)
|
||||
{
|
||||
// First, send a CLIENT_ERROR to the server, so he knows we are
|
||||
// disconnection (and why!)
|
||||
@ -298,7 +298,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
|
||||
/* Count the number of active clients connected */
|
||||
static uint NetworkCountPlayers(void)
|
||||
{
|
||||
const NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
uint count = 0;
|
||||
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
@ -549,9 +549,9 @@ void ParseConnectionString(const char **player, const char **port, char *connect
|
||||
|
||||
// Creates a new client from a socket
|
||||
// Used both by the server and the client
|
||||
static NetworkClientState *NetworkAllocClient(SOCKET s)
|
||||
static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
byte client_no = 0;
|
||||
|
||||
if (_network_server) {
|
||||
@ -564,11 +564,8 @@ static NetworkClientState *NetworkAllocClient(SOCKET s)
|
||||
}
|
||||
|
||||
cs = DEREF_CLIENT(client_no);
|
||||
memset(cs, 0, sizeof(*cs));
|
||||
cs->socket = s;
|
||||
cs->last_frame = 0;
|
||||
cs->has_quit = false;
|
||||
|
||||
cs->Initialize();
|
||||
cs->sock = s;
|
||||
cs->last_frame = _frame_counter;
|
||||
cs->last_frame_server = _frame_counter;
|
||||
|
||||
@ -588,11 +585,11 @@ static NetworkClientState *NetworkAllocClient(SOCKET s)
|
||||
}
|
||||
|
||||
// Close a connection
|
||||
void NetworkCloseClient(NetworkClientState *cs)
|
||||
void NetworkCloseClient(NetworkTCPSocketHandler *cs)
|
||||
{
|
||||
NetworkClientInfo *ci;
|
||||
// Socket is already dead
|
||||
if (cs->socket == INVALID_SOCKET) {
|
||||
if (cs->sock == INVALID_SOCKET) {
|
||||
cs->has_quit = true;
|
||||
return;
|
||||
}
|
||||
@ -604,7 +601,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
||||
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
|
||||
@ -626,7 +623,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
||||
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
|
||||
}
|
||||
|
||||
closesocket(cs->socket);
|
||||
closesocket(cs->sock);
|
||||
cs->writable = false;
|
||||
cs->has_quit = true;
|
||||
|
||||
@ -653,7 +650,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
||||
if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--;
|
||||
_network_clients_connected--;
|
||||
|
||||
while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {
|
||||
while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->sock != INVALID_SOCKET) {
|
||||
*cs = *(cs + 1);
|
||||
*ci = *(ci + 1);
|
||||
cs++;
|
||||
@ -664,7 +661,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
||||
}
|
||||
|
||||
// Reset the status of the last socket
|
||||
cs->socket = INVALID_SOCKET;
|
||||
cs->sock = INVALID_SOCKET;
|
||||
cs->status = STATUS_INACTIVE;
|
||||
cs->index = NETWORK_EMPTY_INDEX;
|
||||
ci->client_index = NETWORK_EMPTY_INDEX;
|
||||
@ -711,7 +708,7 @@ static bool NetworkConnect(const char *hostname, int port)
|
||||
static void NetworkAcceptClients(void)
|
||||
{
|
||||
struct sockaddr_in sin;
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
uint i;
|
||||
bool banned;
|
||||
|
||||
@ -827,7 +824,7 @@ static bool NetworkListen(void)
|
||||
// Close all current connections
|
||||
static void NetworkClose(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
if (!_network_server) {
|
||||
@ -849,16 +846,13 @@ static void NetworkClose(void)
|
||||
// Inits the network (cleans sockets and stuff)
|
||||
static void NetworkInitialize(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
|
||||
_local_command_queue = NULL;
|
||||
|
||||
// Clean all client-sockets
|
||||
memset(_clients, 0, sizeof(_clients));
|
||||
for (cs = _clients; cs != &_clients[MAX_CLIENTS]; cs++) {
|
||||
cs->socket = INVALID_SOCKET;
|
||||
cs->status = STATUS_INACTIVE;
|
||||
cs->command_queue = NULL;
|
||||
cs->Initialize();
|
||||
}
|
||||
|
||||
// Clean the client_info memory
|
||||
@ -1071,7 +1065,7 @@ bool NetworkServerStart(void)
|
||||
void NetworkReboot(void)
|
||||
{
|
||||
if (_network_server) {
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
|
||||
NetworkSend_Packets(cs);
|
||||
@ -1095,7 +1089,7 @@ void NetworkReboot(void)
|
||||
void NetworkDisconnect(void)
|
||||
{
|
||||
if (_network_server) {
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
|
||||
NetworkSend_Packets(cs);
|
||||
@ -1122,7 +1116,7 @@ void NetworkDisconnect(void)
|
||||
// Receives something from the network
|
||||
static bool NetworkReceive(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
