mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
This commit is contained in:
parent
381b11c979
commit
f3f744d36a
@ -979,6 +979,12 @@
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<File
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RelativePath=".\..\src\blitter\8bpp_simple.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\null.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\null.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\blitter.hpp">
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</File>
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@ -996,6 +1002,25 @@
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RelativePath=".\..\src\spriteloader\spriteloader.hpp">
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</File>
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</Filter>
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<Filter
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Name="Renderer"
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Filter="">
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<File
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RelativePath=".\..\src\renderer\8bpp.cpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\8bpp.hpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\null.cpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\null.hpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\renderer.hpp">
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</File>
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</Filter>
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<Filter
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Name="NewGRF"
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Filter="">
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@ -1527,6 +1527,14 @@
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RelativePath=".\..\src\blitter\8bpp_simple.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\null.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\null.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\blitter.hpp"
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>
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@ -1548,6 +1556,30 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Renderer"
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>
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<File
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RelativePath=".\..\src\renderer\8bpp.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\8bpp.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\null.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\null.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\renderer.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="NewGRF"
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>
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@ -297,6 +297,8 @@ blitter/8bpp_optimized.cpp
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blitter/8bpp_optimized.hpp
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blitter/8bpp_simple.cpp
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blitter/8bpp_simple.hpp
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blitter/null.cpp
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blitter/null.hpp
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blitter/blitter.hpp
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# Sprite loaders
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@ -304,6 +306,13 @@ spriteloader/grf.cpp
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spriteloader/grf.hpp
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spriteloader/spriteloader.hpp
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# Renderer
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renderer/8bpp.cpp
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renderer/8bpp.hpp
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renderer/null.cpp
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renderer/null.hpp
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renderer/renderer.hpp
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# NewGRF
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newgrf.cpp
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newgrf_canal.cpp
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@ -12,12 +12,12 @@ static FBlitter_8bppDebug iFBlitter_8bppDebug;
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void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_line;
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Pixel8 *dst, *dst_line;
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const uint8 *src, *src_line;
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uint8 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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@ -7,15 +7,15 @@
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppDebug : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
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@ -12,16 +12,16 @@ static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
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void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_next;
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Pixel8 *dst, *dst_line;
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const uint8 *src, *src_next;
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uint8 *dst, *dst_line;
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uint offset = 0;
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/* Find the offset of this zoom-level */
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offset = ((const byte *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
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offset = ((const uint8 *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
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/* Find where to start reading in the source sprite */
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src = (const byte *)bp->sprite + offset;
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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src = (const uint8 *)bp->sprite + offset;
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dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
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/* Skip over the top lines in the source image */
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for (int y = 0; y < bp->skip_top; y++) {
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@ -7,15 +7,15 @@
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppOptimized : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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@ -11,12 +11,12 @@ static FBlitter_8bppSimple iFBlitter_8bppSimple;
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void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const byte *src, *src_line;
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Pixel8 *dst, *dst_line;
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const uint8 *src, *src_line;
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uint8 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
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src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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@ -7,15 +7,15 @@
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppSimple : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
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@ -53,6 +53,11 @@ public:
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*/
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virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
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/**
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* Get the renderer this class depends on.
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*/
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virtual const char *GetRenderer() = 0;
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virtual ~Blitter() { }
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};
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24
src/blitter/null.cpp
Normal file
24
src/blitter/null.cpp
Normal file
@ -0,0 +1,24 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "../functions.h"
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#include "null.hpp"
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static FBlitter_Null iFBlitter_Null;
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void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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}
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Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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return dest_sprite;
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}
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30
src/blitter/null.hpp
Normal file
30
src/blitter/null.hpp
Normal file
@ -0,0 +1,30 @@
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/* $Id$ */
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/** @file null.hpp */
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#ifndef BLITTER_NULL_HPP
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#define BLITTER_NULL_HPP
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#include "blitter.hpp"
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class Blitter_Null : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 0; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "null"; }
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};
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class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
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public:
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/* virtual */ const char *GetName() { return "null"; }
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/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
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};
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#endif /* BLITTER_NULL_HPP */
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src/gfx.cpp
104
src/gfx.cpp
@ -50,7 +50,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
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FontSize _cur_fontsize;
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static FontSize _last_fontsize;
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static Pixel _cursor_backup[64 * 64];
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static uint8 _cursor_backup[64 * 64 * 4];
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static Rect _invalid_rect;
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static const byte *_color_remap_ptr;
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static byte _string_colorremap[3];
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@ -58,37 +58,20 @@ static byte _string_colorremap[3];
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#define DIRTY_BYTES_PER_LINE (MAX_SCREEN_WIDTH / 64)
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static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8];
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void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch)
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{
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Pixel *dstp = (Pixel *)dst;
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Pixel *srcp = (Pixel *)src;
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assert(h >= 0);
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for (; h != 0; --h) {
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memcpy(dstp, srcp, w * sizeof(Pixel));
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dstp += dstpitch;
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srcp += srcpitch;
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}
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}
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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const Pixel *src;
