mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-02-02 20:34:41 +00:00
(svn r9555) -Codechange: Cleanup of industry_cmd (Step-9). Use in-game appearing chances for industry creation.
This commit is contained in:
parent
a403f32e59
commit
f12d1a3f0a
@ -1718,34 +1718,52 @@ static void UpdateIndustryStatistics(Industry *i)
|
||||
}
|
||||
}
|
||||
|
||||
static const byte _new_industry_rand[4][32] = {
|
||||
{12, 12, 12, 12, 12, 12, 12, 0, 0, 6, 6, 9, 9, 3, 3, 3, 18, 18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
|
||||
{16, 16, 16, 0, 0, 0, 9, 9, 9, 9, 13, 13, 3, 3, 3, 3, 15, 15, 15, 4, 4, 11, 11, 11, 11, 11, 14, 14, 1, 1, 7, 7},
|
||||
{21, 21, 21, 24, 22, 22, 22, 22, 23, 23, 16, 16, 16, 4, 4, 19, 19, 19, 13, 13, 20, 20, 20, 11, 11, 11, 17, 17, 17, 10, 10, 10},
|
||||
{30, 30, 30, 36, 36, 31, 31, 31, 27, 27, 27, 28, 28, 28, 26, 26, 26, 34, 34, 34, 35, 35, 35, 29, 29, 29, 32, 32, 32, 33, 33, 33},
|
||||
};
|
||||
|
||||
static void MaybeNewIndustry(uint32 r)
|
||||
/**
|
||||
* Try to create a random industry, during gameplay
|
||||
*/
|
||||
static void MaybeNewIndustry(void)
|
||||
{
|
||||
int type =_new_industry_rand[_opt.landscape][GB(r, 16, 5)];
|
||||
int j;
|
||||
Industry *i;
|
||||
const IndustrySpec *ind_spc = GetIndustrySpec(type);;
|
||||
Industry *ind; //will receive the industry's creation pointer
|
||||
IndustryType rndtype, j; // Loop controlers
|
||||
const IndustrySpec *ind_spc;
|
||||
uint num = 0;
|
||||
uint16 cumulative_probs[IT_END];
|
||||
uint16 probability_max = 0;
|
||||
|
||||
/* Generate a list of all possible industries that can be built. */
|
||||
for (j = 0; j < IT_END; j++) {
|
||||
byte chance = GetIndustrySpec(j)->appear_ingame[_opt.landscape];
|
||||
|
||||
/* if appearing chance for this landscape is above 0, this industry can be chosen */
|
||||
if (chance != 0) {
|
||||
probability_max += chance;
|
||||
cumulative_probs[num++] = probability_max;
|
||||
}
|
||||
}
|
||||
|
||||
/* Find a random type, with maximum been what has been evaluate above*/
|
||||
rndtype = RandomRange(probability_max);
|
||||
for (j = 0; j < num; j++) {
|
||||
/* and choose the industry thta matches as close as possible this random type */
|
||||
if (cumulative_probs[j] >= rndtype) break;
|
||||
}
|
||||
|
||||
ind_spc = GetIndustrySpec(j);
|
||||
/* Check if it is allowed */
|
||||
if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return;
|
||||
if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return;
|
||||
|
||||
j = 2000;
|
||||
num = 2000;
|
||||
for (;;) {
|
||||
i = CreateNewIndustry(RandomTile(), type);
|
||||
if (i != NULL) break;
|
||||
if (--j == 0) return;
|
||||
ind = CreateNewIndustry(RandomTile(), j);
|
||||
if (ind != NULL) break;
|
||||
if (--num == 0) return;
|
||||
}
|
||||
|
||||
SetDParam(0, ind_spc->name);
|
||||
SetDParam(1, i->town->index);
|
||||
SetDParam(1, ind->town->index);
|
||||
AddNewsItem(ind_spc->new_industry_text,
|
||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0), i->xy, 0);
|
||||
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_OPENCLOSE, 0), ind->xy, 0);
|
||||
}
|
||||
|
||||
static void ChangeIndustryProduction(Industry *i)
|
||||
@ -1828,7 +1846,7 @@ void IndustryMonthlyLoop()
|
||||
|
||||
/* 3% chance that we start a new industry */
|
||||
if (CHANCE16(3, 100)) {
|
||||
MaybeNewIndustry(Random());
|
||||
MaybeNewIndustry();
|
||||
} else if (!_patches.smooth_economy) {
|
||||
i = GetRandomIndustry();
|
||||
if (i != NULL) ChangeIndustryProduction(i);
|
||||
|
Loading…
Reference in New Issue
Block a user