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https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector.
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65ed56e970
commit
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@ -167,6 +167,8 @@ DEF_COMMAND(CmdRemoveSignalTrack);
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DEF_COMMAND(CmdReplaceVehicle);
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DEF_COMMAND(CmdSetNewMapSize);
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/* The master command table */
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static CommandProc * const _command_proc_table[] = {
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CmdBuildRailroadTrack, /* 0 */
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@ -308,6 +310,7 @@ static CommandProc * const _command_proc_table[] = {
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CmdGiveMoney, /* 113 */
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CmdChangePatchSetting, /* 114 */
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CmdReplaceVehicle, /* 115 */
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CmdSetNewMapSize, /* 116 */
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};
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/* This function range-checks a cmd, and checks if the cmd is not NULL */
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@ -149,6 +149,8 @@ enum {
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CMD_CHANGE_PATCH_SETTING = 114,
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CMD_REPLACE_VEHICLE = 115,
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CMD_SET_NEW_MAP_SIZE = 116,
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};
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enum {
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75
intro_gui.c
75
intro_gui.c
@ -22,21 +22,40 @@ static void ShowSelectTutorialWindow()
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* a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 233, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 67, 120, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 67, 120, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 67, 120, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 67, 120, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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/* string&0x1000 shows the number encoded in the lowest 12 bits. Using
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* just dparams gives some extremely weird results, so this is after
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* all the most elegant solution. --pasky */
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 128, 139, 0x1040, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 128, 139, 0x1080, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800, STR_MAP_WIDTH_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 144, 155, 0x1040, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 144, 155, 0x1080, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800, STR_MAP_HEIGHT_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 173, 184, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 196, 207, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 214, 225, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
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{ WIDGETS_END },
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};
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@ -44,9 +63,11 @@ extern void HandleOnEditText(WindowEvent *e);
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extern void HandleOnEditTextCancel(void);
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static void SelectGameWndProc(Window *w, WindowEvent *e) {
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT:
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w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10);
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w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11);
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w->click_state |= (1<<22) | (1 << (_opt_newgame.landscape + 6));
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w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6));
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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@ -60,7 +81,13 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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case 6: case 7: case 8: case 9:
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DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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break;
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case 11:
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case 10: case 11: case 12: case 13: case 14: case 15:
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DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE);
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break;
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case 16: case 17: case 18: case 19: case 20: case 21:
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DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE);
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break;
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case 23:
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#ifdef ENABLE_NETWORK
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if (!_network_available) {
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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@ -70,10 +97,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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#endif
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break;
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case 12: ShowGameOptions(); break;
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case 13: ShowGameDifficulty(); break;
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case 14: ShowPatchesSelection(); break;
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case 15: AskExitGame(); break;
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case 24: ShowGameOptions(); break;
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case 25: ShowGameDifficulty(); break;
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case 26: ShowPatchesSelection(); break;
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case 27: AskExitGame(); break;
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}
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break;
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@ -84,7 +111,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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}
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static const WindowDesc _select_game_desc = {
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WDP_CENTER, WDP_CENTER, 336, 197,
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WDP_CENTER, WDP_CENTER, 336, 234,
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WC_SELECT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_select_game_widgets,
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@ -295,3 +322,13 @@ int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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return 0;
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}
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int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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_patches.map_x = p1;
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_patches.map_y = p2;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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return 0;
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}
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@ -1083,6 +1083,9 @@ STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
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STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
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STR_TOYLAND_LANDSCAPE :Toyland landscape
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STR_MAP_HEIGHT_TIP :Generated map height in tiles
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STR_MAP_WIDTH_TIP :Generated map width in tiles
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STR_CHEATS :{WHITE}Cheats
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STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
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STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
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@ -16,6 +16,7 @@ static char *GetSpecialTownNameString(char *buff, int ind);
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static char *GetSpecialPlayerNameString(char *buff, int ind);
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static char *DecodeString(char *buff, const char *str);
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static char *FormatNoCommaNumber(char *buff, int32 number);
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extern const char _openttd_revision[];
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@ -152,6 +153,12 @@ char *GetString(char *buffr, StringID string)
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return DecodeString(buffr, _screenshot_name);
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}
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if (string >> 12 == 1) {
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// black number encoded in the string ID
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*buffr++ = 31; // BLACK
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return FormatNoCommaNumber(buffr, string & 0xFFF);
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}
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switch (tab) {
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case 4:
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if (index >= 0xC0) return GetSpecialTownNameString(buffr, index - 0xC0);
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