mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
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OpenTTD: OS/2 version
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OpenTTD: OS/2 version
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=====================
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=====================
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OpenTTD has been ported to work on OS/2 4.x or later (including
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OpenTTD has been ported to work on OS/2 4.x or later (including
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eComStation). The game should work as well as it does on Windows
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eComStation). The game should work as well as it does on Windows
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or other platforms: the main issues you may encounter are graphics
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or other platforms: the main issues you may encounter are graphics
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card problems, but that is really the fault of SDL.
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card problems, but that is really the fault of SDL.
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=========================
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=========================
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USING OPENTTD FOR OS/2
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USING OPENTTD FOR OS/2
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=========================
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=========================
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LIBRARIES REQUIRED FOR END USERS
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LIBRARIES REQUIRED FOR END USERS
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--------------------------------
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--------------------------------
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SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
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SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
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these can be downloaded from the Files section at
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these can be downloaded from the Files section at
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http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
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http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
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(Note that a newer version of SDL is now available at
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(Note that a newer version of SDL is now available at
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ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
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ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
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help solve some problems).
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help solve some problems).
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Note that to actually play the game, I have found in my own
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Note that to actually play the game, I have found in my own
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experience that a version of the Scitech Display Drivers or its later
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experience that a version of the Scitech Display Drivers or its later
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incarnation (see www.scitech.com) are necessary for it to work. If
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incarnation (see www.scitech.com) are necessary for it to work. If
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you have trouble with your native drivers, try the Scitech drivers
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you have trouble with your native drivers, try the Scitech drivers
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and see if they help the problem.
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and see if they help the problem.
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KNOWN ISSUES
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KNOWN ISSUES
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------------
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------------
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- If an error occurs during loading, the OS/2 error message window
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- If an error occurs during loading, the OS/2 error message window
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is not always displayed.
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is not always displayed.
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A NOTE ABOUT MUSIC
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A NOTE ABOUT MUSIC
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------------------
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------------------
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OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
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OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
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due to the lack of proper MIDI hardware myself, I have been unable to test it,
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due to the lack of proper MIDI hardware myself, I have been unable to test it,
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but during testing, I found that when MIDI was enabled, I got no sound
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but during testing, I found that when MIDI was enabled, I got no sound
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effects. I therefore decided to DISABLE music by default.
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effects. I therefore decided to DISABLE music by default.
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To enable music, start OpenTTD with the command line:
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To enable music, start OpenTTD with the command line:
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openttd -m os2
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openttd -m os2
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If I hear enough responses that both music and sound work together (it might
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If I hear enough responses that both music and sound work together (it might
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just be my system), I'll have the defaults changed.
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just be my system), I'll have the defaults changed.
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A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
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A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
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------------------------------------------
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------------------------------------------
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To start a dedicated multiplayer server, you should run the dedicated.cmd
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To start a dedicated multiplayer server, you should run the dedicated.cmd
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file. This enables OpenTTD to open up a VIO console window to display
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file. This enables OpenTTD to open up a VIO console window to display
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its output and gather any necessary input. Running "openttd -D"
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its output and gather any necessary input. Running "openttd -D"
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directly will result in the console not being displayed. You may
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directly will result in the console not being displayed. You may
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still pass any other parameters ('-D' is already passed) to
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still pass any other parameters ('-D' is already passed) to
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dedicated.cmd.
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dedicated.cmd.
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=========================
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=========================
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BUILDING THE OS/2 VERSION
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BUILDING THE OS/2 VERSION
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=========================
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=========================
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Compiler
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Compiler
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--------
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--------
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Open Watcom 1.3 was used to build OpenTTD (earlier versions will
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Open Watcom 1.3 was used to build OpenTTD (earlier versions will
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NOT work). See http://www.openwatcom.org/ to download it. It may
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NOT work). See http://www.openwatcom.org/ to download it. It may
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also be possible to build OpenTTD under OS/2: I attempted this
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also be possible to build OpenTTD under OS/2: I attempted this
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before using Open Watcom, but found the tools available for OS/2
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before using Open Watcom, but found the tools available for OS/2
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at the time to be a bit more tricky to get working.
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at the time to be a bit more tricky to get working.
