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(svn r7106) -Feature: Allow over-building of compatible railtypes, i.e. normal and
electrified rail. If building electrified rail, normal rail is upgraded for you (for the normal cost).
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parent
0b733ac28a
commit
f03125c656
11
rail_cmd.c
11
rail_cmd.c
@ -273,7 +273,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return CMD_ERROR;
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}
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if (!IsTileOwner(tile, _current_player) ||
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GetRailType(tile) != p1) {
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!IsCompatibleRail(GetRailType(tile), p1)) {
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// Get detailed error message
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return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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@ -282,6 +282,15 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (CmdFailed(ret)) return ret;
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cost += ret;
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/* XXX Assume a 'higher' railtype has preference. This means we
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* will convert from normal rail to electrified rail, but not
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* the other way around. */
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if (GetRailType(tile) < p1) {
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ret = DoCommand(tile, tile, p1, flags, CMD_CONVERT_RAIL);
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if (CmdFailed(ret)) return ret;
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cost += ret;
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}
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if (flags & DC_EXEC) {
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SetRailGroundType(tile, RAIL_GROUND_BARREN);
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_m[tile].m5 |= trackbit;
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