mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
This commit is contained in:
parent
2351271889
commit
efc2702491
BIN
data/openttd.grf
BIN
data/openttd.grf
Binary file not shown.
@ -1,118 +1,118 @@
|
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OpenTTD: OS/2 version
|
||||
=====================
|
||||
|
||||
OpenTTD has been ported to work on OS/2 4.x or later (including
|
||||
eComStation). The game should work as well as it does on Windows
|
||||
or other platforms: the main issues you may encounter are graphics
|
||||
card problems, but that is really the fault of SDL.
|
||||
|
||||
=========================
|
||||
USING OPENTTD FOR OS/2
|
||||
=========================
|
||||
|
||||
LIBRARIES REQUIRED FOR END USERS
|
||||
--------------------------------
|
||||
|
||||
SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
|
||||
these can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
|
||||
(Note that a newer version of SDL is now available at
|
||||
ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
|
||||
help solve some problems).
|
||||
|
||||
Note that to actually play the game, I have found in my own
|
||||
experience that a version of the Scitech Display Drivers or its later
|
||||
incarnation (see www.scitech.com) are necessary for it to work. If
|
||||
you have trouble with your native drivers, try the Scitech drivers
|
||||
and see if they help the problem.
|
||||
|
||||
KNOWN ISSUES
|
||||
------------
|
||||
|
||||
- If an error occurs during loading, the OS/2 error message window
|
||||
is not always displayed.
|
||||
|
||||
A NOTE ABOUT MUSIC
|
||||
------------------
|
||||
|
||||
OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
|
||||
due to the lack of proper MIDI hardware myself, I have been unable to test it,
|
||||
but during testing, I found that when MIDI was enabled, I got no sound
|
||||
effects. I therefore decided to DISABLE music by default.
|
||||
|
||||
To enable music, start OpenTTD with the command line:
|
||||
|
||||
openttd -m os2
|
||||
|
||||
If I hear enough responses that both music and sound work together (it might
|
||||
just be my system), I'll have the defaults changed.
|
||||
|
||||
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
|
||||
------------------------------------------
|
||||
|
||||
To start a dedicated multiplayer server, you should run the dedicated.cmd
|
||||
file. This enables OpenTTD to open up a VIO console window to display
|
||||
its output and gather any necessary input. Running "openttd -D"
|
||||
directly will result in the console not being displayed. You may
|
||||
still pass any other parameters ('-D' is already passed) to
|
||||
dedicated.cmd.
|
||||
|
||||
=========================
|
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BUILDING THE OS/2 VERSION
|
||||
=========================
|
||||
|
||||
Compiler
|
||||
--------
|
||||
|
||||
Open Watcom 1.3 was used to build OpenTTD (earlier versions will
|
||||
NOT work). See http://www.openwatcom.org/ to download it. It may
|
||||
also be possible to build OpenTTD under OS/2: I attempted this
|
||||
before using Open Watcom, but found the tools available for OS/2
|
||||
at the time to be a bit more tricky to get working.
|
||||
|
||||
Due to complexities in my set-up, I actually used the Win32 version
|
||||
of Open Watcom to initially compile OpenTTD for OS/2. There should
|
||||
be no reason of course why the OS/2 version cannot be used.
|
||||
|
||||
Libraries Required
|
||||
------------------
|
||||
|
||||
The following libraries are required. To build zlib and libpng, I
|
||||
simply added the required files (watch out for sample programs, etc)
|
||||
to an IDE project file and built a library. Do not use the makefiles
|
||||
provided, they are not designed for Watcom (apart from SDL):
|
||||
|
||||
- zlib
|
||||
http://www.zlib.org/ - contains a makefile for OS/2, but is out
|
||||
of date and uses EMX
|
||||
|
||||
- libpng
|
||||
http://www.libpng.org/ - contains an EMX/gcc makefile
|
||||
|
||||
- SDL for OS/2
|
||||
For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
|
||||
take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
|
||||
out now, which is recommended for stability updates.