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Due to complexities in my set-up, I actually used the Win32 version
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Due to complexities in my set-up, I actually used the Win32 version
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of Open Watcom to initially compile OpenTTD for OS/2. There should
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of Open Watcom to initially compile OpenTTD for OS/2. There should
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be no reason of course why the OS/2 version cannot be used.
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be no reason of course why the OS/2 version cannot be used.
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Libraries Required
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Libraries Required
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------------------
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------------------
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The following libraries are required. To build zlib and libpng, I
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The following libraries are required. To build zlib and libpng, I
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simply added the required files (watch out for sample programs, etc)
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simply added the required files (watch out for sample programs, etc)
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to an IDE project file and built a library. Do not use the makefiles
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to an IDE project file and built a library. Do not use the makefiles
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provided, they are not designed for Watcom (apart from SDL):
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provided, they are not designed for Watcom (apart from SDL):
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- zlib
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- zlib
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http://www.zlib.org/ - contains a makefile for OS/2, but is out
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http://www.zlib.org/ - contains a makefile for OS/2, but is out
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of date and uses EMX
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of date and uses EMX
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- libpng
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- libpng
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http://www.libpng.org/ - contains an EMX/gcc makefile
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http://www.libpng.org/ - contains an EMX/gcc makefile
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- SDL for OS/2
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- SDL for OS/2
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For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
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For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
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take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
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take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
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out now, which is recommended for stability updates.
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out now, which is recommended for stability updates.
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If you do not wish to build the libraries yourself, pre-built versions
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If you do not wish to build the libraries yourself, pre-built versions
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can be downloaded from the Files section at
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can be downloaded from the Files section at
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http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
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http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
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Compiling
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Compiling
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---------
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---------
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To compile, open the os/os2/openttd.wpj file in the IDE and first build
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To compile, open the os/os2/openttd.wpj file in the IDE and first build
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the strgen.exe target. This will build the .lng file generator, and will
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the strgen.exe target. This will build the .lng file generator, and will
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also attempt to build all the language files (plus the table\strings.h
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also attempt to build all the language files (plus the table\strings.h
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file which is required for openttd.exe to be built). Once strgen.exe and
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file which is required for openttd.exe to be built). Once strgen.exe and
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the language files are built successfully, you can build the openttd.exe
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the language files are built successfully, you can build the openttd.exe
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target.
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target.
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Contact Information
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Contact Information
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-------------------
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-------------------
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If you have any questions regarding OS/2 issues, please contact me
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If you have any questions regarding OS/2 issues, please contact me
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(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
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(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
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issues, see the Contacting section of readme.txt.
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issues, see the Contacting section of readme.txt.
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- Owen Rudge, 26th December 2004
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- Owen Rudge, 26th December 2004
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@ -1,89 +1,89 @@
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Compilung OpenTTD using MS VC6.0
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Compilung OpenTTD using MS VC6.0
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Step 1
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Step 1
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------------------
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------------------
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Downloaded:
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Downloaded:
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Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
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Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
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SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
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SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
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DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
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DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
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(or alternatively the latest DirectX SDK from Microsoft)
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(or alternatively the latest DirectX SDK from Microsoft)
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afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
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afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
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|
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Step 2
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Step 2
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------------------
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------------------
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Put the newly downloaded files in the VC lib and include directories
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Put the newly downloaded files in the VC lib and include directories
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(Where D:\program files\ is your local location of VC)
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(Where D:\program files\ is your local location of VC)
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|
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||||||
|
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* zconf.h [useful.zip]
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* zconf.h [useful.zip]
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* zlib.h [useful.zip]
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* zlib.h [useful.zip]
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* afxres.h
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* afxres.h
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in
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in
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D:\Program Files\Microsoft Visual Studio\VC98\Include
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D:\Program Files\Microsoft Visual Studio\VC98\Include
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|
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* zlibstat.lib [usefull.zip]
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* zlibstat.lib [usefull.zip]
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* SDL.lib [SDL.zip
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* SDL.lib [SDL.zip
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* libpng.lib [usefull.zip]
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* libpng.lib [usefull.zip]
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in
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in
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D:\Program Files\Microsoft Visual Studio\VC98\Lib
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D:\Program Files\Microsoft Visual Studio\VC98\Lib
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|
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You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
|
You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
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add it to the VC paths via:
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add it to the VC paths via:
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Tools -> Options -> Directories -> show directories for:
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Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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|
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|
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Step 3: DirextX SDK
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Step 3: DirextX SDK
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------------------
|
------------------
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(This should work with the latest DirectX SDK as well.)
