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Codechange: Make two water functions static. (#13057)
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@ -27,7 +27,6 @@ FloodingBehaviour GetFloodingBehaviour(TileIndex tile);
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void TileLoop_Water(TileIndex tile);
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void TileLoop_Water(TileIndex tile);
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bool FloodHalftile(TileIndex t);
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bool FloodHalftile(TileIndex t);
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void DoFloodTile(TileIndex target);
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void ConvertGroundTilesIntoWaterTiles();
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void ConvertGroundTilesIntoWaterTiles();
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@ -38,7 +37,6 @@ void DrawShoreTile(Slope tileh);
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void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void CheckForDockingTile(TileIndex t);
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void CheckForDockingTile(TileIndex t);
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bool RiverModifyDesertZone(TileIndex tile, void *data);
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void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
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void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
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static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile.
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static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile.
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@ -429,7 +429,7 @@ CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile)
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}
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}
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/** Callback to create non-desert around a river tile. */
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/** Callback to create non-desert around a river tile. */
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bool RiverModifyDesertZone(TileIndex tile, void *)
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static bool RiverModifyDesertZone(TileIndex tile, void *)
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{
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{
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if (GetTropicZone(tile) == TROPICZONE_DESERT) SetTropicZone(tile, TROPICZONE_NORMAL);
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if (GetTropicZone(tile) == TROPICZONE_DESERT) SetTropicZone(tile, TROPICZONE_NORMAL);
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return false;
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return false;
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@ -1114,7 +1114,7 @@ FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
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/**
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/**
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* Floods a tile.
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* Floods a tile.
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*/
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*/
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void DoFloodTile(TileIndex target)
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static void DoFloodTile(TileIndex target)
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{
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{
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assert(!IsTileType(target, MP_WATER));
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assert(!IsTileType(target, MP_WATER));
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