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(svn r22500) -Doc: Fix and add fios doxygen documentation.
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commit
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25
src/fios.cpp
25
src/fios.cpp
@ -63,7 +63,7 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
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return r;
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}
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/** Clear the list */
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/** Free the list of savegames. */
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void FiosFreeSavegameList()
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{
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_fios_items.Clear();
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@ -84,9 +84,9 @@ StringID FiosGetDescText(const char **path, uint64 *total_free)
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}
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/**
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* Browse to a new path based on the passed \a item.
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* @param *item #FiosItem object telling us what to do.
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* @return A string if we have given a file as a target, otherwise \c NULL.
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* Browse to a new path based on the passed \a item, starting at #_fios_path.
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* @param *item Item telling us what to do.
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* @return A filename w/path if we reached a file, otherwise \c NULL.
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*/
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const char *FiosBrowseTo(const FiosItem *item)
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{
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@ -142,6 +142,12 @@ const char *FiosBrowseTo(const FiosItem *item)
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return NULL;
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}
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/**
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* Make a save game or scenario filename from a name.
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* @param buf Destination buffer for saving the filename.
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* @param name Name of the file.
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* @param size Length of buffer \a buf.
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*/
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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const char *extension, *period;
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@ -168,6 +174,10 @@ void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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#endif
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}
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/**
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* Delete a file.
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* @param name Filename to delete.
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*/
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bool FiosDelete(const char *name)
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{
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char filename[512];
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@ -394,7 +404,6 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
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/**
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* Get a list of savegames.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetSavegameList(SaveLoadDialogMode mode)
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@ -446,7 +455,6 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
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/**
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* Get a list of scenarios.
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* @param mode Save/load mode.
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* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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* @see FiosGetFileList
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*/
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void FiosGetScenarioList(SaveLoadDialogMode mode)
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@ -511,7 +519,10 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
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return type;
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}
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/* Get a list of Heightmaps */
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/**
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* Get a list of heightmaps.
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* @param mode Save/load mode.
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*/
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void FiosGetHeightmapList(SaveLoadDialogMode mode)
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{
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static char *fios_hmap_path = NULL;
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31
src/fios.h
31
src/fios.h
@ -92,15 +92,16 @@ enum FileSlots {
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MAX_FILE_SLOTS = 64
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};
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/** Mode of the file dialogue window. */
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enum SaveLoadDialogMode {
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SLD_LOAD_GAME,
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SLD_LOAD_SCENARIO,
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SLD_SAVE_GAME,
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SLD_SAVE_SCENARIO,
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SLD_LOAD_HEIGHTMAP,
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SLD_LOAD_GAME, ///< Load a game.
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SLD_LOAD_SCENARIO, ///< Load a scenario.
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SLD_SAVE_GAME, ///< Save a game.
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SLD_SAVE_SCENARIO, ///< Save a scenario.
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SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
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};
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/* The different types of files been handled by the system */
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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@ -122,7 +123,7 @@ enum FiosType {
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FIOS_TYPE_INVALID = 255,
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};
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/* Deals with finding savegames */
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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uint64 mtime;
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@ -130,7 +131,7 @@ struct FiosItem {
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char name[MAX_PATH];
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};
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/* Deals with the type of the savegame, independent of extension */
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/** Deals with the type of the savegame, independent of extension */
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struct SmallFiosItem {
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int mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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@ -152,31 +153,23 @@ extern SmallFiosItem _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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/* Launch save/load dialog */
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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/* Get a list of savegames */
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void FiosGetSavegameList(SaveLoadDialogMode mode);
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/* Get a list of scenarios */
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void FiosGetScenarioList(SaveLoadDialogMode mode);
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/* Get a list of Heightmaps */
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void FiosGetHeightmapList(SaveLoadDialogMode mode);
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/* Free the list of savegames */
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void FiosFreeSavegameList();
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/* Browse to. Returns a filename w/path if we reached a file. */
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const char *FiosBrowseTo(const FiosItem *item);
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/* Return path, free space and stringID */
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StringID FiosGetDescText(const char **path, uint64 *total_free);
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/* Delete a name */
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bool FiosDelete(const char *name);
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/* Make a filename from a name */
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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/* Determines type of savegame (or tells it is not a savegame) */
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
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int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
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/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
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extern const TextColour _fios_colours[];
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void BuildFileList();
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@ -191,7 +191,7 @@ static const NWidgetPart _nested_save_dialog_widgets[] = {
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EndContainer(),
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};
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/* Colours for fios types */
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/** Colours for fios types, indexed by #FiosType. */
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const TextColour _fios_colours[] = {
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TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
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TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
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@ -733,6 +733,10 @@ static const FileType _file_modetotype[] = {
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FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
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};
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/**
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* Launch save/load dialog in the given mode.
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* @param mode Save/load mode.
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*/
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void ShowSaveLoadDialog(SaveLoadDialogMode mode)
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{
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DeleteWindowById(WC_SAVELOAD, 0);
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