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(This should work with the latest DirectX SDK as well.)
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The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
|
The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
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the download link on top.
|
the download link on top.
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|
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Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
|
Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
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D:\Program Files\Microsoft Visual Studio\VC98\
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D:\Program Files\Microsoft Visual Studio\VC98\
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thus resulting in
|
thus resulting in
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D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
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D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
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||||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
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D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
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|
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Step 3.1
|
Step 3.1
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|
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Add these two folders to the search path of VC.
|
Add these two folders to the search path of VC.
|
||||||
In VC6.0: Tools -> Options -> Directories -> show directories for:
|
In VC6.0: Tools -> Options -> Directories -> show directories for:
|
||||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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||||||
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
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|
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|
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Step 4
|
Step 4
|
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-----------------
|
-----------------
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Copy the following files from Transport Tycoon Deluxe to the data folder
|
Copy the following files from Transport Tycoon Deluxe to the data folder
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sample.cat
|
sample.cat
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trg1r.grf
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trg1r.grf
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trgcr.grf
|
trgcr.grf
|
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trghr.grf
|
trghr.grf
|
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trgir.grf
|
trgir.grf
|
||||||
trgtr.grf
|
trgtr.grf
|
||||||
|
|
||||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
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|
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Step 5
|
Step 5
|
||||||
-----------------
|
-----------------
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Compile ...
|
Compile ...
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|
|
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|
|
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Step 6
|
Step 6
|
||||||
-----------------
|
-----------------
|
||||||
|
|
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Now it should work, it worked for me :)
|
Now it should work, it worked for me :)
|
||||||
|
|
||||||
Go ahead and make that patch!
|
Go ahead and make that patch!
|
||||||
|
|
||||||
Happy Hacking!
|
Happy Hacking!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
------------------
|
------------------
|
||||||
written by Dribbel
|
written by Dribbel
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||||||
|
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|
@ -1,20 +1,20 @@
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Notes about DirectMusic driver for Win32
|
Notes about DirectMusic driver for Win32
|
||||||
----------------------------------------
|
----------------------------------------
|
||||||
|
|
||||||
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
|
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
|
||||||
http://alleg.sourceforge.net/files/dx70_mgw.zip.
|
http://alleg.sourceforge.net/files/dx70_mgw.zip.
|
||||||
|
|
||||||
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
|
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
|
||||||
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
|
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
|
||||||
are recent enough.
|
are recent enough.
|
||||||
|
|
||||||
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
||||||
in stdafx.h.
|
in stdafx.h.
|
||||||
|
|
||||||
Bugs, etc
|
Bugs, etc
|
||||||
---------
|
---------
|
||||||
|
|
||||||
- The volume control doesn't work properly. I'll fix this soon.
|
- The volume control doesn't work properly. I'll fix this soon.
