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(svn r9299) -Fix (FS#675,FS#660): Small micro-movements on airports (of <4 pixels) caused odd aircraft movements. On oilrigs, this caused a full crash as movement would take helicopter out of airport/station tile.
Corrected by maneuvering aircraft directly over these tiny movements, rather than relying on movement by changing facing.
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@ -1063,19 +1063,38 @@ static bool AircraftController(Vehicle *v)
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if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
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do {
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/* Turn. Do it slowly if in the air. */
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Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
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if (newdir != v->direction) {
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v->direction = newdir;
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if (amd->flag & AMED_SLOWTURN) {
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if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
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} else {
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v->cur_speed >>= 1;
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GetNewVehiclePosResult gp;
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if (dist < 4) {
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/* move vehicle one pixel towards target */
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gp.x = (v->x_pos != (x + amd->x)) ?
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v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) :
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v->x_pos;
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gp.y = (v->y_pos != (y + amd->y)) ?
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v->y_pos + ((y + amd->y > v->y_pos) ? 1 : -1) :
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v->y_pos;
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/* Oilrigs must keep v->tile as st->airport_tile, since the landing pad is in a non-airport tile */
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gp.new_tile = (st->airport_type == AT_OILRIG) ? st->airport_tile : TileVirtXY(gp.x, gp.y);
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} else {
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/* Turn. Do it slowly if in the air. */
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Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
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if (newdir != v->direction) {
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v->direction = newdir;
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if (amd->flag & AMED_SLOWTURN) {
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if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
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} else {
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v->cur_speed >>= 1;
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}
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}
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/* Move vehicle. */
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gp = GetNewVehiclePos(v);
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}
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/* Move vehicle. */
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->tile = gp.new_tile;
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/* If vehicle is in the air, use tile coordinate 0. */
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// if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
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