|
||||
|
||||
If you do not wish to build the libraries yourself, pre-built versions
|
||||
can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
|
||||
|
||||
Compiling
|
||||
---------
|
||||
|
||||
To compile, open the os/os2/openttd.wpj file in the IDE and first build
|
||||
the strgen.exe target. This will build the .lng file generator, and will
|
||||
also attempt to build all the language files (plus the table\strings.h
|
||||
file which is required for openttd.exe to be built). Once strgen.exe and
|
||||
the language files are built successfully, you can build the openttd.exe
|
||||
target.
|
||||
|
||||
Contact Information
|
||||
-------------------
|
||||
|
||||
If you have any questions regarding OS/2 issues, please contact me
|
||||
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
|
||||
issues, see the Contacting section of readme.txt.
|
||||
|
||||
- Owen Rudge, 26th December 2004
|
||||
OpenTTD: OS/2 version
|
||||
=====================
|
||||
|
||||
OpenTTD has been ported to work on OS/2 4.x or later (including
|
||||
eComStation). The game should work as well as it does on Windows
|
||||
or other platforms: the main issues you may encounter are graphics
|
||||
card problems, but that is really the fault of SDL.
|
||||
|
||||
=========================
|
||||
USING OPENTTD FOR OS/2
|
||||
=========================
|
||||
|
||||
LIBRARIES REQUIRED FOR END USERS
|
||||
--------------------------------
|
||||
|
||||
SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
|
||||
these can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
|
||||
(Note that a newer version of SDL is now available at
|
||||
ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
|
||||
help solve some problems).
|
||||
|
||||
Note that to actually play the game, I have found in my own
|
||||
experience that a version of the Scitech Display Drivers or its later
|
||||
incarnation (see www.scitech.com) are necessary for it to work. If
|
||||
you have trouble with your native drivers, try the Scitech drivers
|
||||
and see if they help the problem.
|
||||
|
||||
KNOWN ISSUES
|
||||
------------
|
||||
|
||||
- If an error occurs during loading, the OS/2 error message window
|
||||
is not always displayed.
|
||||
|
||||
A NOTE ABOUT MUSIC
|
||||
------------------
|
||||
|
||||
OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
|
||||
due to the lack of proper MIDI hardware myself, I have been unable to test it,
|
||||
but during testing, I found that when MIDI was enabled, I got no sound
|
||||
effects. I therefore decided to DISABLE music by default.
|
||||
|
||||
To enable music, start OpenTTD with the command line:
|
||||
|
||||
openttd -m os2
|
||||
|
||||
If I hear enough responses that both music and sound work together (it might
|
||||
just be my system), I'll have the defaults changed.
|
||||
|
||||
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
|
||||
------------------------------------------
|
||||
|
||||
To start a dedicated multiplayer server, you should run the dedicated.cmd
|
||||
file. This enables OpenTTD to open up a VIO console window to display
|
||||
its output and gather any necessary input. Running "openttd -D"
|
||||
directly will result in the console not being displayed. You may
|
||||
still pass any other parameters ('-D' is already passed) to
|
||||
dedicated.cmd.
|
||||
|
||||
=========================
|
||||
BUILDING THE OS/2 VERSION
|
||||
=========================
|
||||
|
||||
Compiler
|
||||
--------
|
||||
|
||||
Open Watcom 1.3 was used to build OpenTTD (earlier versions will
|
||||
NOT work). See http://www.openwatcom.org/ to download it. It may
|
||||
also be possible to build OpenTTD under OS/2: I attempted this
|
||||
before using Open Watcom, but found the tools available for OS/2
|
||||
at the time to be a bit more tricky to get working.
|
||||
|
||||
Due to complexities in my set-up, I actually used the Win32 version
|
||||
of Open Watcom to initially compile OpenTTD for OS/2. There should
|
||||
be no reason of course why the OS/2 version cannot be used.