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Pixel *dst;
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int p;
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int ht;
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const void *src;
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void *dst;
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if (xo == 0 && yo == 0) return;
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if (_cursor.visible) UndrawMouseCursor();
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UndrawTextMessage();
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p = _screen.pitch;
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if (yo > 0) {
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/*Calculate pointers */
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dst = _screen.dst_ptr + (top + height - 1) * p + left;
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src = dst - yo * p;
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dst = _screen.renderer->MoveTo(_screen.dst_ptr, left, top + height - 1);
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src = _screen.renderer->MoveTo(dst, 0, -yo);
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/* Decrease height and increase top */
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top += yo;
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@ -97,23 +80,20 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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/* Adjust left & width */
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if (xo >= 0) {
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dst += xo;
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dst = _screen.renderer->MoveTo(dst, xo, 0);
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left += xo;
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width -= xo;
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} else {
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src -= xo;
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src = _screen.renderer->MoveTo(src, -xo, 0);
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width += xo;
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}
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for (ht = height; ht > 0; --ht) {
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memcpy(dst, src, width * sizeof(Pixel));
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src -= p;
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dst -= p;
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}
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/* Negative height as we want to copy from bottom to top */
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_screen.renderer->CopyFromBuffer(dst, src, width, -height, _screen.pitch);
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} else {
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/* Calculate pointers */
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dst = _screen.dst_ptr + top * p + left;
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src = dst - yo * p;
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dst = _screen.renderer->MoveTo(_screen.dst_ptr, left, top);
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src = _screen.renderer->MoveTo(dst, 0, -yo);
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/* Decrese height. (yo is <=0). */
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height += yo;
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@ -121,21 +101,17 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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/* Adjust left & width */
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if (xo >= 0) {
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dst += xo;
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dst = _screen.renderer->MoveTo(dst, xo, 0);
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left += xo;
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width -= xo;
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} else {
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src -= xo;
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src = _screen.renderer->MoveTo(src, -xo, 0);
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width += xo;
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}
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/* the y-displacement may be 0 therefore we have to use memmove,
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* because source and destination may overlap */
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for (ht = height; ht > 0; --ht) {
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memmove(dst, src, width * sizeof(Pixel));
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src += p;
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dst += p;
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}
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_screen.renderer->MoveBuffer(dst, src, width, height);
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}
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/* This part of the screen is now dirty. */
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_video_driver->make_dirty(left, top, width, height);
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@ -144,8 +120,8 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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void GfxFillRect(int left, int top, int right, int bottom, int color)
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{
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const DrawPixelInfo* dpi = _cur_dpi;
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Pixel *dst;
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const DrawPixelInfo *dpi = _cur_dpi;
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void *dst;
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const int otop = top;
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const int oleft = left;
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@ -166,40 +142,37 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
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bottom -= top;
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assert(bottom > 0);
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dst = dpi->dst_ptr + top * dpi->pitch + left;
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dst = _screen.renderer->MoveTo(dpi->dst_ptr, left, top);
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if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) {
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if (!HASBIT(color, USE_COLORTABLE)) {
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do {
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memset(dst, color, right * sizeof(Pixel));
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dst += dpi->pitch;
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_screen.renderer->SetHorizontalLine(dst, right, (uint8)color);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (--bottom);
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} else {
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/* use colortable mode */
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const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
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do {
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int i;
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for (i = 0; i != right; i++) dst[i] = ctab[dst[i]];
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dst += dpi->pitch;
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for (int i = 0; i != right; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (--bottom);
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}
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} else {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
|
||||
do {
|
||||
int i;
|
||||
for (i = (bo ^= 1); i < right; i += 2) dst[i] = (byte)color;
|
||||
dst += dpi->pitch;
|
||||
for (int i = (bo ^= 1); i < right; i += 2) _screen.renderer->SetPixel(dst, i, 0, (uint8)color);
|
||||
dst = _screen.renderer->MoveTo(dst, 0, 1);
|
||||
} while (--bottom > 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void GfxSetPixel(int x, int y, int color)
|
||||
{
|
||||
const DrawPixelInfo* dpi = _cur_dpi;
|
||||
if ((x -= dpi->left) < 0 || x >= dpi->width || (y -= dpi->top)<0 || y >= dpi->height)
|
||||
return;
|
||||
dpi->dst_ptr[y * dpi->pitch + x] = color;
|
||||
const DrawPixelInfo *dpi = _cur_dpi;
|
||||
if ((x -= dpi->left) < 0 || x >= dpi->width || (y -= dpi->top) < 0 || y >= dpi->height) return;
|
||||
_screen.renderer->SetPixel(dpi->dst_ptr, x, y, color);
|
||||
}
|
||||
|
||||
void GfxDrawLine(int x, int y, int x2, int y2, int color)
|
||||
@ -817,6 +790,13 @@ void DoPaletteAnimations()
|
||||
Colour old_val[38]; // max(38, 28)
|
||||
uint i;
|
||||
uint j;
|
||||
int old_tc = _timer_counter;
|
||||
|
||||
/* We can only update the palette in 8bpp for now */
|
||||
/* TODO -- We need support for other bpps too! */
|
||||
if (BlitterFactoryBase::GetCurrentBlitter() != NULL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) {
|
||||
_timer_counter = 0;
|
||||
}
|
||||
|
||||
d = &_cur_palette[217];
|
||||
memcpy(old_val, d, c * sizeof(*old_val));
|
||||
@ -913,6 +893,8 @@ void DoPaletteAnimations()
|
||||
if (_pal_first_dirty > 217) _pal_first_dirty = 217;
|
||||
if (_pal_last_dirty < 217 + c) _pal_last_dirty = 217 + c;
|
||||
}
|
||||
|
||||
if (old_tc != _timer_counter) _timer_counter = old_tc;
|
||||
}
|
||||
|
||||
|
||||
@ -959,11 +941,7 @@ void UndrawMouseCursor()
|
||||
{
|
||||
if (_cursor.visible) {
|
||||
_cursor.visible = false;
|
||||
memcpy_pitch(
|
||||
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
|
||||
_cursor_backup,
|
||||
_cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x, _screen.pitch);
|
||||
|
||||
_screen.renderer->CopyFromBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x);
|
||||
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
||||
}
|
||||
}
|
||||
@ -1006,13 +984,10 @@ void DrawMouseCursor()
|
||||
_cursor.draw_pos.y = y;
|
||||
_cursor.draw_size.y = h;
|
||||
|
||||
assert(w * h < (int)sizeof(_cursor_backup));
|
||||
assert(_screen.renderer->BufferSize(w, h) < (int)sizeof(_cursor_backup));
|
||||
|
||||
/* Make backup of stuff below cursor */
|
||||
memcpy_pitch(
|
||||
_cursor_backup,
|
||||
_screen.dst_ptr + _cursor.draw_pos.x + _cursor.draw_pos.y * _screen.pitch,
|
||||
_cursor.draw_size.x, _cursor.draw_size.y, _screen.pitch, _cursor.draw_size.x);
|
||||
_screen.renderer->CopyToBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x);
|
||||
|
||||
/* Draw cursor on screen */
|
||||
_cur_dpi = &_screen;
|
||||
@ -1233,7 +1208,8 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
|
||||
n->top = 0;
|
||||
}
|
||||
|
||||
n->dst_ptr = o->dst_ptr + left + top * (n->pitch = o->pitch);
|
||||
n->dst_ptr = _screen.renderer->MoveTo(o->dst_ptr, left, top);
|
||||
n->pitch = o->pitch;
|
||||
|
||||
if (height > o->height - top) {
|
||||
height = o->height - top;
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "openttd.h"
|
||||
#include "zoom.hpp"
|
||||
#include "renderer/renderer.hpp"
|
||||
|
||||
enum WindowKeyCodes {
|
||||
WKC_SHIFT = 0x8000,
|
||||
@ -93,7 +94,6 @@ void GameLoop();
|
||||
void CreateConsole();
|
||||
|
||||
typedef int32 CursorID;
|
||||
typedef byte Pixel;
|
||||
|
||||
struct Point {
|
||||
int x,y;
|
||||
@ -134,10 +134,11 @@ struct CursorVars {
|
||||
};
|
||||
|
||||
struct DrawPixelInfo {
|
||||
Pixel *dst_ptr;
|
||||
void *dst_ptr;
|
||||
int left, top, width, height;
|
||||
int pitch;
|
||||
ZoomLevel zoom;
|
||||
Renderer *renderer;
|
||||
};
|
||||
|
||||
struct Colour {
|
||||
|
@ -402,6 +402,7 @@ int ttd_main(int argc, char *argv[])
|
||||
strcpy(musicdriver, "null");
|
||||
strcpy(sounddriver, "null");
|
||||
strcpy(videodriver, "dedicated");
|
||||
strcpy(blitter, "null");
|
||||
dedicated = true;
|
||||
if (mgo.opt != NULL) {
|
||||
/* Use the existing method for parsing (openttd -n).
