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Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't need to use it, and can just use the original SDL_CreateRGBSurface(), with the masks set to 0, to trigger the default 8-bit format, which is SDL_PIXELFORMAT_INDEX8. Closes #7785 Note: this code path is activated by using an 8-bit blitter, like: ./bin/openttd -b 8bpp-simple
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@ -307,7 +307,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
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_sdl_realscreen = newscreen;
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if (bpp == 8) {
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newscreen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 8, SDL_PIXELFORMAT_INDEX8);
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newscreen = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
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if (newscreen == nullptr) {
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DEBUG(driver, 0, "SDL2: Couldn't allocate shadow surface: %s", SDL_GetError());
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