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(svn r5118) Add IsRoadVehInDepot{Stopped,}()
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ddbcd9007c
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15
roadveh.h
Normal file
15
roadveh.h
Normal file
@ -0,0 +1,15 @@
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/* $Id$ */
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#include "vehicle.h"
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static inline bool IsRoadVehInDepot(const Vehicle* v)
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{
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assert(v->type == VEH_Road);
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return v->u.road.state == 254;
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}
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static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
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{
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return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
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}
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@ -6,6 +6,7 @@
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#include "debug.h"
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#include "functions.h"
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#include "road_map.h"
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#include "roadveh.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "map.h"
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@ -216,7 +217,7 @@ int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (v->vehstatus & VS_STOPPED && v->u.road.state == 254) {
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if (IsRoadVehInDepotStopped(v)) {
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DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
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}
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@ -259,7 +260,7 @@ int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (v->u.road.state != 254 || !(v->vehstatus & VS_STOPPED)) {
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if (!IsRoadVehInDepotStopped(v)) {
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return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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}
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@ -409,7 +410,7 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->breakdown_ctr != 0 ||
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v->u.road.overtaking != 0 ||
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v->u.road.state == 255 ||
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v->u.road.state == 254 ||
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IsRoadVehInDepot(v) ||
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v->cur_speed < 5) {
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return CMD_ERROR;
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}
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@ -742,7 +743,7 @@ static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
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return
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rvf->veh != v &&
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v->type == VEH_Road &&
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v->u.road.state != 254 &&
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!IsRoadVehInDepot(v) &&
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myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
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v->direction == rvf->dir &&
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(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
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@ -1226,7 +1227,7 @@ static void RoadVehController(Vehicle *v)
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if (v->current_order.type == OT_LOADING) return;
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if (v->u.road.state == 254) {
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if (IsRoadVehInDepot(v)) {
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DiagDirection dir;
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const RoadDriveEntry* rdp;
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byte rd2;
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@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "roadveh.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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@ -554,7 +555,7 @@ static void DrawRoadDepotWindow(Window *w)
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/* determine amount of items for scroller */
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num = 0;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile)
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile)
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num++;
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}
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SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
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@ -571,7 +572,7 @@ static void DrawRoadDepotWindow(Window *w)
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num = w->vscroll.pos * w->hscroll.cap;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile &&
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile &&
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--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
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DrawRoadVehImage(v, x+24, y, WP(w,traindepot_d).sel);
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@ -608,7 +609,7 @@ static int GetVehicleFromRoadDepotWndPt(const Window *w, int x, int y, Vehicle *
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tile = w->window_number;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile &&
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if (v->type == VEH_Road && IsRoadVehInDepot(v) && v->tile == tile &&
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--pos < 0) {
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*veh = v;
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if (xm >= 24) return 0;
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@ -917,7 +918,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
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DrawVehicleProfitButton(v, x, y + 13);
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SetDParam(0, v->unitnumber);
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if (IsTileDepotType(v->tile, TRANSPORT_ROAD) && (v->vehstatus & VS_HIDDEN))
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if (IsRoadVehInDepot(v))
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str = STR_021F;
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else
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str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
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@ -3,6 +3,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "road_map.h"
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#include "roadveh.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -1996,7 +1997,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
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return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);
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case VEH_Road:
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if (v->u.road.state == 254) /* We'll assume the road vehicle is facing outwards */
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if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */
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return DiagdirToDiagTrackdir(GetRoadDepotDirection(v->tile));
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if (IsRoadStopTile(v->tile)) /* We'll assume the road vehicle is facing outwards */
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