|
||||
|
71
src/renderer/8bpp.cpp
Normal file
71
src/renderer/8bpp.cpp
Normal file
@ -0,0 +1,71 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../gfx.h"
|
||||
#include "8bpp.hpp"
|
||||
|
||||
static FRenderer_8bpp iFRenderer_8bpp;
|
||||
|
||||
void *Renderer_8bpp::MoveTo(const void *video, int x, int y)
|
||||
{
|
||||
return (uint8 *)video + x + y * _screen.pitch;
|
||||
}
|
||||
|
||||
void Renderer_8bpp::SetPixel(void *video, int x, int y, uint8 color)
|
||||
{
|
||||
*((uint8 *)video + x + y * _screen.pitch) = color;
|
||||
}
|
||||
|
||||
void Renderer_8bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
|
||||
{
|
||||
uint8 *dst = (uint8 *)video + x + y * _screen.pitch;
|
||||
if (*dst == 0) *dst = color;
|
||||
}
|
||||
|
||||
void Renderer_8bpp::SetHorizontalLine(void *video, int width, uint8 color)
|
||||
{
|
||||
memset(video, color, width);
|
||||
}
|
||||
|
||||
void Renderer_8bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
|
||||
{
|
||||
int direction = (height < 0) ? -1 : 1;
|
||||
uint8 *dst = (uint8 *)video;
|
||||
uint8 *usrc = (uint8 *)src;
|
||||
|
||||
height = abs(height);
|
||||
for (; height > 0; height--) {
|
||||
memcpy(dst, usrc, width);
|
||||
usrc += src_pitch * direction;
|
||||
dst += _screen.pitch * direction;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer_8bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
|
||||
{
|
||||
int direction = (height < 0) ? -1 : 1;
|
||||
uint8 *udst = (uint8 *)dst;
|
||||
uint8 *src = (uint8 *)video;
|
||||
|
||||
height = abs(height);
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width);
|
||||
src += _screen.pitch * direction;
|
||||
udst += dst_pitch * direction;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer_8bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
|
||||
{
|
||||
uint8 *dst = (uint8 *)video_dst;
|
||||
uint8 *src = (uint8 *)video_src;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memmove(dst, src, width);
|
||||
src += _screen.pitch;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
int Renderer_8bpp::BufferSize(int width, int height)
|
||||
{
|
||||
return width * height;
|
||||
}
|
29
src/renderer/8bpp.hpp
Normal file
29
src/renderer/8bpp.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file 8bpp.hpp */
|
||||
|
||||
#ifndef RENDERER_8BPP_HPP
|
||||
#define RENDERER_8BPP_HPP
|
||||
|
||||
#include "renderer.hpp"
|
||||
|
||||
class Renderer_8bpp : public Renderer {
|
||||
public:
|
||||
/* virtual */ void *MoveTo(const void *video, int x, int y);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
|
||||
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
};
|
||||
|
||||
class FRenderer_8bpp: public RendererFactory<FRenderer_8bpp> {
|
||||
public:
|
||||
/* virtual */ const char *GetName() { return "8bpp"; }
|
||||
|
||||
/* virtual */ Renderer *CreateInstance() { return new Renderer_8bpp(); }
|
||||
};
|
||||
|
||||
#endif /* RENDERER_8BPP_HPP */
|
39
src/renderer/null.cpp
Normal file
39
src/renderer/null.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../gfx.h"
|
||||
#include "null.hpp"
|
||||
|
||||
static FRenderer_Null iFRenderer_Null;
|
||||
|
||||
void *Renderer_Null::MoveTo(const void *video, int x, int y)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Renderer_Null::SetPixel(void *video, int x, int y, uint8 color)
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer_Null::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer_Null::SetHorizontalLine(void *video, int width, uint8 color)
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer_Null::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer_Null::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer_Null::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
|
||||
{
|
||||
}
|
||||
|
||||
int Renderer_Null::BufferSize(int width, int height)
|
||||
{
|
||||
return 0;
|
||||
}
|
29
src/renderer/null.hpp
Normal file
29
src/renderer/null.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file null.hpp */
|
||||
|
||||
#ifndef RENDERER_NULL_HPP
|
||||
#define RENDERER_NULL_HPP
|
||||
|
||||
#include "renderer.hpp"
|
||||
|
||||
class Renderer_Null : public Renderer {
|
||||
public:
|
||||
/* virtual */ void *MoveTo(const void *video, int x, int y);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
|
||||
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
};
|
||||
|
||||
class FRenderer_Null: public RendererFactory<FRenderer_Null> {
|
||||
public:
|
||||
/* virtual */ const char *GetName() { return "null"; }
|
||||
|
||||
/* virtual */ Renderer *CreateInstance() { return new Renderer_Null(); }
|
||||
};
|
||||
|
||||
#endif /* RENDERER_NULL_HPP */
|
165
src/renderer/renderer.hpp
Normal file
165
src/renderer/renderer.hpp
Normal file
@ -0,0 +1,165 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file renderer.hpp */
|
||||
|
||||
#ifndef RENDERER_HPP
|
||||
#define RENDERER_HPP
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
virtual ~Renderer() { }
|
||||
|
||||
/**
|
||||
* Move the destination pointer the requested amount x and y, keeping in mind
|
||||
* any pitch and bpp of the renderer.
|
||||
* @param video The destination pointer (video-buffer) to scroll.
|
||||
* @param x How much you want to scroll to the right.
|
||||
* @param y How much you want to scroll to the bottom.
|
||||
* @return A new destination pointer moved the the requested place.
|
||||
*/
|
||||
virtual void *MoveTo(const void *video, int x, int y) = 0;
|
||||
|
||||
/**
|
||||
* Draw a pixel with a given color on the video-buffer.
|
||||
* @param video The destination pointer (video-buffer).
|
||||
* @param x The x position within video-buffer.
|
||||
* @param y The y position within video-buffer.
|
||||
* @param color A 8bpp mapping color.
|
||||
*/
|
||||
virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
|
||||
|
||||
/**
|
||||
* Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
|
||||
* @param video The destination pointer (video-buffer).
|
||||
* @param x The x position within video-buffer.
|
||||
* @param y The y position within video-buffer.
|
||||
* @param color A 8bpp mapping color.
|
||||
*/
|
||||
virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
|
||||
|
||||
/**
|
||||
* Make a single horizontal line in a single color on the video-buffer.
|
||||
* @param video The destination pointer (video-buffer).
|
||||
* @param width The lenght of the line.
|
||||
* @param color A 8bpp mapping color.
|
||||
*/
|
||||
virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;
|
||||
|
||||
/**
|
||||
* Copy from a buffer to the screen.
|
||||
* @param video The destionation pointer (video-buffer).
|
||||
* @param src The buffer from which the data will be read.
|
||||
* @param width The width of the buffer.
|
||||
* @param height The height of the buffer.
|
||||
* @param src_pitch The pitch (byte per line) of the source buffer.
|
||||
*/
|
||||
virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;
|
||||
|
||||
/**
|
||||
* Copy from the screen to a buffer.
