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(svn r27665) -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.
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@ -2881,8 +2881,10 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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if (_cursor.sprite_count == lengthof(_cursor.sprite_seq)) break;
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if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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_cursor.sprite_seq[_cursor.sprite_count].sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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_cursor.sprite_seq[_cursor.sprite_count].pal = GetVehiclePalette(v);
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_cursor.sprite_seq[_cursor.sprite_count].pal = pal;
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_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
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_cursor.sprite_pos[_cursor.sprite_count].y = 0;
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