int n;
|
||||
fd_set read_fd, write_fd;
|
||||
struct timeval tv;
|
||||
@ -1131,8 +1125,8 @@ static bool NetworkReceive(void)
|
||||
FD_ZERO(&write_fd);
|
||||
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
FD_SET(cs->socket, &read_fd);
|
||||
FD_SET(cs->socket, &write_fd);
|
||||
FD_SET(cs->sock, &read_fd);
|
||||
FD_SET(cs->sock, &write_fd);
|
||||
}
|
||||
|
||||
// take care of listener port
|
||||
@ -1151,8 +1145,8 @@ static bool NetworkReceive(void)
|
||||
|
||||
// read stuff from clients
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
cs->writable = !!FD_ISSET(cs->socket, &write_fd);
|
||||
if (FD_ISSET(cs->socket, &read_fd)) {
|
||||
cs->writable = !!FD_ISSET(cs->sock, &write_fd);
|
||||
if (FD_ISSET(cs->sock, &read_fd)) {
|
||||
if (_network_server) {
|
||||
NetworkServer_ReadPackets(cs);
|
||||
} else {
|
||||
@ -1177,7 +1171,7 @@ static bool NetworkReceive(void)
|
||||
// This sends all buffered commands (if possible)
|
||||
static void NetworkSend(void)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
if (cs->writable) {
|
||||
NetworkSend_Packets(cs);
|
||||
|
@ -796,7 +796,7 @@ void NetworkClient_Connected(void)
|
||||
}
|
||||
|
||||
// Reads the packets from the socket-stream, if available
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
|
||||
{
|
||||
Packet *p;
|
||||
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
|
||||
|
@ -17,7 +17,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
|
||||
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs);
|
||||
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
|
||||
void NetworkClient_Connected(void);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "../helpers.hpp"
|
||||
|
||||
// Add a command to the local command queue
|
||||
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
|
||||
{
|
||||
CommandPacket* new_cp = MallocT<CommandPacket>(1);
|
||||
|
||||
@ -65,7 +65,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
|
||||
// client on the server can do everything 1 tick faster than others.
|
||||
// So to keep the game fair, we delay the command with 1 tick
|
||||
// which gives about the same speed as most clients.
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
|
||||
// And we queue it for delivery to the clients
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
|
@ -9,8 +9,10 @@
|
||||
#include "../openttd.h"
|
||||
#include "network.h"
|
||||
#include "core/os_abstraction.h"
|
||||
#include "core/core.h"
|
||||
#include "core/config.h"
|
||||
#include "core/packet.h"
|
||||
#include "core/tcp.h"
|
||||
|
||||
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
|
||||
|
||||
@ -18,46 +20,12 @@
|
||||
#define NETWORK_SERVER_INDEX 1
|
||||
#define NETWORK_EMPTY_INDEX 0
|
||||
|
||||
typedef struct CommandPacket {
|
||||
struct CommandPacket *next;
|
||||
PlayerByte player; /// player that is executing the command
|
||||
uint32 cmd; /// command being executed
|
||||
uint32 p1; /// parameter p1
|
||||
uint32 p2; /// parameter p2
|
||||
TileIndex tile; /// tile command being executed on
|
||||
char text[80];
|
||||
uint32 frame; /// the frame in which this packet is executed
|
||||
byte callback; /// any callback function executed upon successful completion of the command
|
||||
} CommandPacket;
|
||||
|
||||
typedef enum {
|
||||
STATUS_INACTIVE,
|
||||
STATUS_AUTH, // This means that the client is authorized
|
||||
STATUS_MAP_WAIT, // This means that the client is put on hold because someone else is getting the map
|
||||
STATUS_MAP,
|
||||
STATUS_DONE_MAP,
|
||||
STATUS_PRE_ACTIVE,
|
||||
STATUS_ACTIVE,
|
||||
} ClientStatus;
|
||||
|
||||
typedef enum {
|
||||
MAP_PACKET_START,
|
||||
MAP_PACKET_NORMAL,
|
||||
MAP_PACKET_END,
|
||||
} MapPacket;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_RECV_STATUS_OKAY,
|
||||
NETWORK_RECV_STATUS_DESYNC,
|
||||
NETWORK_RECV_STATUS_SAVEGAME,
|
||||
NETWORK_RECV_STATUS_CONN_LOST,
|
||||
NETWORK_RECV_STATUS_MALFORMED_PACKET,
|
||||
NETWORK_RECV_STATUS_SERVER_ERROR, // The server told us we made an error
|
||||
NETWORK_RECV_STATUS_SERVER_FULL,
|
||||
NETWORK_RECV_STATUS_SERVER_BANNED,
|
||||
NETWORK_RECV_STATUS_CLOSE_QUERY, // Done quering the server
|
||||
} NetworkRecvStatus;
|
||||
|
||||
typedef enum {
|
||||
NETWORK_ERROR_GENERAL, // Try to use thisone like never
|
||||
|
||||
@ -96,24 +64,6 @@ typedef enum {
|
||||
NETWORK_COMPANY_PASSWORD,
|
||||
} NetworkPasswordType;
|
||||
|
||||
// To keep the clients all together