|
||||
* @param video The destination pointer (video-buffer).
|
||||
* @param dst The buffer in which the data will be stored.
|
||||
* @param width The width of the buffer.
|
||||
* @param height The height of the buffer.
|
||||
* @param dst_pitch The pitch (byte per line) of the destination buffer.
|
||||
*/
|
||||
virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
|
||||
|
||||
/**
|
||||
* Move the videobuffer some places (via memmove).
|
||||
* @param video_dst The destination pointer (video-buffer).
|
||||
* @param video_src The source pointer (video-buffer).
|
||||
* @param width The width of the buffer to move.
|
||||
* @param height The height of the buffer to move.
|
||||
*/
|
||||
virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;
|
||||
|
||||
/**
|
||||
* Calculate how much memory there is needed for an image of this size in the video-buffer.
|
||||
* @param width The width of the buffer-to-be.
|
||||
* @param height The height of the buffer-to-be.
|
||||
* @return The size needed for the buffer.
|
||||
*/
|
||||
virtual int BufferSize(int width, int height) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* The factory, keeping track of all renderers.
|
||||
*/
|
||||
class RendererFactoryBase {
|
||||
private:
|
||||
char *name;
|
||||
typedef std::map<std::string, RendererFactoryBase *> Renderers;
|
||||
|
||||
static Renderers &GetRenderers()
|
||||
{
|
||||
static Renderers &s_renderers = *new Renderers();
|
||||
return s_renderers;
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Register a renderer internally, based on his bpp.
|
||||
* @param name the name of the renderer.
|
||||
* @note an assert() will be trigger if 2 renderers with the same bpp try to register.
|
||||
*/
|
||||
void RegisterRenderer(const char *name)
|
||||
{
|
||||
/* Don't register nameless Renderers */
|
||||
if (name == NULL) return;
|
||||
|
||||
this->name = strdup(name);
|
||||
std::pair<Renderers::iterator, bool> P = GetRenderers().insert(Renderers::value_type(name, this));
|
||||
assert(P.second);
|
||||
}
|
||||
|
||||
public:
|
||||
RendererFactoryBase() :
|
||||
name(NULL)
|
||||
{ }
|
||||
|
||||
virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); }
|
||||
|
||||
/**
|
||||
* Find the requested renderer and return his class-instance.
|
||||
* @param name the renderer to select.
|
||||
*/
|
||||
static Renderer *SelectRenderer(const char *name)
|
||||
{
|
||||
if (GetRenderers().size() == 0) return NULL;
|
||||
|
||||
Renderers::iterator it = GetRenderers().begin();
|
||||
for (; it != GetRenderers().end(); it++) {
|
||||
RendererFactoryBase *r = (*it).second;
|
||||
if (strcasecmp(name, r->name) == 0) {
|
||||
return r->CreateInstance();
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an instance of this Renderer-class.
|
||||
*/
|
||||
virtual Renderer *CreateInstance() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A template factory, so ->GetBpp() works correctly. This because else some compiler will complain.
|
||||
*/
|
||||
template <class T>
|
||||
class RendererFactory: public RendererFactoryBase {
|
||||
public:
|
||||
RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); }
|
||||
|
||||
/**
|
||||
* Get the name for this renderer.
|
||||
*/
|
||||
const char *GetName();
|
||||
};
|
||||
|
||||
|
||||
#endif /* RENDERER_HPP */
|
@ -14,6 +14,7 @@
|
||||
#include "variables.h"
|
||||
#include "date.h"
|
||||
#include "helpers.hpp"
|
||||
#include "blitter/blitter.hpp"
|
||||
#include "fileio.h"
|
||||
|
||||
char _screenshot_format_name[8];
|
||||
@ -22,7 +23,7 @@ uint _cur_screenshot_format;
|
||||
ScreenshotType current_screenshot_type;
|
||||
|
||||
/* called by the ScreenShot proc to generate screenshot lines. */
|
||||
typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
|
||||
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
|
||||
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
|
||||
|
||||
struct ScreenshotFormat {
|
||||
@ -72,10 +73,11 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
FILE *f;
|
||||
uint i, padw;
|
||||
uint n, maxlines;
|
||||
uint pal_size = 0;
|
||||
uint bpp = pixelformat / 8;
|
||||
|
||||
/* only implemented for 8bit images so far. */
|
||||
if (pixelformat != 8)
|
||||
return false;
|
||||
/* only implemented for 8bit and 32bit images so far. */
|
||||
if (pixelformat != 8 && pixelformat != 32) return false;
|
||||
|
||||
f = fopen(name, "wb");
|
||||
if (f == NULL) return false;
|
||||
@ -83,18 +85,20 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
/* each scanline must be aligned on a 32bit boundary */
|
||||
padw = ALIGN(w, 4);
|
||||
|
||||
if (pixelformat == 8) pal_size = sizeof(RgbQuad) * 256;
|
||||
|
||||
/* setup the file header */
|
||||
bfh.type = TO_LE16('MB');
|
||||
bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
|
||||
bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size + padw * h * bpp);
|
||||
bfh.reserved = 0;
|
||||
bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
|
||||
bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + pal_size);
|
||||
|
||||
/* setup the info header */
|
||||
bih.size = TO_LE32(sizeof(BitmapInfoHeader));
|
||||
bih.width = TO_LE32(w);
|
||||
bih.height = TO_LE32(h);
|
||||
bih.planes = TO_LE16(1);
|
||||
bih.bitcount = TO_LE16(8);
|
||||
bih.bitcount = TO_LE16(pixelformat);
|
||||
bih.compression = 0;
|
||||
bih.sizeimage = 0;
|
||||
bih.xpels = 0;
|
||||
@ -102,24 +106,26 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
bih.clrused = 0;
|
||||
bih.clrimp = 0;
|
||||
|
||||
/* convert the palette to the windows format */
|
||||
for (i = 0; i != 256; i++) {
|
||||
rq[i].red = palette[i].r;
|
||||
rq[i].green = palette[i].g;
|
||||
rq[i].blue = palette[i].b;
|
||||
rq[i].reserved = 0;
|
||||
if (pixelformat == 8) {
|
||||
/* convert the palette to the windows format */
|
||||
for (i = 0; i != 256; i++) {
|
||||
rq[i].red = palette[i].r;
|
||||
rq[i].green = palette[i].g;
|
||||
rq[i].blue = palette[i].b;
|
||||
rq[i].reserved = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* write file header and info header and palette */
|
||||
if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
|
||||
if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
|
||||
if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
|
||||
if (pixelformat == 8) if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
|
||||
|
||||
/* use by default 64k temp memory */
|
||||
maxlines = clamp(65536 / padw, 16, 128);
|
||||
|
||||
/* now generate the bitmap bits */
|
||||
Pixel *buff = MallocT<Pixel>(padw * maxlines); // by default generate 128 lines at a time.
|
||||
void *buff = MallocT<uint8>(padw * maxlines * bpp); // by default generate 128 lines at a time.
