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https://github.com/OpenTTD/OpenTTD.git
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(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
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parent
195e515de1
commit
f1f70501db
133
smallmap_gui.c
133
smallmap_gui.c
@ -305,7 +305,7 @@ static const AndOr _smallmap_vegetation_andor[] = {
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{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
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};
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static inline uint32 GetSmallMapCountoursPixels(uint tile)
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static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
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{
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uint t;
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@ -330,13 +330,13 @@ static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int rep
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{
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do {
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if (xc < MapMaxX() && yc < MapMaxY())
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if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width) )
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WRITE_PIXELS_OR( dst, GetSmallMapCountoursPixels(TILE_XY(xc,yc)) & mask );
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if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width))
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WRITE_PIXELS_OR(dst, GetSmallMapContoursPixels(TILE_XY(xc,yc)) & mask);
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} while (xc++,yc++,dst+=pitch,--reps != 0);
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}
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static inline uint32 GetSmallMapVehiclesPixels(uint tile)
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static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
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{
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uint t;
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@ -389,7 +389,7 @@ static const byte _industry_smallmap_colors[175] = {
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15, 15, 15, 15, 15, 15, 15,
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};
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static inline uint32 GetSmallMapIndustriesPixels(uint tile)
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static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
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{
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int t;
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@ -421,7 +421,7 @@ static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int r
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} while (xc++,yc++,dst+=pitch,--reps != 0);
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}
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static inline uint32 GetSmallMapRoutesPixels(uint tile)
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static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
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{
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int t;
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uint32 bits;
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@ -477,35 +477,45 @@ static const uint32 _vegetation_clear_bits[4 + 7] = {
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MKCOLOR(0x54545454),
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};
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static inline uint32 GetSmallMapVegetationPixels(uint tile)
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static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
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{
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int i,t;
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int i;
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TileType t;
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uint32 bits;
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t = GetTileType(tile);
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if (t == MP_CLEAR) {
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i = (_map5[tile] & 0x1F) - 4;
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if (i >= 0) i = (i >> 2);
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bits = _vegetation_clear_bits[i + 4];
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} else if (t == MP_INDUSTRY) {
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bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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} else if (t == MP_TREES) {
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bits = MKCOLOR(0x54575754);
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if ((_map2[tile] & 0x30) == 0x20)
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bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
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} else {
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if (t == MP_TUNNELBRIDGE) {
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t = _map5[tile];
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if ((t & 0x80) == 0) t>>=1;
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if ((t & 6) == 0) {
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t = MP_RAILWAY;
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} else if ((t & 6) == 2) {
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t = MP_STREET;
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} else {
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t = MP_WATER;
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switch (t) {
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case MP_CLEAR:
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i = (_map5[tile] & 0x1F) - 4;
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if (i >= 0) i >>= 2;
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bits = _vegetation_clear_bits[i + 4];
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break;
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case MP_INDUSTRY:
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bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
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break;
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case MP_TREES:
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if ((_map2[tile] & 0x30) == 0x20)
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bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
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else
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bits = MKCOLOR(0x54575754);
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break;
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default:
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if (t == MP_TUNNELBRIDGE) {
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t = _map5[tile];
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if ((t & 0x80) == 0) t>>=1;
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if ((t & 6) == 0) {
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t = MP_RAILWAY;
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} else if ((t & 6) == 2) {
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t = MP_STREET;
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} else {
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t = MP_WATER;
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}
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}
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}
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bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
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bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
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break;
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}
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return bits;
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@ -523,7 +533,7 @@ static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int r
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static uint32 _owner_colors[256];
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static inline uint32 GetSmallMapOwnerPixels(uint tile)
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static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
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{
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int t;
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@ -555,8 +565,7 @@ static const uint32 _smallmap_mask_left[3] = {
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MKCOLOR(0xFFFFFF00),
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};
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static const uint32 _smallmap_mask_right[4] = {
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MKCOLOR(0x00000000),
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static const uint32 _smallmap_mask_right[] = {