|
||||
struct NetworkClientState { // Typedeffed in network_core/packet.h
|
||||
SOCKET socket;
|
||||
uint16 index;
|
||||
uint32 last_frame;
|
||||
uint32 last_frame_server;
|
||||
byte lag_test; // This byte is used for lag-testing the client
|
||||
|
||||
ClientStatus status;
|
||||
bool writable; // is client ready to write to?
|
||||
bool has_quit;
|
||||
|
||||
Packet *packet_queue; // Packets that are awaiting delivery
|
||||
Packet *packet_recv; // Partially received packet
|
||||
|
||||
CommandPacket *command_queue; // The command-queue awaiting delivery
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
|
||||
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
|
||||
@ -125,7 +75,7 @@ extern CommandPacket *_local_command_queue;
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
extern NetworkClientState _clients[MAX_CLIENTS];
|
||||
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
|
||||
|
||||
#define DEREF_CLIENT(i) (&_clients[i])
|
||||
// This returns the NetworkClientInfo from a NetworkClientState
|
||||
@ -135,28 +85,28 @@ extern NetworkClientState _clients[MAX_CLIENTS];
|
||||
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
||||
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
|
||||
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs)
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
|
||||
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
|
||||
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
||||
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
|
||||
|
||||
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->socket != INVALID_SOCKET; cs++)
|
||||
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
|
||||
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
|
||||
|
||||
void NetworkExecuteCommand(CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
|
||||
|
||||
// from network.c
|
||||
void NetworkCloseClient(NetworkClientState *cs);
|
||||
void NetworkCloseClient(NetworkTCPSocketHandler *cs);
|
||||
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs);
|
||||
uint NetworkCalculateLag(const NetworkClientState *cs);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
|
||||
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
|
||||
byte NetworkGetCurrentLanguageIndex(void);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
|
||||
NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index);
|
||||
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);
|
||||
unsigned long NetworkResolveHost(const char *hostname);
|
||||
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
||||
|
||||
|
@ -26,14 +26,14 @@
|
||||
|
||||
// This file handles all the server-commands
|
||||
|
||||
static void NetworkHandleCommandQueue(NetworkClientState* cs);
|
||||
static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
|
||||
|
||||
// **********
|
||||
// Sending functions
|
||||
// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
|
||||
// DEF_SERVER_SEND_COMMAND has parameter: NetworkTCPSocketHandler *cs
|
||||
// **********
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler *cs, NetworkClientInfo *ci)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_CLIENT_INFO
|
||||
@ -131,7 +131,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_ERROR
|
||||
@ -150,7 +150,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
|
||||
|
||||
// Only send when the current client was in game
|
||||
if (cs->status > STATUS_AUTH) {
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
@ -182,7 +182,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
|
||||
NetworkCloseClient(cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandler *cs, NetworkPasswordType type)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_NEED_PASSWORD
|
||||
@ -206,7 +206,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
|
||||
//
|
||||
|
||||
Packet *p;
|
||||
const NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
|
||||
// Invalid packet when status is AUTH or higher
|
||||
if (cs->status >= STATUS_AUTH) return;
|
||||
@ -237,7 +237,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
|
||||
// uint8: Clients awaiting map
|
||||
//
|
||||
int waiting = 0;
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
Packet *p;
|
||||
|
||||
// Count how many players are waiting in the queue
|
||||
@ -330,7 +330,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
||||
fclose(file_pointer);
|
||||
|
||||
{
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
