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(svn r15901) -Add: AIIndustryType::IsBuiltOnWater(), HasHeliport() and HasDock(). Just like AIIndustry.
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@ -635,6 +635,9 @@ function Regression::IndustryTypeList()
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print(" GetName(): " + AIIndustryType.GetName(i));
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print(" CanBuildIndustry(): " + AIIndustryType.CanBuildIndustry(i));
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print(" CanProspectIndustry(): " + AIIndustryType.CanProspectIndustry(i));
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print(" IsBuiltOnWater(): " + AIIndustryType.IsBuiltOnWater(i));
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print(" HasHeliport(): " + AIIndustryType.HasHeliport(i));
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print(" HasDock(): " + AIIndustryType.HasDock(i));
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}
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}
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@ -6926,6 +6926,9 @@
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GetName(): Farm
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 5
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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@ -6933,6 +6936,9 @@
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GetName(): Oil Rig
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): true
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HasHeliport(): true
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HasDock(): true
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Id: 12
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -6940,6 +6946,9 @@
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GetName(): Bank
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 11
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IsRawIndustry(): true
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ProductionCanIncrease(): false
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@ -6947,6 +6956,9 @@
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GetName(): Oil Wells
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 1
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -6954,6 +6966,9 @@
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GetName(): Power Station
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 3
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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@ -6961,6 +6976,9 @@
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GetName(): Forest
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 2
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -6968,6 +6986,9 @@
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GetName(): Sawmill
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 18
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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@ -6975,6 +6996,9 @@
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GetName(): Iron Ore Mine
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 0
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IsRawIndustry(): true
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ProductionCanIncrease(): true
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@ -6982,6 +7006,9 @@
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GetName(): Coal Mine
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CanBuildIndustry(): false
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 8
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -6989,6 +7016,9 @@
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GetName(): Steel Mill
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 4
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -6996,6 +7026,9 @@
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GetName(): Oil Refinery
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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Id: 6
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IsRawIndustry(): false
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ProductionCanIncrease(): true
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@ -7003,6 +7036,9 @@
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GetName(): Factory
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CanBuildIndustry(): true
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CanProspectIndustry(): false
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IsBuiltOnWater(): false
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HasHeliport(): false
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HasDock(): false
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--Map--
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GetMapSize(): 65536
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@ -111,3 +111,24 @@
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uint32 seed = ::InteractiveRandom();
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return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY);
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}
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/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type)
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{
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if (!IsValidIndustryType(industry_type)) return false;
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return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
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}
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/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type)
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{
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if (!IsValidIndustryType(industry_type)) return false;
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return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
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}
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/* static */ bool AIIndustryType::HasDock(IndustryType industry_type)
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{
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if (!IsValidIndustryType(industry_type)) return false;
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return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
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}
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@ -113,6 +113,30 @@ public:
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* @note If true is returned the money is paid, whether a new industry was build or not.
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*/
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static bool ProspectIndustry(IndustryType industry_type);
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/**
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* Is this type of industry built on water.
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* @param industry_type The type of the industry.
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* @pre IsValidIndustryType(industry_type).
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* @return True when this type is built on water.
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*/
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static bool IsBuiltOnWater(IndustryType industry_type);
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/**
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* Does this type of industry have a heliport?
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* @param industry_type The type of the industry.
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* @pre IsValidIndustryType(industry_type).
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* @return True when this type has a heliport.
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*/
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static bool HasHeliport(IndustryType industry_type);
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/**
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* Does this type of industry have a dock?
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* @param industry_type The type of the industry.
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* @pre IsValidIndustryType(industry_type).
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* @return True when this type has a dock.
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*/
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static bool HasDock(IndustryType industry_type);
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};
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#endif /* AI_INDUSTRYTYPE_HPP */
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@ -28,6 +28,9 @@ void SQAIIndustryType_Register(Squirrel *engine) {
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::CanProspectIndustry, "CanProspectIndustry", 2, ".i");
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::BuildIndustry, "BuildIndustry", 3, ".ii");
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::ProspectIndustry, "ProspectIndustry", 2, ".i");
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::IsBuiltOnWater, "IsBuiltOnWater", 2, ".i");
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::HasHeliport, "HasHeliport", 2, ".i");
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SQAIIndustryType.DefSQStaticMethod(engine, &AIIndustryType::HasDock, "HasDock", 2, ".i");
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SQAIIndustryType.PostRegister(engine);
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}
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