mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
This commit is contained in:
parent
3d35b3c2cc
commit
eeb38a8e3a
@ -191,9 +191,9 @@ public:
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* @param sin IP etc. of the client
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*/
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NetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
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NetworkTCPSocketHandler(s),
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client_addr(*sin)
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NetworkTCPSocketHandler(s)
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{
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if (sin != NULL) this->client_addr = *sin;
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}
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/** On destructing of this class, the socket needs to be closed */
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@ -946,7 +946,7 @@ static bool NetworkDoClientLoop()
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// We have to do some UDP checking
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void NetworkUDPGameLoop()
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{
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NetworkContentLoop();
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_network_content_client.SendReceive();
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TCPConnecter::CheckCallbacks();
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if (_network_udp_server) {
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@ -15,6 +15,7 @@
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#include "../ai/ai.hpp"
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#include "../window_func.h"
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#include "../gui.h"
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#include "../variables.h"
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#include "core/host.h"
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#include "network_content.h"
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@ -26,7 +27,7 @@
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extern bool TarListAddFile(const char *filename);
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extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
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static ClientNetworkContentSocketHandler *_network_content_client;
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ClientNetworkContentSocketHandler _network_content_client;
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/** Wrapper function for the HasProc */
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static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
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@ -108,15 +109,44 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
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/* Something we don't have and has filesize 0 does not exist in te system */
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if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnReceiveContentInfo(ci);
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/* Do we already have a stub for this? */
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ici = *iter;
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if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
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memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
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/* Preserve the name if possible */
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if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
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delete ici;
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*iter = ci;
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this->OnReceiveContentInfo(ci);
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return true;
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}
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}
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/* Missing content info? Don't list it */
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if (ci->filesize == 0) {
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delete ci;
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return true;
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}
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*this->infos.Append() = ci;
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/* Incoming data means that we might need to reconsider dependencies */
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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this->CheckDependencyState(*iter);
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}
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this->OnReceiveContentInfo(ci);
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return true;
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}
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void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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{
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this->Connect();
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Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
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p->Send_uint8 ((byte)type);
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p->Send_uint32(_openttd_newgrf_version);
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@ -126,6 +156,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
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{
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this->Connect();
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while (count > 0) {
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/* We can "only" send a limited number of IDs in a single packet.
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* A packet begins with the packet size and a byte for the type.
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@ -151,6 +183,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
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{
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if (cv == NULL) return;
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this->Connect();
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/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
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assert(cv->Length() < 255);
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assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
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@ -170,10 +204,45 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
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}
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this->Send_Packet(p);
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for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
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ContentInfo *ci = *iter;
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bool found = false;
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for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
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ContentInfo *ci2 = *iter;
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if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
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(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
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found = true;
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break;
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}
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}
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if (!found) {
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*this->infos.Append() = ci;
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} else {
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delete ci;
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}
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}
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}
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void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32 *content_ids)
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void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
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{
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files = 0;
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bytes = 0;
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/** Make the list of items to download */
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ContentID *ids = MallocT<ContentID>(infos.Length());
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for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
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const ContentInfo *ci = *iter;
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if (!ci->IsSelected()) continue;
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ids[files++] = ci->id;
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bytes += ci->filesize;
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}
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uint count = files;
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ContentID *content_ids = ids;
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this->Connect();
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while (count > 0) {
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/* We can "only" send a limited number of IDs in a single packet.
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* A packet begins with the packet size and a byte for the type.
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@ -192,6 +261,8 @@ void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32
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count -= p_count;
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content_ids += count;
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}
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free(ids);
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}
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/**
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@ -300,10 +371,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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return false;
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}
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/* Tell the rest we downloaded some bytes */
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnDownloadProgress(this->curInfo, toRead);
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}
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this->OnDownloadProgress(this->curInfo, toRead);
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if (toRead == 0) {
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/* We read nothing; that's our marker for end-of-stream.
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@ -316,9 +384,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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TarListAddFile(GetFullFilename(this->curInfo, false));
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnDownloadComplete(this->curInfo->id);
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}
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this->OnDownloadComplete(this->curInfo->id);
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} else {
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ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
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}
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@ -339,10 +405,11 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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* @param s the socket to communicate over
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* @param sin the IP/port of the server
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*/
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ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
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NetworkContentSocketHandler(s, sin),
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ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
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NetworkContentSocketHandler(INVALID_SOCKET, NULL),
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curFile(NULL),
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curInfo(NULL)
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curInfo(NULL),
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isConnecting(false)
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{
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}
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@ -351,76 +418,63 @@ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
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{
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delete this->curInfo;
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if (this->curFile != NULL) fclose(this->curFile);
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
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}
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class NetworkContentConnecter : TCPConnecter {
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public:
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NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
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virtual void OnFailure()
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{
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_network_content_client.isConnecting = false;
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_network_content_client.OnConnect(false);
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}
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virtual void OnConnect(SOCKET s)
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{
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assert(_network_content_client.sock == INVALID_SOCKET);
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_network_content_client.isConnecting = false;
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_network_content_client.sock = s;
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_network_content_client.has_quit = false;
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_network_content_client.OnConnect(true);
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}
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};
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/**
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* Connect with the content server.