bool new_map_client = false;
|
||||
// Check if there is a client waiting for receiving the map
|
||||
// and start sending him the map
|
||||
@ -367,7 +367,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
||||
}
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkTCPSocketHandler *cs, uint16 client_index)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_JOIN
|
||||
@ -433,7 +433,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs, CommandPacket *cp)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_COMMAND
|
||||
@ -463,7 +463,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, Com
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_CHAT
|
||||
@ -484,7 +484,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, Networ
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_ERROR_QUIT
|
||||
@ -503,7 +503,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs,
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, const char *leavemsg)
|
||||
{
|
||||
//
|
||||
// Packet: SERVER_ERROR_QUIT
|
||||
@ -548,7 +548,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
|
||||
NetworkSend_Packet(p, cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command)
|
||||
{
|
||||
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
|
||||
|
||||
@ -559,7 +559,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16
|
||||
|
||||
// **********
|
||||
// Receiving functions
|
||||
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p
|
||||
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkTCPSocketHandler *cs, Packet *p
|
||||
// **********
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
|
||||
@ -696,7 +696,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
||||
{
|
||||
const NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
|
||||
// The client was never joined.. so this is impossible, right?
|
||||
// Ignore the packet, give the client a warning, and close his connection
|
||||
@ -724,7 +724,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
// Client has the map, now start syncing
|
||||
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
|
||||
@ -789,7 +789,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
|
||||
*/
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
||||
{
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
const NetworkClientInfo *ci;
|
||||
byte callback;
|
||||
|
||||
@ -888,7 +888,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
||||
{
|
||||
// This packets means a client noticed an error and is reporting this
|
||||
// to us. Display the error and report it to the other clients
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkErrorCode errorno = (NetworkErrorCode)NetworkRecv_uint8(cs, p);
|
||||
@ -920,7 +920,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
||||
{
|
||||
// The client wants to leave. Display this and report it to the other
|
||||
// clients.
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
@ -978,7 +978,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
||||
|
||||
switch (desttype) {
|
||||
@ -1141,7 +1141,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
|
||||
}
|
||||
|
||||
// The layout for the receive-functions by the server
|
||||
typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p);
|
||||
typedef void NetworkServerPacket(NetworkTCPSocketHandler *cs, Packet *p);
|
||||
|
||||
|
||||
// This array matches PacketType. At an incoming
|
||||
@ -1193,7 +1193,7 @@ void NetworkPopulateCompanyInfo(void)
|
||||
const Player *p;
|
||||
const Vehicle *v;
|
||||
const Station *s;
|
||||
const NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
const NetworkClientInfo *ci;
|
||||
uint i;
|
||||
uint16 months_empty;
|
||||
@ -1302,7 +1302,7 @@ void NetworkPopulateCompanyInfo(void)
|
||||
// Send a packet to all clients with updated info about this client_index
|
||||
void NetworkUpdateClientInfo(uint16 client_index)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
|
||||
|
||||
if (ci == NULL) return;
|
||||
@ -1329,7 +1329,7 @@ static void NetworkCheckRestartMap(void)
|
||||
(and item 1. happens a year later) */
|
||||
static void NetworkAutoCleanCompanies(void)
|
||||
{
|
||||
const NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
const NetworkClientInfo *ci;
|
||||
const Player *p;
|
||||
bool clients_in_company[MAX_PLAYERS];
|
||||
@ -1382,7 +1382,7 @@ static void NetworkAutoCleanCompanies(void)
|
||||
// and it returns true if that succeeded.