|
||||
if (buff == NULL) {
|
||||
fclose(f);
|
||||
return false;
|
||||
@ -137,7 +143,7 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
|
||||
/* write each line */
|
||||
while (n)
|
||||
if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
|
||||
if (fwrite((uint8 *)buff + (--n) * padw * bpp, padw * bpp, 1, f) != 1) {
|
||||
free(buff);
|
||||
fclose(f);
|
||||
return false;
|
||||
@ -173,12 +179,12 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
FILE *f;
|
||||
uint i, y, n;
|
||||
uint maxlines;
|
||||
uint bpp = pixelformat / 8;
|
||||
png_structp png_ptr;
|
||||
png_infop info_ptr;
|
||||
|
||||
/* only implemented for 8bit images so far. */
|
||||
if (pixelformat != 8)
|
||||
return false;
|
||||
/* only implemented for 8bit and 32bit images so far. */
|
||||
if (pixelformat != 8 && pixelformat != 32) return false;
|
||||
|
||||
f = fopen(name, "wb");
|
||||
if (f == NULL) return false;
|
||||
@ -207,31 +213,53 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
|
||||
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
|
||||
|
||||
png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
|
||||
png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
|
||||
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
||||
|
||||
/* convert the palette to the .PNG format. */
|
||||
for (i = 0; i != 256; i++) {
|
||||
rq[i].red = palette[i].r;
|
||||
rq[i].green = palette[i].g;
|
||||
rq[i].blue = palette[i].b;
|
||||
if (pixelformat == 8) {
|
||||
/* convert the palette to the .PNG format. */
|
||||
for (i = 0; i != 256; i++) {
|
||||
rq[i].red = palette[i].r;
|
||||
rq[i].green = palette[i].g;
|
||||
rq[i].blue = palette[i].b;
|
||||
}
|
||||
|
||||
png_set_PLTE(png_ptr, info_ptr, rq, 256);
|
||||
}
|
||||
|
||||
png_set_PLTE(png_ptr, info_ptr, rq, 256);
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
png_set_flush(png_ptr, 512);
|
||||
|
||||
if (pixelformat == 32) {
|
||||
png_color_8 sig_bit;
|
||||
|
||||
/* Save exact color/alpha resolution */
|
||||
sig_bit.alpha = 0;
|
||||
sig_bit.blue = 8;
|
||||
sig_bit.green = 8;
|
||||
sig_bit.red = 8;
|
||||
sig_bit.gray = 8;
|
||||
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
|
||||
|
||||
#ifdef TTD_LITTLE_ENDIAN
|
||||
png_set_bgr(png_ptr);
|
||||
png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
|
||||
#else
|
||||
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* use by default 64k temp memory */
|
||||
maxlines = clamp(65536 / w, 16, 128);
|
||||
|
||||
/* now generate the bitmap bits */
|
||||
Pixel *buff = MallocT<Pixel>(w * maxlines); // by default generate 128 lines at a time.
|
||||
void *buff = MallocT<uint8>(w * maxlines * bpp); // by default generate 128 lines at a time.
|
||||
if (buff == NULL) {
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
|
||||
memset(buff, 0, w * maxlines * bpp);
|
||||
|
||||
y = 0;
|
||||
do {
|
||||
@ -244,7 +272,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
|
||||
/* write them to png */
|
||||
for (i = 0; i != n; i++)
|
||||
png_write_row(png_ptr, buff + i * w);
|
||||
png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
|
||||
} while (y != h);
|
||||
|
||||
png_write_end(png_ptr, info_ptr);
|
||||
@ -288,6 +316,10 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
PcxHeader pcx;
|
||||
bool success;
|
||||
|
||||
if (pixelformat == 32) {
|
||||
DEBUG(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick an other format.");
|
||||
return false;
|
||||
}
|
||||
if (pixelformat != 8 || w == 0)
|
||||
return false;
|
||||
|
||||
@ -321,7 +353,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
maxlines = clamp(65536 / w, 16, 128);
|
||||
|
||||
/* now generate the bitmap bits */
|
||||
Pixel *buff = MallocT<Pixel>(w * maxlines); // by default generate 128 lines at a time.
|
||||
uint8 *buff = MallocT<uint8>(w * maxlines); // by default generate 128 lines at a time.
|
||||
if (buff == NULL) {
|
||||
fclose(f);
|
||||
return false;
|
||||
@ -340,14 +372,14 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
|
||||
/* write them to pcx */
|
||||
for (i = 0; i != n; i++) {
|
||||
const Pixel* bufp = buff + i * w;
|
||||
const uint8 *bufp = buff + i * w;
|
||||
byte runchar = bufp[0];
|
||||
uint runcount = 1;
|
||||
uint j;
|
||||
|
||||
/* for each pixel... */
|
||||
for (j = 1; j < w; j++) {
|
||||
Pixel ch = bufp[j];
|
||||
uint8 ch = bufp[j];
|
||||
|
||||
if (ch != runchar || runcount >= 0x3f) {
|
||||
if (runcount > 1 || (runchar & 0xC0) == 0xC0)
|
||||
@ -447,17 +479,14 @@ void SetScreenshotFormat(int i)
|
||||
}
|
||||
|
||||
/* screenshot generator that dumps the current video buffer */
|
||||
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
|
||||
static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
||||
{
|
||||
for (; n > 0; --n) {
|
||||
memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width * sizeof(Pixel));
|
||||
++y;
|
||||
buf += pitch;
|
||||
}
|
||||
void *src = _screen.renderer->MoveTo(_screen.dst_ptr, 0, y);
|
||||
_screen.renderer->CopyToBuffer(src, buf, _screen.width, n, pitch);
|
||||
}
|
||||
|
||||
/* generate a large piece of the world */
|
||||
static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
|
||||
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
|
||||
{
|
||||
ViewPort *vp = (ViewPort *)userdata;
|
||||
DrawPixelInfo dpi, *old_dpi;
|
||||
@ -534,7 +563,7 @@ bool IsScreenshotRequested()
|
||||
static bool MakeSmallScreenshot()
|
||||
{
|
||||
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
|
||||
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
|
||||
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
|
||||
}
|
||||
|
||||
static bool MakeWorldScreenshot()
|
||||
@ -553,7 +582,7 @@ static bool MakeWorldScreenshot()
|
||||
vp.height = vp.virtual_height;
|
||||
|
||||
sf = _screenshot_formats + _cur_screenshot_format;
|
||||
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
|
||||
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(), _cur_palette);
|
||||
}
|
||||
|
||||
bool MakeScreenshot()
|
||||
|
@ -1225,14 +1225,13 @@ static const SettingDesc _music_settings[] = {
|
||||
|
||||
/* win32_v.c only settings */
|
||||
#ifdef WIN32
|
||||
extern bool _force_full_redraw, _double_size, _window_maximize;
|
||||
extern bool _force_full_redraw, _window_maximize;
|
||||