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*/
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void ClientNetworkContentSocketHandler::Connect()
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{
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this->lastActivity = _realtime_tick;
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if (this->sock != INVALID_SOCKET || this->isConnecting) return;
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this->isConnecting = true;
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new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT));
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}
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/**
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* Connect to the content server if needed, return the socket handler and
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* add the callback to the socket handler.
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* @param cb the callback to add
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* @return the socket handler or NULL is connecting failed
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* Disconnect from the content server.
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*/
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ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb)
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void ClientNetworkContentSocketHandler::Disconnect()
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{
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/* If there's no connection or when it's broken, we try to reconnect.
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* Otherwise we just add ourselves and return immediatelly */
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if (_network_content_client != NULL && !_network_content_client->has_quit) {
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*_network_content_client->callbacks.Append() = cb;
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return _network_content_client;
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}
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SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
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if (s == INVALID_SOCKET) return NULL;
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if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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struct sockaddr_in sin;
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sin.sin_family = AF_INET;
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sin.sin_addr.s_addr = NetworkResolveHost(NETWORK_CONTENT_SERVER_HOST);
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sin.sin_port = htons(NETWORK_CONTENT_SERVER_PORT);
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/* We failed to connect for which reason what so ever */
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if (connect(s, (struct sockaddr*)&sin, sizeof(sin)) != 0) return NULL;
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if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
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if (_network_content_client != NULL) {
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if (_network_content_client->sock != INVALID_SOCKET) closesocket(_network_content_client->sock);
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_network_content_client->sock = s;
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/* Clean up the mess that could've been left behind */
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_network_content_client->has_quit = false;
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delete _network_content_client->curInfo;
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_network_content_client->curInfo = NULL;
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if (_network_content_client->curFile != NULL) fclose(_network_content_client->curFile);
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_network_content_client->curFile = NULL;
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} else {
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_network_content_client = new ClientNetworkContentSocketHandler(s, &sin);
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}
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*_network_content_client->callbacks.Append() = cb;
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return _network_content_client;
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}
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/**
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* Remove yourself from the network content callback list and when
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* that list is empty the connection will be closed.
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*/
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void NetworkContent_Disconnect(ContentCallback *cb)
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{
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_network_content_client->callbacks.Erase(_network_content_client->callbacks.Find(cb));
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if (_network_content_client->callbacks.Length() == 0) {
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delete _network_content_client;
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_network_content_client = NULL;
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}
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if (this->sock == INVALID_SOCKET) return;
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this->Close();
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}
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/**
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* Check whether we received/can send some data from/to the content server and
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* when that's the case handle it appropriately
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*/
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void NetworkContentLoop()
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void ClientNetworkContentSocketHandler::SendReceive()
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{
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if (_network_content_client == NULL) return;
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if (this->sock == INVALID_SOCKET || this->isConnecting) return;
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if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
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this->Close();
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return;
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}
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fd_set read_fd, write_fd;
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struct timeval tv;
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@ -428,8 +482,8 @@ void NetworkContentLoop()
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FD_ZERO(&read_fd);
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FD_ZERO(&write_fd);
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FD_SET(_network_content_client->sock, &read_fd);
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FD_SET(_network_content_client->sock, &write_fd);
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FD_SET(this->sock, &read_fd);
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FD_SET(this->sock, &write_fd);
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tv.tv_sec = tv.tv_usec = 0; // don't block at all.
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#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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@ -437,9 +491,290 @@ void NetworkContentLoop()
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#else
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WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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#endif
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if (FD_ISSET(_network_content_client->sock, &read_fd)) _network_content_client->Recv_Packets();
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_network_content_client->writable = !!FD_ISSET(_network_content_client->sock, &write_fd);
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_network_content_client->Send_Packets();
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if (FD_ISSET(this->sock, &read_fd)) this->Recv_Packets();
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this->writable = !!FD_ISSET(this->sock, &write_fd);
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this->Send_Packets();
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}
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/**
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* Download information of a given Content ID if not already tried
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* @param cid the ID to try
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*/
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void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
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{
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/* When we tried to download it already, don't try again */
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if (this->requested.Contains(cid)) return;
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*this->requested.Append() = cid;
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assert(this->requested.Contains(cid));
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this->RequestContentList(1, &cid);
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}
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/**
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* Get the content info based on a ContentID
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* @param cid the ContentID to search for
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* @return the ContentInfo or NULL if not found
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*/
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ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->id == cid) return ci;
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}
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return NULL;
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}
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/**
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* Select a specific content id.
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* @param cid the content ID to select
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*/
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void ClientNetworkContentSocketHandler::Select(ContentID cid)
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{
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ContentInfo *ci = this->GetContent(cid);
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if (ci->state != ContentInfo::UNSELECTED) return;
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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/**
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* Unselect a specific content id.
