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(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
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parent
028ef2b5b5
commit
f1f1783aa8
17
town_cmd.c
17
town_cmd.c
@ -429,18 +429,23 @@ void OnTick_Town(void)
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{
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uint i;
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Town *t;
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int towns;
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if (_game_mode == GM_EDITOR)
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return;
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i = _cur_town_ctr;
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if (++_cur_town_ctr >= GetTownPoolSize())
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_cur_town_ctr = 0;
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/* FIXME: This way we scale for larger map, but not for the smaller
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* ones. --pasky */
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for (towns = ScaleByMapSize(1); towns > 0; towns--) {
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i = _cur_town_ctr;
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if (++_cur_town_ctr >= GetTownPoolSize())
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_cur_town_ctr = 0;
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t = GetTown(i);
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t = GetTown(i);
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if (t->xy != 0)
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TownTickHandler(t);
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if (t->xy != 0)
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TownTickHandler(t);
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}
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}
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static byte GetTownRoadMask(TileIndex tile)
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