extern uint _display_hz, _fullscreen_bpp;
|
||||
|
||||
static const SettingDescGlobVarList _win32_settings[] = {
|
||||
SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL),
|
||||
SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
|
||||
SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL),
|
||||
SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
|
||||
SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
|
||||
SDTG_END()
|
||||
};
|
||||
|
@ -167,41 +167,23 @@ static const LegendAndColour * const _legend_table[] = {
|
||||
_legend_land_owners,
|
||||
};
|
||||
|
||||
#if defined(OTTD_ALIGNMENT)
|
||||
static inline void WRITE_PIXELS(Pixel* d, uint32 val)
|
||||
{
|
||||
# if defined(TTD_BIG_ENDIAN)
|
||||
d[0] = GB(val, 24, 8);
|
||||
d[1] = GB(val, 16, 8);
|
||||
d[2] = GB(val, 8, 8);
|
||||
d[3] = GB(val, 0, 8);
|
||||
# elif defined(TTD_LITTLE_ENDIAN)
|
||||
d[0] = GB(val, 0, 8);
|
||||
d[1] = GB(val, 8, 8);
|
||||
d[2] = GB(val, 16, 8);
|
||||
d[3] = GB(val, 24, 8);
|
||||
# endif
|
||||
}
|
||||
static inline void WRITE_PIXELS(void *d, uint32 val)
|
||||
{
|
||||
uint8 *val8 = (uint8 *)&val;
|
||||
_screen.renderer->SetPixel(d, 0, 0, val8[0]);
|
||||
_screen.renderer->SetPixel(d, 1, 0, val8[1]);
|
||||
_screen.renderer->SetPixel(d, 2, 0, val8[2]);
|
||||
_screen.renderer->SetPixel(d, 3, 0, val8[3]);
|
||||
}
|
||||
|
||||
/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
|
||||
static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val)
|
||||
{
|
||||
# if defined(TTD_BIG_ENDIAN)
|
||||
d[0] |= GB(val, 24, 8);
|
||||
d[1] |= GB(val, 16, 8);
|
||||
d[2] |= GB(val, 8, 8);
|
||||
d[3] |= GB(val, 0, 8);
|
||||
# elif defined(TTD_LITTLE_ENDIAN)
|
||||
d[0] |= GB(val, 0, 8);
|
||||
d[1] |= GB(val, 8, 8);
|
||||
d[2] |= GB(val, 16, 8);
|
||||
d[3] |= GB(val, 24, 8);
|
||||
# endif
|
||||
}
|
||||
#else
|
||||
# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
|
||||
# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
|
||||
#endif
|
||||
static inline void WRITE_PIXELS_OR(void *d, uint32 val)
|
||||
{
|
||||
uint8 *val8 = (uint8 *)&val;
|
||||
_screen.renderer->SetPixelIfEmpty(d, 0, 0, val8[0]);
|
||||
_screen.renderer->SetPixelIfEmpty(d, 1, 0, val8[1]);
|
||||
_screen.renderer->SetPixelIfEmpty(d, 2, 0, val8[2]);
|
||||
_screen.renderer->SetPixelIfEmpty(d, 3, 0, val8[3]);
|
||||
}
|
||||
|
||||
#define MKCOLOR(x) TO_LE32X(x)
|
||||
|
||||
@ -296,9 +278,9 @@ typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough functio
|
||||
* @param proc Pointer to the colour function
|
||||
* @see GetSmallMapPixels(TileIndex)
|
||||
*/
|
||||
static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
|
||||
static void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
|
||||
{
|
||||
Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
|
||||
void *dst_ptr_end = _screen.renderer->MoveTo(_screen.dst_ptr, _screen.width, _screen.height - 1);
|
||||
|
||||
do {
|
||||
/* check if the tile (xc,yc) is within the map range */
|
||||
@ -308,7 +290,7 @@ static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps,
|
||||
WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
|
||||
}
|
||||
/* switch to next tile in the column */
|
||||
} while (xc++, yc++, dst += pitch, --reps != 0);
|
||||
} while (xc++, yc++, dst = _screen.renderer->MoveTo(dst, pitch, 0), --reps != 0);
|
||||
}
|
||||
|
||||
|
||||
@ -530,7 +512,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
|
||||
{
|
||||
DrawPixelInfo *old_dpi;
|
||||
int dx,dy, x, y, x2, y2;
|
||||
Pixel *ptr;
|
||||
void *ptr;
|
||||
int tile_x;
|
||||
int tile_y;
|
||||
ViewPort *vp;
|
||||
@ -582,7 +564,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
|
||||
}
|
||||
}
|
||||
|
||||
ptr = dpi->dst_ptr - dx - 4;
|
||||
ptr = _screen.renderer->MoveTo(dpi->dst_ptr, -dx - 4, 0);
|
||||
x = - dx - 4;
|
||||
y = 0;
|
||||
|
||||
@ -609,7 +591,6 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
|
||||
/* number of lines */
|
||||
reps = (dpi->height - y + 1) / 2;
|
||||
if (reps > 0) {
|
||||
// assert(ptr >= dpi->dst_ptr);
|
||||
DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
|
||||
}
|
||||
|
||||
@ -617,13 +598,13 @@ skip_column:
|
||||
if (y == 0) {
|
||||
tile_y++;
|
||||
y++;
|
||||
ptr += dpi->pitch;
|
||||
ptr = _screen.renderer->MoveTo(ptr, 0, 1);
|
||||
} else {
|
||||
tile_x--;
|
||||
y--;
|
||||
ptr -= dpi->pitch;
|
||||
ptr = _screen.renderer->MoveTo(ptr, 0, -1);
|
||||
}
|
||||
ptr += 2;
|
||||
ptr = _screen.renderer->MoveTo(ptr, 2, 0);
|
||||
x += 2;
|
||||
}
|
||||
|
||||
@ -666,12 +647,11 @@ skip_column:
|
||||
}
|
||||
|
||||
/* Calculate pointer to pixel and the color */
|
||||
ptr = dpi->dst_ptr + y * dpi->pitch + x;
|
||||
color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
|
||||
|
||||
/* And draw either one or two pixels depending on clipping */
|
||||
ptr[0] = color;
|
||||
if (!skip) ptr[1] = color;
|
||||
_screen.renderer->SetPixel(dpi->dst_ptr, x, y, color);
|
||||
if (!skip) _screen.renderer->SetPixel(dpi->dst_ptr, x + 1, y, color);;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,9 +54,7 @@ static bool _textmessage_visible = false;
|
||||
/* The chatbox grows from the bottom so the coordinates are pixels from
|
||||
* the left and pixels from the bottom. The height is the maximum height */
|
||||
static const Oblong _textmsg_box = {10, 30, 500, 150};
|
||||
static Pixel _textmessage_backup[150 * 500]; // (height * width)
|
||||
|
||||
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
|
||||
static uint8 _textmessage_backup[150 * 500 * 4]; // (height * width)
|
||||
|
||||
static inline uint GetTextMessageCount()
|
||||
{
|
||||
@ -163,11 +161,7 @@ void UndrawTextMessage()
|
||||
|
||||
_textmessage_visible = false;
|
||||
/* Put our 'shot' back to the screen */
|
||||
memcpy_pitch(
|
||||
_screen.dst_ptr + x + y * _screen.pitch,
|
||||
_textmessage_backup,
|
||||
width, height, _textmsg_box.width, _screen.pitch);
|
||||
|
||||
_screen.renderer->CopyFromBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
|
||||
/* And make sure it is updated next time */
|
||||
_video_driver->make_dirty(x, y, width, height);
|
||||
|
||||
@ -227,10 +221,7 @@ void DrawTextMessage()
|
||||
if (width <= 0 || height <= 0) return;
|
||||
|
||||
/* Make a copy of the screen as it is before painting (for undraw) */
