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https://github.com/OpenTTD/OpenTTD.git
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Codechange: use std::string for formatting settings
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1412ea48ed
commit
f4b0ac2bd4
@ -106,16 +106,13 @@ static auto &GenericSettingTables()
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*/
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static void SurveySettingsTable(nlohmann::json &survey, const SettingTable &table, void *object)
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{
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char buf[512];
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for (auto &desc : table) {
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const SettingDesc *sd = GetSettingDesc(desc);
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/* Skip any old settings we no longer save/load. */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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auto name = sd->GetName();
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sd->FormatValue(buf, lastof(buf), object);
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survey[name] = buf;
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survey[name] = sd->FormatValue(object);
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}
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}
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@ -318,12 +318,13 @@ static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
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* @param nelems the number of elements the array holds.
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* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
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*/
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void ListSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string ListSettingDesc::FormatValue(const void *object) const
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{
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const byte *p = static_cast<const byte *>(GetVariableAddress(object, this->save));
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int i, v = 0;
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for (i = 0; i != this->save.length; i++) {
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std::string result;
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for (size_t i = 0; i != this->save.length; i++) {
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int64_t v;
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switch (GetVarMemType(this->save.conv)) {
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case SLE_VAR_BL:
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case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
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@ -334,41 +335,39 @@ void ListSettingDesc::FormatValue(char *buf, const char *last, const void *objec
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case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
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default: NOT_REACHED();
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}
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if (IsSignedVarMemType(this->save.conv)) {
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buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
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} else {
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buf += seprintf(buf, last, (i == 0) ? "%u" : ",%u", v);
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}
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if (i != 0) result += ',';
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result += std::to_string(v);
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}
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return result;
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}
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char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint id) const
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std::string OneOfManySettingDesc::FormatSingleValue(uint id) const
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{
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if (id >= this->many.size()) {
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return buf + seprintf(buf, last, "%d", id);
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return std::to_string(id);
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}
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return strecpy(buf, this->many[id].c_str(), last);
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return this->many[id];
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}
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void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string OneOfManySettingDesc::FormatValue(const void *object) const
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{
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uint id = (uint)this->Read(object);
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this->FormatSingleValue(buf, last, id);
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return this->FormatSingleValue(id);
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}
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void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string ManyOfManySettingDesc::FormatValue(const void *object) const
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{
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uint bitmask = (uint)this->Read(object);
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if (bitmask == 0) {
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buf[0] = '\0';
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return;
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return {};
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}
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bool first = true;
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std::string result;
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for (uint id : SetBitIterator(bitmask)) {
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if (!first) buf = strecpy(buf, "|", last);
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buf = this->FormatSingleValue(buf, last, id);
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first = false;
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if (!result.empty()) result += '|';
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result += this->FormatSingleValue(id);
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}
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return result;
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}
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/**
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@ -651,7 +650,6 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co
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{
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IniGroup *group_def = nullptr, *group;
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IniItem *item;
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char buf[512];
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for (auto &desc : settings_table) {
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const SettingDesc *sd = GetSettingDesc(desc);
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@ -674,25 +672,27 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co
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item = group->GetItem(s, true);
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if (!item->value.has_value() || !sd->IsSameValue(item, object)) {
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/* Value has changed, get the new value and put it into a buffer */
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sd->FormatValue(buf, lastof(buf), object);
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/* The value is different, that means we have to write it to the ini */
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item->value.emplace(buf);
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item->value.emplace(sd->FormatValue(object));
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}
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}
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}
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void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string IntSettingDesc::FormatValue(const void *object) const
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{
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uint32 i = (uint32)this->Read(object);
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seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", i);
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int64_t i;
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if (IsSignedVarMemType(this->save.conv)) {
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i = this->Read(object);
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} else {
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i = (uint32_t)this->Read(object);
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}
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return std::to_string(i);
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}
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void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string BoolSettingDesc::FormatValue(const void *object) const