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
{
|
||||
NetworkClientState *new_cs;
|
||||
NetworkTCPSocketHandler *new_cs;
|
||||
bool found_name = false;
|
||||
byte number = 0;
|
||||
char original_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
@ -1421,7 +1421,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
}
|
||||
|
||||
// Reads a packet from the stream
|
||||
bool NetworkServer_ReadPackets(NetworkClientState *cs)
|
||||
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
|
||||
{
|
||||
Packet *p;
|
||||
NetworkRecvStatus res;
|
||||
@ -1439,7 +1439,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
|
||||
}
|
||||
|
||||
// Handle the local command-queue
|
||||
static void NetworkHandleCommandQueue(NetworkClientState* cs)
|
||||
static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
|
||||
{
|
||||
CommandPacket *cp;
|
||||
|
||||
@ -1454,7 +1454,7 @@ static void NetworkHandleCommandQueue(NetworkClientState* cs)
|
||||
// This is called every tick if this is a _network_server
|
||||
void NetworkServer_Tick(bool send_frame)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
|
||||
bool send_sync = false;
|
||||
#endif
|
||||
|
@ -6,16 +6,16 @@
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);
|
||||
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
|
||||
|
||||
bool NetworkServer_ReadPackets(NetworkClientState *cs);
|
||||
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
|
||||
void NetworkServer_Tick(bool send_frame);
|
||||
void NetworkServerMonthlyLoop(void);
|
||||
void NetworkServerYearlyLoop(void);
|
||||
|
@ -93,7 +93,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
|
||||
{
|
||||
NetworkClientState *cs;
|
||||
NetworkTCPSocketHandler *cs;
|
||||
NetworkClientInfo *ci;
|
||||
Packet *packet;
|
||||
Player *player;
|
||||
@ -221,7 +221,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
|
||||
|
||||
DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||
|
||||
num_grfs = NetworkRecv_uint8 (&this->cs, p);
|
||||
num_grfs = NetworkRecv_uint8 (this, p);
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
@ -360,14 +360,15 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
|
||||
* an uint32 (ip) and an uint16 (port) for each pair
|
||||
*/
|
||||
|
||||
ver = NetworkRecv_uint8(&this->cs, p);
|
||||
|
||||
if (this->cs.has_quit) return;
|
||||
ver = NetworkRecv_uint8(this, p);
|
||||
|
||||
if (ver == 1) {
|
||||
for (i = NetworkRecv_uint16(&this->cs, p); i != 0 ; i--) {
|
||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(&this->cs, p));
|
||||
port = NetworkRecv_uint16(&this->cs, p);
|
||||
for (i = NetworkRecv_uint16(this, p); i != 0 ; i--) {
|
||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(this, p));
|
||||
port = NetworkRecv_uint16(this, p);
|
||||
|
||||
/* Somehow we reached the end of the packet */
|
||||
if (this->HasClientQuit()) return;
|
||||
NetworkUDPQueryServer(inet_ntoa(ip), port);
|
||||
}
|
||||
}
|
||||
@ -381,7 +382,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
|
||||
|
||||
DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||
|
||||
num_grfs = NetworkRecv_uint8 (&this->cs, p);
|
||||
num_grfs = NetworkRecv_uint8 (this, p);
|
||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
@ -390,7 +391,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
|
||||
GRFConfig c;
|
||||
|
||||
this->Recv_GRFIdentifier(p, &c);
|
||||
NetworkRecv_string(&this->cs, p, name, sizeof(name));
|
||||
NetworkRecv_string(this, p, name, sizeof(name));
|
||||
|
||||
/* An empty name is not possible under normal circumstances
|
||||
* and causes problems when showing the NewGRF list. */
|
||||
@ -465,7 +466,7 @@ void NetworkUDPQueryMasterServer(void)
|
||||
struct sockaddr_in out_addr;
|
||||
Packet *p;
|
||||
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->IsConnected()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||
}
|
||||
|
||||
@ -492,7 +493,7 @@ void NetworkUDPSearchGame(void)
|
||||
if (_network_udp_broadcast > 0) return;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->IsConnected()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||
}
|
||||
|
||||
@ -509,7 +510,7 @@ NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||
NetworkGameList *item;
|
||||
|
||||
// No UDP-socket yet..
|
||||
if (!_udp_client_socket->IsListening()) {
|
||||
if (!_udp_client_socket->IsConnected()) {
|
||||
if (!_udp_client_socket->Listen(0, 0, true)) return NULL;
|
||||
}
|
||||
|
||||
@ -545,7 +546,7 @@ void NetworkUDPRemoveAdvertise(void)
|
||||
if (!_networking || !_network_server || !_network_udp_server) return;
|
||||
|
||||
/* check for socket */
|
||||
if (!_udp_master_socket->IsListening()) {
|
||||
if (!_udp_master_socket->IsConnected()) {
|
||||
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||
}
|
||||
|
||||
@ -578,7 +579,7 @@ void NetworkUDPAdvertise(void)
|
||||
return;
|
||||
|
||||
/* check for socket */
|
||||
if (!_udp_master_socket->IsListening()) {
|
||||
if (!_udp_master_socket->IsConnected()) {
|
||||
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user