|
||||
memcpy_pitch(
|
||||
_textmessage_backup,
|
||||
_screen.dst_ptr + x + y * _screen.pitch,
|
||||
width, height, _screen.pitch, _textmsg_box.width);
|
||||
_screen.renderer->CopyToBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
|
||||
|
||||
_cur_dpi = &_screen; // switch to _screen painting
|
||||
|
||||
|
@ -69,6 +69,7 @@ extern "C" void HideMenuBar();
|
||||
#include "../macros.h"
|
||||
#include "../os/macosx/splash.h"
|
||||
#include "../variables.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "cocoa_v.h"
|
||||
#include "cocoa_keys.h"
|
||||
|
||||
@ -950,6 +951,10 @@ static void QZ_SetPortAlphaOpaque()
|
||||
|
||||
static void QZ_UpdateWindowPalette(uint start, uint count)
|
||||
{
|
||||
/* We can only update the palette in 8bpp for now */
|
||||
/* TODO -- We need support for other bpps too! */
|
||||
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return;
|
||||
|
||||
uint i;
|
||||
|
||||
switch (_cocoa_video_data.device_bpp) {
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../console.h"
|
||||
#include "../variables.h"
|
||||
#include "../genworld.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "dedicated_v.h"
|
||||
|
||||
#ifdef BEOS_NET_SERVER
|
||||
@ -112,7 +113,7 @@ static void CloseWindowsConsoleThread()
|
||||
#endif
|
||||
|
||||
|
||||
static Pixel *_dedicated_video_mem;
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
extern void SwitchMode(int new_mode);
|
||||
@ -120,9 +121,14 @@ extern void SwitchMode(int new_mode);
|
||||
|
||||
static const char *DedicatedVideoStart(const char * const *parm)
|
||||
{
|
||||
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
|
||||
if (bpp == 0) _dedicated_video_mem = NULL;
|
||||
else _dedicated_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1] * (bpp / 8));
|
||||
|
||||
_screen.width = _screen.pitch = _cur_resolution[0];
|
||||
_screen.height = _cur_resolution[1];
|
||||
_dedicated_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
|
||||
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
|
||||
SetDebugString("net=6");
|
||||
|
||||
|
@ -5,19 +5,23 @@
|
||||
#include "../gfx.h"
|
||||
#include "../variables.h"
|
||||
#include "../window.h"
|
||||
#include "../debug.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "null_v.h"
|
||||
|
||||
static Pixel *_null_video_mem = NULL;
|
||||
|
||||
static const char* NullVideoStart(const char* const* parm)
|
||||
{
|
||||
_screen.width = _screen.pitch = _cur_resolution[0];
|
||||
_screen.height = _cur_resolution[1];
|
||||
_null_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
|
||||
/* Do not render, nor blit */
|
||||
DEBUG(misc, 1, "Forcing blitter 'null'...");
|
||||
BlitterFactoryBase::SelectBlitter("null");
|
||||
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void NullVideoStop() { free(_null_video_mem); }
|
||||
static void NullVideoStop() { }
|
||||
|
||||
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
|
||||
@ -27,7 +31,7 @@ static void NullVideoMainLoop()
|
||||
|
||||
for (i = 0; i < 1000; i++) {
|
||||
GameLoop();
|
||||
_screen.dst_ptr = _null_video_mem;
|
||||
_screen.dst_ptr = NULL;
|
||||
UpdateWindows();
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "../window.h"
|
||||
#include "../network/network.h"
|
||||
#include "../variables.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "../renderer/renderer.hpp"
|
||||
#include "sdl_v.h"
|
||||
#include <SDL.h>
|
||||
|
||||
@ -36,6 +38,10 @@ static void SdlVideoMakeDirty(int left, int top, int width, int height)
|
||||
|
||||
static void UpdatePalette(uint start, uint count)
|
||||
{
|
||||
/* We can only update the palette in 8bpp for now */
|
||||
/* TODO -- We need support for other bpps too! */
|
||||
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return;
|
||||
|
||||
SDL_Color pal[256];
|
||||
uint i;
|
||||
|
||||
@ -172,10 +178,13 @@ static bool CreateMainSurface(int w, int h)
|
||||
extern const char _openttd_revision[];
|
||||
SDL_Surface *newscreen, *icon;
|
||||
char caption[50];
|
||||
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
GetAvailableVideoMode(&w, &h);
|
||||
|
||||
DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
|
||||
DEBUG(driver, 1, "SDL: using mode %dx%dx%d", w, h, bpp);
|
||||
|
||||
if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
|
||||
|
||||
/* Give the application an icon */
|
||||
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
|
||||
@ -189,14 +198,15 @@ static bool CreateMainSurface(int w, int h)
|
||||
}
|
||||
|
||||
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
|
||||
newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
if (newscreen == NULL)
|
||||
return false;
|
||||
|
||||
_screen.width = newscreen->w;
|
||||
_screen.height = newscreen->h;
|
||||
_screen.pitch = newscreen->pitch / sizeof(Pixel);
|
||||
|
||||
_screen.pitch = newscreen->pitch / (bpp / 8);
|
||||
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
_sdl_screen = newscreen;
|
||||
InitPalette();
|
||||
|
||||
@ -469,7 +479,7 @@ static void SdlVideoMainLoop()
|
||||
(keys[SDLK_DOWN] ? 8 : 0);
|
||||
GameLoop();
|
||||
|
||||
_screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
UpdateWindows();
|
||||
if (++pal_tick > 4) {
|
||||
CheckPaletteAnim();
|
||||
@ -478,7 +488,7 @@ static void SdlVideoMainLoop()
|
||||
DrawSurfaceToScreen();
|
||||
} else {
|
||||
SDL_CALL SDL_Delay(1);
|
||||
_screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
DrawSurfaceToScreen();
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "../variables.h"
|
||||
#include "../win32.h"
|
||||
#include "../window.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "win32_v.h"
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
@ -16,22 +17,18 @@
|
||||
static struct {
|
||||
HWND main_wnd;
|
||||
HBITMAP dib_sect;
|
||||
Pixel *bitmap_bits;
|
||||
Pixel *buffer_bits;
|
||||
Pixel *alloced_bits;
|
||||
void *buffer_bits;
|
||||
HPALETTE gdi_palette;
|
||||
int width;
|
||||
int height;
|
||||
int width_org;
|
||||
int height_org;
|
||||
bool fullscreen;
|
||||
bool double_size;
|
||||
bool has_focus;
|
||||
bool running;
|
||||
} _wnd;
|
||||
|
||||
bool _force_full_redraw;
|
||||
bool _double_size;
|
||||
bool _window_maximize;
|
||||
uint _display_hz;
|
||||
uint _fullscreen_bpp;
|
||||
@ -63,6 +60,10 @@ static void MakePalette()