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{
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bool val = this->Read(object) != 0;
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strecpy(buf, val ? "true" : "false", last);
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return val ? "true" : "false";
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}
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bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
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@ -702,19 +702,17 @@ bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
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return item_value == object_value;
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}
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void StringSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
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std::string StringSettingDesc::FormatValue(const void *object) const
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{
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const std::string &str = this->Read(object);
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switch (GetVarMemType(this->save.conv)) {
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case SLE_VAR_STR: strecpy(buf, str.c_str(), last); break;
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case SLE_VAR_STR: return str;
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case SLE_VAR_STRQ:
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if (str.empty()) {
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buf[0] = '\0';
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} else {
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seprintf(buf, last, "\"%s\"", str.c_str());
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return str;
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}
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break;
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return fmt::format("\"{}\"", str);
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default: NOT_REACHED();
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}
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@ -1736,8 +1734,7 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
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if (sd->IsStringSetting()) {
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IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object));
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} else if (sd->IsIntSetting()) {
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char value[20];
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sd->FormatValue(value, lastof(value), object);
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std::string value = sd->FormatValue(object);
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const IntSettingDesc *int_setting = sd->AsIntSetting();
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IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
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sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
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@ -1750,9 +1747,7 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
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const SettingDesc *sd = GetSettingDesc(desc);
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue;
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char value[80];
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sd->FormatValue(value, lastof(value), &GetGameSettings());
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IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), value);
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IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), sd->FormatValue(&GetGameSettings()));
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}
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}
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@ -111,7 +111,7 @@ struct SettingDesc {
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* @param last The end of the buffer to format into.
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* @param object The object the setting is in.
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*/
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virtual void FormatValue(char *buf, const char *last, const void *object) const = 0;
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virtual std::string FormatValue(const void *object) const = 0;
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/**
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* Parse/read the value from the Ini item into the setting associated with this object.
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@ -178,7 +178,7 @@ struct IntSettingDesc : SettingDesc {
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void MakeValueValidAndWrite(const void *object, int32 value) const;
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virtual size_t ParseValue(const char *str) const;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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void ParseValue(const IniItem *item, void *object) const override;
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bool IsSameValue(const IniItem *item, void *object) const override;
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int32 Read(const void *object) const;
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@ -198,7 +198,7 @@ struct BoolSettingDesc : IntSettingDesc {
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bool IsBoolSetting() const override { return true; }
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size_t ParseValue(const char *str) const override;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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};
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/** One of many setting. */
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@ -219,10 +219,10 @@ struct OneOfManySettingDesc : IntSettingDesc {
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OnConvert *many_cnvt; ///< callback procedure when loading value mechanism fails
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static size_t ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many);
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char *FormatSingleValue(char *buf, const char *last, uint id) const;
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std::string FormatSingleValue(uint id) const;
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size_t ParseValue(const char *str) const override;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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};
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/** Many of many setting. */
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@ -235,7 +235,7 @@ struct ManyOfManySettingDesc : OneOfManySettingDesc {
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str_val, cat, pre_check, post_callback, many, many_cnvt) {}
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size_t ParseValue(const char *str) const override;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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};
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/** String settings. */
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@ -268,7 +268,7 @@ struct StringSettingDesc : SettingDesc {
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bool IsStringSetting() const override { return true; }
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void ChangeValue(const void *object, std::string &newval) const;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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void ParseValue(const IniItem *item, void *object) const override;
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bool IsSameValue(const IniItem *item, void *object) const override;
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const std::string &Read(const void *object) const;
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@ -285,7 +285,7 @@ struct ListSettingDesc : SettingDesc {
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const char *def; ///< default value given when none is present
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void FormatValue(char *buf, const char *last, const void *object) const override;
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std::string FormatValue(const void *object) const override;
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void ParseValue(const IniItem *item, void *object) const override;
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bool IsSameValue(const IniItem *item, void *object) const override;
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};
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@ -295,7 +295,7 @@ struct NullSettingDesc : SettingDesc {
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NullSettingDesc(const SaveLoad &save) :
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SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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std::string FormatValue(const void *object) const override { NOT_REACHED(); }
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void ParseValue(const IniItem *item, void *object) const override { NOT_REACHED(); }
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bool IsSameValue(const IniItem *item, void *object) const override { NOT_REACHED(); }
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};
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