|
||||
|
||||
Libraries Required
|
||||
------------------
|
||||
|
||||
The following libraries are required. To build zlib and libpng, I
|
||||
simply added the required files (watch out for sample programs, etc)
|
||||
to an IDE project file and built a library. Do not use the makefiles
|
||||
provided, they are not designed for Watcom (apart from SDL):
|
||||
|
||||
- zlib
|
||||
http://www.zlib.org/ - contains a makefile for OS/2, but is out
|
||||
of date and uses EMX
|
||||
|
||||
- libpng
|
||||
http://www.libpng.org/ - contains an EMX/gcc makefile
|
||||
|
||||
- SDL for OS/2
|
||||
For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
|
||||
take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
|
||||
out now, which is recommended for stability updates.
|
||||
|
||||
If you do not wish to build the libraries yourself, pre-built versions
|
||||
can be downloaded from the Files section at
|
||||
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
|
||||
|
||||
Compiling
|
||||
---------
|
||||
|
||||
To compile, open the os/os2/openttd.wpj file in the IDE and first build
|
||||
the strgen.exe target. This will build the .lng file generator, and will
|
||||
also attempt to build all the language files (plus the table\strings.h
|
||||
file which is required for openttd.exe to be built). Once strgen.exe and
|
||||
the language files are built successfully, you can build the openttd.exe
|
||||
target.
|
||||
|
||||
Contact Information
|
||||
-------------------
|
||||
|
||||
If you have any questions regarding OS/2 issues, please contact me
|
||||
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
|
||||
issues, see the Contacting section of readme.txt.
|
||||
|
||||
- Owen Rudge, 26th December 2004
|
||||
|
@ -1,89 +1,89 @@
|
||||
Compilung OpenTTD using MS VC6.0
|
||||
|
||||
|
||||
Step 1
|
||||
------------------
|
||||
Downloaded:
|
||||
Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
|
||||
SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
|
||||
DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
|
||||
(or alternatively the latest DirectX SDK from Microsoft)
|
||||
afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
|
||||
|
||||
|
||||
Step 2
|
||||
------------------
|
||||
Put the newly downloaded files in the VC lib and include directories
|
||||
(Where D:\program files\ is your local location of VC)
|
||||
|
||||
|
||||
* zconf.h [useful.zip]
|
||||
* zlib.h [useful.zip]
|
||||
* afxres.h
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Include
|
||||
|
||||
* zlibstat.lib [usefull.zip]
|
||||
* SDL.lib [SDL.zip
|
||||
* libpng.lib [usefull.zip]
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Lib
|
||||
|
||||
You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
|
||||
add it to the VC paths via:
|
||||
Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 3: DirextX SDK
|
||||
------------------
|
||||
(This should work with the latest DirectX SDK as well.)
|
||||
The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
|
||||
the download link on top.
|
||||
|
||||
Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\
|
||||
thus resulting in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
|
||||
|
||||
Step 3.1
|
||||
|
||||
Add these two folders to the search path of VC.
|
||||
In VC6.0: Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 4
|
||||
-----------------
|
||||
Copy the following files from Transport Tycoon Deluxe to the data folder
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
Step 5
|
||||
-----------------
|
||||
Compile ...
|
||||
|
||||
|
||||
Step 6
|
||||
-----------------
|
||||
|
||||
Now it should work, it worked for me :)
|
||||
|
||||
Go ahead and make that patch!
|
||||
|
||||
Happy Hacking!
