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https://github.com/OpenTTD/OpenTTD.git
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(svn r12474) -Codechange: split type related stuff from waypoints from waypoint.h (and openttd.h) to waypoint_type.h.
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@ -1347,6 +1347,10 @@
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RelativePath=".\..\src\station_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\station_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\stdafx.h"
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@ -1475,6 +1479,10 @@
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RelativePath=".\..\src\waypoint.h"
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>
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</File>
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<File
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RelativePath=".\..\src\waypoint_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\music\win32_m.h"
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>
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@ -1344,6 +1344,10 @@
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RelativePath=".\..\src\station_gui.h"
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>
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</File>
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<File
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RelativePath=".\..\src\station_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\stdafx.h"
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>
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@ -1472,6 +1476,10 @@
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RelativePath=".\..\src\waypoint.h"
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</File>
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<File
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RelativePath=".\..\src\waypoint_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\music\win32_m.h"
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>
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@ -278,6 +278,7 @@ vehicle_type.h
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viewport_func.h
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viewport_type.h
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waypoint.h
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waypoint_type.h
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music/win32_m.h
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sound/win32_s.h
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video/win32_v.h
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@ -9,13 +9,11 @@
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#endif
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// Forward declarations of structs.
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struct Waypoint;
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typedef byte LandscapeID;
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typedef uint16 EngineID;
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typedef uint16 UnitID;
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/* IDs used in Pools */
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typedef uint16 WaypointID;
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typedef uint16 EngineRenewID;
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enum GameModes {
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@ -11,6 +11,7 @@
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#include "track_func.h"
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#include "tile_map.h"
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#include "signal_type.h"
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#include "waypoint_type.h"
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/** Different types of Rail-related tiles */
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@ -5,12 +5,12 @@
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#ifndef WAYPOINT_H
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#define WAYPOINT_H
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#include "waypoint_type.h"
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#include "oldpool.h"
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#include "rail_map.h"
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#include "command_type.h"
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#include "station_type.h"
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struct Waypoint;
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DECLARE_OLD_POOL(Waypoint, Waypoint, 3, 8000)
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struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
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11
src/waypoint_type.h
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11
src/waypoint_type.h
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@ -0,0 +1,11 @@
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/* $Id$ */
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/** @file waypoint_type.h Types related to waypoints. */
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#ifndef WAYPOINT_TYPE_H
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#define WAYPOINT_TYPE_H
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typedef uint16 WaypointID;
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struct Waypoint;
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#endif /* WAYPOINT_TYPE_H */
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