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(svn r16923) -Codechange: move Cmd*Buoy* to waypoint_cmd.cpp and make them behave more like waypoints, e.g. reuse station signs of recently deleted buoys
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@ -1943,44 +1943,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
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return cost;
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}
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/** Build a buoy.
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* @param tile tile where to place the bouy
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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/* allocate and initialize new station */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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Waypoint *st = new Waypoint(tile);
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st->string_id = STR_SV_STNAME_BUOY;
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st->facilities |= FACIL_DOCK;
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st->owner = OWNER_NONE;
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st->build_date = _date;
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if (st->town == NULL) MakeDefaultWaypointName(st);
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MakeBuoy(tile, st->index, GetWaterClass(tile));
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st->UpdateVirtCoord();
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InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
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InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
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}
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/**
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* Tests whether the company's vehicles have this station in orders
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* When company == INVALID_COMPANY, then check all vehicles
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@ -2003,41 +1965,6 @@ bool HasStationInUse(StationID station, CompanyID company)
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return false;
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}
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/**
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* Remove a buoy
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* @param tile TileIndex been queried
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* @param flags operation to perform
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* @return cost or failure of operation
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*/
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static CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
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{
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/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
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if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
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Waypoint *st = Waypoint::GetByTile(tile);
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if (HasStationInUse(st->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE);
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/* remove the buoy if there is a ship on tile when company goes bankrupt... */
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if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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st->facilities &= ~FACIL_DOCK;
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InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
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/* We have to set the water tile's state to the same state as before the
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* buoy was placed. Otherwise one could plant a buoy on a canal edge,
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* remove it and flood the land (if the canal edge is at level 0) */
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MakeWaterKeepingClass(tile, GetTileOwner(tile));
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MarkTileDirtyByTile(tile);
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st->UpdateVirtCoord();
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st->delete_ctr = 0;
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_truck_station);
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}
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static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
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{-1, 0},
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{ 0, 0},
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@ -22,6 +22,7 @@
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#include "newgrf_station.h"
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#include "viewport_func.h"
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#include "train.h"
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#include "water.h"
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#include "table/strings.h"
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@ -97,14 +98,16 @@ void MakeDefaultWaypointName(Waypoint *wp)
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/**
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* Find a deleted waypoint close to a tile.
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* @param tile to search from
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* @param str the string to get the 'type' of
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str)
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{
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Waypoint *wp, *best = NULL;
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uint thres = 8;
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FOR_ALL_WAYPOINTS(wp) {
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if ((wp->facilities & ~FACIL_WAYPOINT) == 0 && wp->owner == _current_company) {
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if ((wp->facilities & ~FACIL_WAYPOINT) == 0 && wp->string_id == str && (wp->owner == _current_company || wp->owner == OWNER_NONE)) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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@ -123,14 +126,14 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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* @param flags type of operation
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* @param p1 graphics for waypoint type, 0 indicates standard graphics
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* @param p2 unused
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* @param text unused
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* @return cost of operation or error
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*
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* @todo When checking for the tile slope,
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* distingush between "Flat land required" and "land sloped in wrong direction"
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*/
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CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Waypoint *wp;
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Slope tileh;
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Axis axis;
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/* if custom gfx are used, make sure it is within bounds */
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@ -148,7 +151,7 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
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if (!CheckOwnership(owner)) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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tileh = GetTileSlope(tile, NULL);
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Slope tileh = GetTileSlope(tile, NULL);
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if (tileh != SLOPE_FLAT &&
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(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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@ -157,8 +160,8 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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wp = FindDeletedWaypointCloseTo(tile);
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if (wp == NULL && !Waypoint::CanAllocateItem()) return CMD_ERROR;
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_WAYPOINT);
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if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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if (wp == NULL) {
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@ -207,12 +210,11 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
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* @param tile from which to remove waypoint
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* @param flags type of operation
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* @param justremove will indicate if it is removed from rail or if rails are removed too
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* @pre IsRailWaypointTile(tile)
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* @return cost of operation or error
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*/
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CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justremove)
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{
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Waypoint *wp;
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/* Make sure it's a waypoint */
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if (!IsRailWaypointTile(tile) ||
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(!CheckTileOwnership(tile) && _current_company != OWNER_WATER) ||
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@ -222,7 +224,7 @@ CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justre
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if (flags & DC_EXEC) {
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Track track = GetRailStationTrack(tile);
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wp = Waypoint::GetByTile(tile);
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Waypoint *wp = Waypoint::GetByTile(tile);
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wp->sign.MarkDirty();
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wp->facilities &= ~FACIL_TRAIN;
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@ -258,6 +260,7 @@ CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justre
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* @param flags type of operation
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* @param p1 unused
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* @param p2 unused
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* @param text unused
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* @return cost of operation or error
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*/
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CommandCost CmdRemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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@ -265,6 +268,90 @@ CommandCost CmdRemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p
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return RemoveTrainWaypoint(tile, flags, true);
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}
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/** Build a buoy.
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* @param tile tile where to place the bouy
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* @param flags operation to perform
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* @param p1 unused
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* @param p2 unused
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* @param text unused
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* @return cost of operation or error
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*/
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CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsWaterTile(tile) || tile == 0) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY);
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if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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if (wp == NULL) {
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wp = new Waypoint(tile);
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} else {
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/* Move existing (recently deleted) buoy to the new location */
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wp->xy = tile;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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wp->string_id = STR_SV_STNAME_BUOY;
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wp->facilities |= FACIL_DOCK;
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wp->owner = OWNER_NONE;
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wp->build_date = _date;
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if (wp->town == NULL) MakeDefaultWaypointName(wp);
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MakeBuoy(tile, wp->index, GetWaterClass(tile));
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wp->UpdateVirtCoord();
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
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}
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/**
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* Remove a buoy
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* @param tile TileIndex been queried
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* @param flags operation to perform
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* @pre IsBuoyTile(tile)
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* @return cost or failure of operation
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*/
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CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
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{
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/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
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if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
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Waypoint *wp = Waypoint::GetByTile(tile);
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if (HasStationInUse(wp->index, INVALID_COMPANY)) return_cmd_error(STR_BUOY_IS_IN_USE);
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/* remove the buoy if there is a ship on tile when company goes bankrupt... */
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if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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wp->facilities &= ~FACIL_DOCK;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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/* We have to set the water tile's state to the same state as before the
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* buoy was placed. Otherwise one could plant a buoy on a canal edge,
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* remove it and flood the land (if the canal edge is at level 0) */
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MakeWaterKeepingClass(tile, GetTileOwner(tile));
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MarkTileDirtyByTile(tile);
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wp->UpdateVirtCoord();
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wp->delete_ctr = 0;
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_truck_station);
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}
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static bool IsUniqueWaypointName(const char *name)
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{
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const Waypoint *wp;
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@ -282,6 +369,7 @@ static bool IsUniqueWaypointName(const char *name)
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* @param flags type of operation
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* @param p1 id of waypoint
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* @param p2 unused
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* @param text the new name of the waypoint or an empty string when resetting to the default
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* @return cost of operation or error
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*/
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CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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@ -10,6 +10,8 @@
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#include "waypoint_type.h"
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CommandCost RemoveTrainWaypoint(TileIndex tile, DoCommandFlag flags, bool justremove);
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CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags);
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void ShowWaypointWindow(const Waypoint *wp);
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype);
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void MakeDefaultWaypointName(Waypoint *wp);
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