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
written by Dribbel
|
||||
|
||||
Compilung OpenTTD using MS VC6.0
|
||||
|
||||
|
||||
Step 1
|
||||
------------------
|
||||
Downloaded:
|
||||
Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
|
||||
SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
|
||||
DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
|
||||
(or alternatively the latest DirectX SDK from Microsoft)
|
||||
afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
|
||||
|
||||
|
||||
Step 2
|
||||
------------------
|
||||
Put the newly downloaded files in the VC lib and include directories
|
||||
(Where D:\program files\ is your local location of VC)
|
||||
|
||||
|
||||
* zconf.h [useful.zip]
|
||||
* zlib.h [useful.zip]
|
||||
* afxres.h
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Include
|
||||
|
||||
* zlibstat.lib [usefull.zip]
|
||||
* SDL.lib [SDL.zip
|
||||
* libpng.lib [usefull.zip]
|
||||
in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\Lib
|
||||
|
||||
You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
|
||||
add it to the VC paths via:
|
||||
Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 3: DirextX SDK
|
||||
------------------
|
||||
(This should work with the latest DirectX SDK as well.)
|
||||
The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
|
||||
the download link on top.
|
||||
|
||||
Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\
|
||||
thus resulting in
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
|
||||
D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
|
||||
|
||||
Step 3.1
|
||||
|
||||
Add these two folders to the search path of VC.
|
||||
In VC6.0: Tools -> Options -> Directories -> show directories for:
|
||||
a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
|
||||
b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
|
||||
|
||||
|
||||
Step 4
|
||||
-----------------
|
||||
Copy the following files from Transport Tycoon Deluxe to the data folder
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
Step 5
|
||||
-----------------
|
||||
Compile ...
|
||||
|
||||
|
||||
Step 6
|
||||
-----------------
|
||||
|
||||
Now it should work, it worked for me :)
|
||||
|
||||
Go ahead and make that patch!
|
||||
|
||||
Happy Hacking!
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
written by Dribbel
|
||||
|
||||
|
@ -1,20 +1,20 @@
|
||||
Notes about DirectMusic driver for Win32
|
||||
----------------------------------------
|
||||
|
||||
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
|
||||
http://alleg.sourceforge.net/files/dx70_mgw.zip.
|
||||
|
||||
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
|
||||
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
|
||||
are recent enough.
|
||||
|
||||
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
||||
in stdafx.h.
|
||||
|
||||
Bugs, etc
|
||||
---------
|
||||
|
||||
- The volume control doesn't work properly. I'll fix this soon.
|
||||
|
||||
Owen Rudge
|
||||
Notes about DirectMusic driver for Win32
|
||||
----------------------------------------
|
||||
|
||||
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
|
||||
http://alleg.sourceforge.net/files/dx70_mgw.zip.
|
||||
|
||||
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
|
||||
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
|
||||
are recent enough.
|
||||
|
||||
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
|
||||
in stdafx.h.
|
||||
|
||||
Bugs, etc
|
||||
---------
|
||||
|
||||
- The volume control doesn't work properly. I'll fix this soon.
|
||||
|
||||
Owen Rudge