|
||||
|
||||
static void UpdatePalette(HDC dc, uint start, uint count)
|
||||
{
|
||||
/* We can only update the palette in 8bpp for now */
|
||||
/* TODO -- We need support for other bpps too! */
|
||||
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return;
|
||||
|
||||
RGBQUAD rgb[256];
|
||||
uint i;
|
||||
|
||||
@ -136,11 +137,6 @@ static bool AllocateDibSection(int w, int h);
|
||||
|
||||
static void ClientSizeChanged(int w, int h)
|
||||
{
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
|
||||
// allocate new dib section of the new size
|
||||
if (AllocateDibSection(w, h)) {
|
||||
// mark all palette colors dirty
|
||||
@ -319,11 +315,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
DrawMouseCursor();
|
||||
}
|
||||
|
||||
if (_wnd.double_size) {
|
||||
x /= 2;
|
||||
y /= 2;
|
||||
}
|
||||
|
||||
if (_cursor.fix_at) {
|
||||
int dx = x - _cursor.pos.x;
|
||||
int dy = y - _cursor.pos.y;
|
||||
@ -334,10 +325,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
pt.x = _cursor.pos.x;
|
||||
pt.y = _cursor.pos.y;
|
||||
|
||||
if (_wnd.double_size) {
|
||||
pt.x *= 2;
|
||||
pt.y *= 2;
|
||||
}
|
||||
ClientToScreen(hwnd, &pt);
|
||||
SetCursorPos(pt.x, pt.y);
|
||||
}
|
||||
@ -400,13 +387,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
* WM_KEYDOWN only handles CTRL+ commands and special keys like VK_LEFT, etc. */
|
||||
if (keycode == 0 || (keycode > WKC_PAUSE && GB(keycode, 13, 4) == 0)) return 0;
|
||||
|
||||
if (keycode == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
|
||||
_double_size ^= 1;
|
||||
_wnd.double_size = _double_size;
|
||||
ClientSizeChanged(_wnd.width, _wnd.height);
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
HandleKeypress(0 | (keycode << 16));
|
||||
return 0;
|
||||
}
|
||||
@ -455,16 +435,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
|
||||
|
||||
w = r->right - r->left - (r2.right - r2.left);
|
||||
h = r->bottom - r->top - (r2.bottom - r2.top);
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
if (_wnd.double_size) {
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
SetRect(&r2, 0, 0, w, h);
|
||||
|
||||
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
||||
@ -567,8 +539,6 @@ static void MakeWindow(bool full_screen)
|
||||
{
|
||||
_fullscreen = full_screen;
|
||||
|
||||
_wnd.double_size = _double_size && !full_screen;
|
||||
|
||||
// recreate window?
|
||||
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
@ -581,6 +551,9 @@ static void MakeWindow(bool full_screen)
|
||||
if (full_screen) {
|
||||
DEVMODE settings;
|
||||
|
||||
/* Make sure we are always at least the screen-depth of the blitter */
|
||||
if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
memset(&settings, 0, sizeof(settings));
|
||||
settings.dmSize = sizeof(settings);
|
||||
settings.dmFields =
|
||||
@ -649,49 +622,39 @@ static bool AllocateDibSection(int w, int h)
|
||||
{
|
||||
BITMAPINFO *bi;
|
||||
HDC dc;
|
||||
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
|
||||
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
|
||||
if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
|
||||
|
||||
if (w == _screen.width && h == _screen.height)
|
||||
return false;
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = ALIGN(w, 4);
|
||||
_screen.height = h;
|
||||
|
||||
if (_wnd.alloced_bits) {
|
||||
free(_wnd.alloced_bits);
|
||||
_wnd.alloced_bits = NULL;
|
||||
}
|
||||
|
||||
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
|
||||
bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
if (_wnd.double_size) {
|
||||
w = ALIGN(w, 4);
|
||||
_wnd.alloced_bits = _wnd.buffer_bits = (Pixel *)malloc(w * h * sizeof(Pixel));
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = 8;
|
||||
bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
|
||||
|
||||
dc = GetDC(0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
|
||||
if (_wnd.dib_sect == NULL) error("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -723,7 +686,7 @@ static void FindResolutions()
|
||||
* Doesn't really matter since we don't pass a string anyways, but still
|
||||
* a letdown */
|
||||
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
|
||||
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
|
||||
uint j;
|
||||
|
||||
@ -786,43 +749,13 @@ static void Win32GdiStop()
|
||||
#if !defined(WINCE)
|
||||
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
|
||||
#endif
|
||||
if (_wnd.double_size) {
|
||||
_cur_resolution[0] *= 2;
|
||||
_cur_resolution[1] *= 2;
|
||||
}
|
||||
|
||||
MyShowCursor(true);
|
||||
}
|
||||
|
||||
// simple upscaler by 2
|
||||
static void filter(int left, int top, int width, int height)
|
||||
{
|
||||
uint p = _screen.pitch;
|
||||
const Pixel *s = _wnd.buffer_bits + top * p + left;
|
||||
Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i != width; i++) {
|
||||
d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
|
||||
}
|
||||
s += p;
|
||||
d += p * 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void Win32GdiMakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
RECT r = { left, top, left + width, top + height };
|
||||
|
||||
if (_wnd.double_size) {
|
||||
filter(left, top, width, height);
|
||||
r.left *= 2;
|
||||
r.top *= 2;
|
||||
r.right *= 2;
|
||||
r.bottom *= 2;
|
||||
}
|
||||
InvalidateRect(_wnd.main_wnd, &r, FALSE);
|
||||
}
|
||||
|
||||
|
@ -1269,7 +1269,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
|
||||
x = UnScaleByZoom(vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
|
||||
y = UnScaleByZoom(vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
|
||||
|
||||
vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
|
||||
vd.dpi.dst_ptr = _screen.renderer->MoveTo(old_dpi->dst_ptr, x - old_dpi->left, y - old_dpi->top);
|
||||
|
||||
vd.parent_list = parent_list;
|
||||
vd.eof_parent_list = endof(parent_list);
|
||||
|
@ -270,7 +270,7 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
|
||||
dp->left = left - (*wz)->left;
|
||||
dp->top = top - (*wz)->top;
|
||||
dp->pitch = _screen.pitch;
|
||||
dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
|
||||
dp->dst_ptr = _screen.renderer->MoveTo(_screen.dst_ptr, left, top);
|
||||
dp->zoom = ZOOM_LVL_NORMAL;
|
||||
CallWindowEventNP(*wz, WE_PAINT);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user