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(svn r16226) -Codechange: Separating generation of a widget array from WindowDesc to the InitializeWidgetArrayFromNestedWidgets function.
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@ -1724,3 +1724,43 @@ NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count)
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MakeWidgetTree(parts, count, cont);
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return cont;
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}
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/**
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* Construct a #Widget array from a nested widget parts array, taking care of all the steps and checks.
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* Also cache the result and use the cache if possible.
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* @param[in] parts Array with parts of the widgets.
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* @param parts_length Length of the \a parts array.
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* @param[in] orig_wid Pointer to original widget array.
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* @param wid_cache Pointer to the cache for storing the generated widget array (use \c NULL to prevent caching).
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* @return Cached value if available, otherwise the generated widget array. If \a wid_cache is \c NULL, the caller should free the returned array.
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*
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* @pre Before the first call, \c *wid_cache should be \c NULL.
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* @post The widget array stored in the \c *wid_cache should be free-ed by the caller.
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*/
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const Widget *InitializeWidgetArrayFromNestedWidgets(const NWidgetPart *parts, int parts_length, const Widget *orig_wid, Widget **wid_cache)
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{
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const bool rtl = false; // Direction of the language is left-to-right
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if (wid_cache != NULL && *wid_cache != NULL) return *wid_cache;
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assert(parts != NULL && parts_length > 0);
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NWidgetContainer *nwid = MakeNWidgets(parts, parts_length);
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Widget *gen_wid = InitializeNWidgets(nwid, rtl);
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if (!rtl && orig_wid) {
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/* There are two descriptions, compare them.
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* Comparing only makes sense when using a left-to-right language.
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*/
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bool ok = CompareWidgetArrays(orig_wid, gen_wid, false);
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if (ok) {
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DEBUG(misc, 1, "Nested widgets are equal, min-size(%u, %u)", nwid->min_x, nwid->min_y);
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} else {
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DEBUG(misc, 0, "Nested widgets give different results");
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CompareWidgetArrays(orig_wid, gen_wid, true);
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}
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}
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delete nwid;
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if (wid_cache != NULL) *wid_cache = gen_wid;
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return gen_wid;
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}
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@ -659,4 +659,6 @@ static inline NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
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NWidgetContainer *MakeNWidgets(const NWidgetPart *parts, int count);
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const Widget *InitializeWidgetArrayFromNestedWidgets(const NWidgetPart *parts, int parts_length, const Widget *orig_wid, Widget **wid_cache);
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#endif /* WIDGET_TYPE_H */
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@ -75,28 +75,9 @@ WindowDesc::WindowDesc(int16 left, int16 top, int16 min_width, int16 min_height,
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/** Get widget array of the window description. */
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const Widget *WindowDesc::GetWidgets() const
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{
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const bool rtl = false; // Direction of the language is left-to-right
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/* If nested widgets are present, convert them to a widget array. */
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if (this->nwid_parts != NULL && nwid_length > 0 && this->new_widgets == NULL) {
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NWidgetContainer *nwid = MakeNWidgets(this->nwid_parts, this->nwid_length);
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this->new_widgets = InitializeNWidgets(nwid, rtl);
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if (!rtl && this->widgets != NULL) {
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/* There are two descriptions, compare them.
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* Comparing only makes sense when using a left-to-right language.
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*/
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bool ok = CompareWidgetArrays(this->widgets, this->new_widgets, false);
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if (ok) {
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DEBUG(misc, 1, "Nested widgets are equal, min-size(%u, %u)", nwid->min_x, nwid->min_y);
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} else {
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DEBUG(misc, 0, "Nested widgets give different results");
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CompareWidgetArrays(this->widgets, this->new_widgets, true);
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}
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}
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delete nwid;
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if (this->nwid_parts != NULL) {
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InitializeWidgetArrayFromNestedWidgets(this->nwid_parts, this->nwid_length, this->widgets, &this->new_widgets);
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}
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const Widget *wids = (this->new_widgets != NULL) ? this->new_widgets : this->widgets;
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assert(wids != NULL);
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return wids;
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