|
||||
14th March 2004
|
@ -1,38 +1,38 @@
|
||||
0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
|
||||
dark blue=0 =0
|
||||
pale_green=1 =9
|
||||
pink=2 =10
|
||||
yellow=3 =2
|
||||
red=4 =3
|
||||
light blue=5 =13
|
||||
green=6 =9
|
||||
dark green=7 =9
|
||||
blue=8 =0
|
||||
cream=9 =10
|
||||
mauve=10 =4
|
||||
purple=11 =15
|
||||
orange=12 =6
|
||||
brown=13 =11
|
||||
grey=14 =14
|
||||
white=15 =1
|
||||
|
||||
|
||||
=blue=0
|
||||
=white=1
|
||||
=yellow=2
|
||||
=red=3
|
||||
=blue=4
|
||||
=grey=5
|
||||
=orange=6
|
||||
=green=7
|
||||
=light yellow=8
|
||||
=light green=9
|
||||
=cream=10
|
||||
=brown=11
|
||||
=white=12
|
||||
=light blue=13
|
||||
=dark grey=14
|
||||
=purple=15
|
||||
=black=16
|
||||
=dark green=17=not good
|
||||
=dark grey=21
|
||||
0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
|
||||
dark blue=0 =0
|
||||
pale_green=1 =9
|
||||
pink=2 =10
|
||||
yellow=3 =2
|
||||
red=4 =3
|
||||
light blue=5 =13
|
||||
green=6 =9
|
||||
dark green=7 =9
|
||||
blue=8 =0
|
||||
cream=9 =10
|
||||
mauve=10 =4
|
||||
purple=11 =15
|
||||
orange=12 =6
|
||||
brown=13 =11
|
||||
grey=14 =14
|
||||
white=15 =1
|
||||
|
||||
|
||||
=blue=0
|
||||
=white=1
|
||||
=yellow=2
|
||||
=red=3
|
||||
=blue=4
|
||||
=grey=5
|
||||
=orange=6
|
||||
=green=7
|
||||
=light yellow=8
|
||||
=light green=9
|
||||
=cream=10
|
||||
=brown=11
|
||||
=white=12
|
||||
=light blue=13
|
||||
=dark grey=14
|
||||
=purple=15
|
||||
=black=16
|
||||
=dark green=17=not good
|
||||
=dark grey=21
|
||||
|
@ -1,8 +1,8 @@
|
||||
rem
|
||||
rem Building language files...
|
||||
rem
|
||||
cd ..
|
||||
strgen\strgen
|
||||
for %%f in (lang\*.txt) do strgen\strgen %%f
|
||||
cd strgen
|
||||
|
||||
rem
|
||||
rem Building language files...
|
||||
rem
|
||||
cd ..
|
||||
strgen\strgen
|
||||
for %%f in (lang\*.txt) do strgen\strgen %%f
|
||||
cd strgen
|
||||
|
||||
|
@ -1 +1 @@
|
||||
start /n /win openttd.exe -D %1 %2 %3 %4 %5 %6 %7 %8 %9
|
||||
start /n /win openttd.exe -D %1 %2 %3 %4 %5 %6 %7 %8 %9
|
||||
|
@ -1,38 +1,38 @@
|
||||
; Ini file generated by the HM NIS Edit IO designer.
|
||||
[Settings]
|
||||
NumFields=4
|
||||
|
||||
[Field 1]
|
||||
Type=Button
|
||||
Text=Instant Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=0
|
||||
Bottom=15
|
||||
|
||||
[Field 2]
|
||||
Type=Button
|
||||
Text=Advanced Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=19
|
||||
Bottom=35
|
||||
|
||||
[Field 3]
|
||||
Type=Label
|
||||
Text=Install OpenTTD instantly and quickly, no questions asked
|
||||
Left=62
|
||||
Right=245
|
||||
Top=3
|
||||
Bottom=11
|
||||
|
||||
[Field 4]
|
||||
Type=Label
|
||||
Text=In case you want to change location, options, Start Menu location, etc
|
||||
Left=62
|
||||
Right=283
|
||||
Top=23
|
||||
Bottom=31
|
||||
|
||||
; Ini file generated by the HM NIS Edit IO designer.
|
||||
[Settings]
|
||||
NumFields=4
|
||||
|
||||
[Field 1]
|
||||
Type=Button
|
||||
Text=Instant Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=0
|
||||
Bottom=15
|
||||
|
||||
[Field 2]
|
||||
Type=Button
|
||||
Text=Advanced Install
|
||||
Flags=NOTIFY
|
||||
Left=0
|
||||
Right=58
|
||||
Top=19
|
||||
Bottom=35
|
||||
|
||||
[Field 3]
|
||||
Type=Label
|
||||
Text=Install OpenTTD instantly and quickly, no questions asked
|
||||
Left=62
|
||||
Right=245
|
||||
Top=3
|
||||
Bottom=11
|
||||
|
||||
[Field 4]
|
||||
Type=Label
|
||||
Text=In case you want to change location, options, Start Menu location, etc
|
||||
Left=62
|
||||
Right=283
|
||||
Top=23
|
||||
Bottom=31
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user