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(svn r22512) -Add: Save heightmap.
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1838225192
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f1cae9960f
@ -365,7 +365,7 @@ DEF_CONSOLE_CMD(ConLoad)
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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_switch_mode = SM_LOAD;
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_switch_mode = SM_LOAD_GAME;
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SetFiosType(item->type);
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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@ -527,7 +527,7 @@ public:
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case SLWW_LOAD_BUTTON:
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if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
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_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
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_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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const char *name = FiosBrowseTo(this->selected);
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SetFiosType(this->selected->type);
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@ -649,7 +649,7 @@ public:
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UpdateTextBufferSize(&this->text);
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} else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
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_switch_mode = SM_SAVE;
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_switch_mode = SM_SAVE_GAME;
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FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
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/* In the editor set up the vehicle engines correctly (date might have changed) */
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@ -456,7 +456,7 @@ int ttd_main(int argc, char *argv[])
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case 'g':
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if (mgo.opt != NULL) {
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strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
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_switch_mode = SM_LOAD;
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_switch_mode = SM_LOAD_GAME;
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_file_to_saveload.mode = SL_LOAD;
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/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
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@ -854,10 +854,10 @@ void SwitchToMode(SwitchMode new_mode)
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{
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#ifdef ENABLE_NETWORK
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/* If we are saving something, the network stays in his current state */
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if (new_mode != SM_SAVE) {
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if (new_mode != SM_SAVE_GAME) {
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/* If the network is active, make it not-active */
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if (_networking) {
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if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
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if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
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NetworkReboot();
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} else {
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NetworkDisconnect();
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@ -883,7 +883,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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#endif /* ENABLE_NETWORK */
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/* Make sure all AI controllers are gone at quiting game */
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if (new_mode != SM_SAVE) AI::KillAll();
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if (new_mode != SM_SAVE_GAME) AI::KillAll();
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switch (new_mode) {
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case SM_EDITOR: // Switch to scenario editor
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@ -900,7 +900,7 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewGame(false, new_mode == SM_NEWGAME);
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break;
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case SM_LOAD: { // Load game, Play Scenario
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case SM_LOAD_GAME: { // Load game, Play Scenario
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ResetGRFConfig(true);
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ResetWindowSystem();
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@ -964,7 +964,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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break;
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case SM_SAVE: // Save game
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case SM_SAVE_GAME: // Save game.
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/* Make network saved games on pause compatible to singleplayer */
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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SetDParamStr(0, GetSaveLoadErrorString());
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@ -974,6 +974,11 @@ void SwitchToMode(SwitchMode new_mode)
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}
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break;
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case SM_SAVE_HEIGHTMAP: // Save heightmap.
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MakeHeightmapScreenshot(_file_to_saveload.name);
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DeleteWindowById(WC_SAVELOAD, 0);
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break;
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case SM_GENRANDLAND: // Generate random land within scenario editor
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SetLocalCompany(OWNER_NONE);
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GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
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@ -27,9 +27,10 @@ enum SwitchMode {
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SM_NEWGAME, ///< New Game --> 'Random game'.
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SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
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SM_EDITOR, ///< Switch to scenario editor.
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SM_LOAD, ///< Load game, Play Scenario.
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SM_LOAD_GAME, ///< Load game, Play Scenario.
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SM_MENU, ///< Switch to game intro menu.
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SM_SAVE, ///< Save game.
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SM_SAVE_GAME, ///< Save game.
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SM_SAVE_HEIGHTMAP, ///< Save heightmap.
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SM_GENRANDLAND, ///< Generate random land within scenario editor.
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SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
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SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.
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@ -270,8 +270,8 @@ void VideoDriver_Dedicated::MainLoop()
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_network_dedicated = true;
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_current_company = _local_company = COMPANY_SPECTATOR;
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/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
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if (_switch_mode != SM_LOAD) {
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/* If SwitchMode is SM_LOAD_GAME, it means that the user used the '-g' options */
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if (_switch_mode != SM_LOAD_GAME) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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SwitchToMode(_switch_mode);
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_switch_mode = SM_NONE;
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@ -285,7 +285,7 @@ void VideoDriver_Dedicated::MainLoop()
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_networking = false;
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} else {
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/* We can load this game, so go ahead */
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SwitchToMode(SM_LOAD);
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SwitchToMode(SM_LOAD_GAME);
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}
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}
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