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MKCOLOR(0x000000FF),
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MKCOLOR(0x0000FFFF),
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MKCOLOR(0x00FFFFFF),
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@ -600,10 +609,8 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
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DrawPixelInfo *old_dpi;
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int dx,dy, x, y, x2, y2;
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byte *ptr;
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uint tile_x, tile_y;
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uint32 mask;
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int t;
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int reps;
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int tile_x;
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int tile_y;
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SmallmapDrawProc *proc;
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ViewPort *vp;
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@ -633,17 +640,17 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
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}
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}
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tile_x = (int)WP(w,smallmap_d).scroll_x >> 4;
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tile_y = (int)WP(w,smallmap_d).scroll_y >> 4;
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tile_x = WP(w,smallmap_d).scroll_x / 16;
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tile_y = WP(w,smallmap_d).scroll_y / 16;
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dx = dpi->left + WP(w,smallmap_d).subscroll;
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tile_x -= (dx >> 2);
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tile_y += (dx >> 2);
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tile_x -= dx / 4;
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tile_y += dx / 4;
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dx &= 3;
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dy = dpi->top;
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tile_x += (dy >> 1);
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tile_y += (dy >> 1);
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tile_x += dy / 2;
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tile_y += dy / 2;
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if (dy & 1) {
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tile_x++;
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@ -662,7 +669,11 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
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y = 0;
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for(;;) {
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mask = (uint32)-1;
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uint32 mask;
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int reps;
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int t;
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mask = 0xFFFFFFFF;
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/* distance from left edge */
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if (x < 0) {
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@ -674,14 +685,14 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
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/* distance from right edge */
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t = dpi->width - x;
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if (t < 4) {
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if (t < 0)
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if (t <= 0)
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break; /* exit loop */
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/* mask to use at the right edge */
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mask &= _smallmap_mask_right[t];
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mask &= _smallmap_mask_right[t - 1];
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}
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/* number of lines */
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reps = ((dpi->height - y + 1) >> 1);
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reps = (dpi->height - y + 1) / 2;
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if (reps > 0) {
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// assert(ptr >= dpi->dst_ptr);
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proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask);
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@ -708,19 +719,19 @@ skip_column:
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byte color;
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FOR_ALL_VEHICLES(v) {
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if (v->type != 0 && v->type != 0x14 && (v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0) {
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if (v->type != 0 && v->type != VEH_Special &&
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(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
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// Remap into flat coordinates.
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Point pt = RemapCoords(
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(int)(v->x_pos - WP(w,smallmap_d).scroll_x) >> 4,
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(int)(v->y_pos - WP(w,smallmap_d).scroll_y) >> 4,
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(v->x_pos - WP(w,smallmap_d).scroll_x) / 16,
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(v->y_pos - WP(w,smallmap_d).scroll_y) / 16,
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0);
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x = pt.x;
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y = pt.y;
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// Check if y is out of bounds?
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y -= dpi->top;
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if ((uint)y >= (uint)dpi->height)
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continue;
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if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
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// Default is to draw both pixels.
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skip = false;
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@ -755,12 +766,13 @@ skip_column:
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if (show_towns) {
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Town *t;
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FOR_ALL_TOWNS(t) {
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if (t->xy != 0) {
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// Remap the town coordinate
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Point pt = RemapCoords(
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(int)(TileX(t->xy) * 16 - WP(w,smallmap_d).scroll_x) >> 4,
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(int)(TileY(t->xy) * 16 - WP(w,smallmap_d).scroll_y) >> 4,
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(int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16,
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(int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16,
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0);
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x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
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y = pt.y;
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@ -785,17 +797,14 @@ skip_column:
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// Find main viewport.
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vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
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pt = RemapCoords(
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WP(w,smallmap_d).scroll_x,
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WP(w,smallmap_d).scroll_y,
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0);
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pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
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x = vp->virtual_left - pt.x;
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y = vp->virtual_top - pt.y;
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x2 = (x + vp->virtual_width) >> 4;
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y2 = (y + vp->virtual_height) >> 4;
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x >>= 4;
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y >>= 4;
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x2 = (x + vp->virtual_width) / 16;
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y2 = (y + vp->virtual_height) / 16;
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x /= 16;
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y /= 16;
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x -= WP(w,smallmap_d).subscroll;
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x2 -= WP(w,smallmap_d).subscroll;
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