|
||||||
|
|
||||||
Owen Rudge
|
Owen Rudge
|
||||||
14th March 2004
|
14th March 2004
|
@ -1,38 +1,38 @@
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|||||||
0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
|
0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
|
||||||
dark blue=0 =0
|
dark blue=0 =0
|
||||||
pale_green=1 =9
|
pale_green=1 =9
|
||||||
pink=2 =10
|
pink=2 =10
|
||||||
yellow=3 =2
|
yellow=3 =2
|
||||||
red=4 =3
|
red=4 =3
|
||||||
light blue=5 =13
|
light blue=5 =13
|
||||||
green=6 =9
|
green=6 =9
|
||||||
dark green=7 =9
|
dark green=7 =9
|
||||||
blue=8 =0
|
blue=8 =0
|
||||||
cream=9 =10
|
cream=9 =10
|
||||||
mauve=10 =4
|
mauve=10 =4
|
||||||
purple=11 =15
|
purple=11 =15
|
||||||
orange=12 =6
|
orange=12 =6
|
||||||
brown=13 =11
|
brown=13 =11
|
||||||
grey=14 =14
|
grey=14 =14
|
||||||
white=15 =1
|
white=15 =1
|
||||||
|
|
||||||
|
|
||||||
=blue=0
|
=blue=0
|
||||||
=white=1
|
=white=1
|
||||||
=yellow=2
|
=yellow=2
|
||||||
=red=3
|
=red=3
|
||||||
=blue=4
|
=blue=4
|
||||||
=grey=5
|
=grey=5
|
||||||
=orange=6
|
=orange=6
|
||||||
=green=7
|
=green=7
|
||||||
=light yellow=8
|
=light yellow=8
|
||||||
=light green=9
|
=light green=9
|
||||||
=cream=10
|
=cream=10
|
||||||
=brown=11
|
=brown=11
|
||||||
=white=12
|
=white=12
|
||||||
=light blue=13
|
=light blue=13
|
||||||
=dark grey=14
|
=dark grey=14
|
||||||
=purple=15
|
=purple=15
|
||||||
=black=16
|
=black=16
|
||||||
=dark green=17=not good
|
=dark green=17=not good
|
||||||
=dark grey=21
|
=dark grey=21
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
rem
|
rem
|
||||||
rem Building language files...
|
rem Building language files...
|
||||||
rem
|
rem
|
||||||
cd ..
|
cd ..
|
||||||
strgen\strgen
|
strgen\strgen
|
||||||
for %%f in (lang\*.txt) do strgen\strgen %%f
|
for %%f in (lang\*.txt) do strgen\strgen %%f
|
||||||
cd strgen
|
cd strgen
|
||||||
|
|
||||||
|
@ -1 +1 @@
|
|||||||
start /n /win openttd.exe -D %1 %2 %3 %4 %5 %6 %7 %8 %9
|
start /n /win openttd.exe -D %1 %2 %3 %4 %5 %6 %7 %8 %9
|
||||||
|
@ -1,38 +1,38 @@
|
|||||||
; Ini file generated by the HM NIS Edit IO designer.
|
; Ini file generated by the HM NIS Edit IO designer.
|
||||||
[Settings]
|
[Settings]
|
||||||
NumFields=4
|
NumFields=4
|
||||||
|
|
||||||
[Field 1]
|
[Field 1]
|
||||||
Type=Button
|
Type=Button
|
||||||
Text=Instant Install
|
Text=Instant Install
|
||||||
Flags=NOTIFY
|
Flags=NOTIFY
|
||||||
Left=0
|
Left=0
|
||||||
Right=58
|
Right=58
|
||||||
Top=0
|
Top=0
|
||||||
Bottom=15
|
Bottom=15
|
||||||
|
|
||||||
[Field 2]
|
[Field 2]
|
||||||
Type=Button
|
Type=Button
|
||||||
Text=Advanced Install
|
Text=Advanced Install
|
||||||
Flags=NOTIFY
|
Flags=NOTIFY
|
||||||
Left=0
|
Left=0
|
||||||
Right=58
|
Right=58
|
||||||
Top=19
|
Top=19
|
||||||
Bottom=35
|
Bottom=35
|
||||||
|
|
||||||
[Field 3]
|
[Field 3]
|
||||||
Type=Label
|
Type=Label
|
||||||
Text=Install OpenTTD instantly and quickly, no questions asked
|
Text=Install OpenTTD instantly and quickly, no questions asked
|
||||||
Left=62
|
Left=62
|
||||||
Right=245
|
Right=245
|
||||||
Top=3
|
Top=3
|
||||||
Bottom=11
|
Bottom=11
|
||||||
|
|
||||||
[Field 4]
|
[Field 4]
|
||||||
Type=Label
|
Type=Label
|
||||||
Text=In case you want to change location, options, Start Menu location, etc
|
Text=In case you want to change location, options, Start Menu location, etc
|
||||||
Left=62
|
Left=62
|
||||||
Right=283
|
Right=283
|
||||||
Top=23
|
Top=23
|
||||||
Bottom=31
|
Bottom=31
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user