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Change: [Script] Start GS (but don't run it) when generating world in scenario editor (#13961)
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@ -166,6 +166,8 @@ static void _GenerateWorld()
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StartupDisasters();
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_generating_world = false;
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Game::StartNew();
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/* No need to run the tile loop in the scenario editor. */
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if (GenWorldInfo::mode != GWM_EMPTY) {
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uint i;
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@ -178,8 +180,6 @@ static void _GenerateWorld()
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}
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if (_game_mode != GM_EDITOR) {
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Game::StartNew();
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if (Game::GetInstance() != nullptr) {
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SetGeneratingWorldProgress(GWP_RUNSCRIPT, 2500);
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_generating_world = true;
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