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* @param cid the content ID to deselect
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*/
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void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
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{
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ContentInfo *ci = this->GetContent(cid);
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if (!ci->IsSelected()) return;
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ci->state = ContentInfo::UNSELECTED;
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this->CheckDependencyState(ci);
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}
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/** Select everything we can select */
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void ClientNetworkContentSocketHandler::SelectAll()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->state == ContentInfo::UNSELECTED) {
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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}
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}
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/** Select everything that's an update for something we've got */
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void ClientNetworkContentSocketHandler::SelectUpdate()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->state == ContentInfo::UNSELECTED && ci->update) {
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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}
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}
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/** Unselect everything that we've not downloaded so far. */
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void ClientNetworkContentSocketHandler::UnselectAll()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
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}
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}
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/** Toggle the state of a content info and check it's dependencies */
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void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
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{
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switch (ci->state) {
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case ContentInfo::SELECTED:
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case ContentInfo::AUTOSELECTED:
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this->Unselect(ci->id);
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break;
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case ContentInfo::UNSELECTED:
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this->Select(ci->id);
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break;
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default:
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break;
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}
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}
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/**
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* Reverse lookup the dependencies of (direct) parents over a given child.
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* @param parents list to store all parents in (is not cleared)
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* @param child the child to search the parents' dependencies for
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*/
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void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
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{
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for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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const ContentInfo *ci = *iter;
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if (ci == child) continue;
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for (uint i = 0; i < ci->dependency_count; i++) {
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if (ci->dependencies[i] == child->id) {
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*parents.Append() = ci;
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break;
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse lookup the dependencies of all parents over a given child.
|
||||
* @param tree list to store all parents in (is not cleared)
|
||||
* @param child the child to search the parents' dependencies for
|
||||
*/
|
||||
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
|
||||
{
|
||||
*tree.Append() = child;
|
||||
|
||||
/* First find all direct parents */
|
||||
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
|
||||
ConstContentVector parents;
|
||||
this->ReverseLookupDependency(parents, *iter);
|
||||
|
||||
for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
|
||||
tree.Include(*piter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the dependencies (recursively) of this content info
|
||||
* @param ci the content info to check the dependencies of
|
||||
*/
|
||||
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
|
||||
{
|
||||
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
|
||||
/* Selection is easy; just walk all children and set the
|
||||
* autoselected state. That way we can see what we automatically
|
||||
* selected and thus can unselect when a dependency is removed. */
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
this->DownloadContentInfo(ci->dependencies[i]);
|
||||
} else if (c->state == ContentInfo::UNSELECTED) {
|
||||
c->state = ContentInfo::AUTOSELECTED;
|
||||
this->CheckDependencyState(c);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (ci->state != ContentInfo::UNSELECTED) return;
|
||||
|
||||
/* For unselection we need to find the parents of us. We need to
|
||||
* unselect them. After that we unselect all children that we
|
||||
* depend on and are not used as dependency for us, but only when
|
||||
* we automatically selected them. */
|
||||
ConstContentVector parents;
|
||||
this->ReverseLookupDependency(parents, ci);
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
const ContentInfo *c = *iter;
|
||||
if (!c->IsSelected()) continue;
|
||||
|
||||
this->Unselect(c->id);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
const ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
DownloadContentInfo(ci->dependencies[i]);
|
||||
continue;
|
||||
}
|
||||
if (c->state != ContentInfo::AUTOSELECTED) continue;
|
||||
|
||||
/* Only unselect when WE are the only parent. */
|
||||
parents.Clear();
|
||||
this->ReverseLookupDependency(parents, c);
|
||||
|
||||
/* First check whether anything depends on us */
|
||||
int sel_count = 0;
|
||||
bool force_selection = false;
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->IsSelected()) sel_count++;
|
||||
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
|
||||
}
|
||||
if (sel_count == 0) {
|
||||
/* Nothing depends on us */
|
||||
this->Unselect(c->id);
|
||||
continue;
|
||||
}
|
||||
/* Something manually selected depends directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* "Flood" search to find all items in the dependency graph*/
|
||||
parents.Clear();
|
||||
this->ReverseLookupTreeDependency(parents, c);
|
||||
|
||||
/* Is there anything that is "force" selected?, if so... we're done. */
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->state != ContentInfo::SELECTED) continue;
|
||||
|
||||
force_selection = true;
|
||||
break;
|
||||
}
|
||||
|
||||
/* So something depended directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* Nothing depends on us, mark the whole graph as unselected.
|
||||
* After that's done run over them once again to test their children
|
||||
* to unselect. Don't do it immediatelly because it'll do exactly what
|
||||
* we're doing now. */
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
const ContentInfo *c = *iter;
|
||||
if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
|
||||
}
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
this->CheckDependencyState(this->GetContent((*iter)->id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*** CALLBACK ***/
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnConnect(bool success)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnConnect(success);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDisconnect()
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDisconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnReceiveContentInfo(ci);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDownloadProgress(ci, bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
|
||||
{
|
||||
ContentInfo *ci = this->GetContent(cid);
|
||||
if (ci != NULL) {
|
||||
ci->state = ContentInfo::ALREADY_HERE;
|
||||
}
|
||||
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDownloadComplete(cid);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@ -12,23 +12,37 @@
|
||||
|
||||
/** Vector with content info */
|
||||
typedef SmallVector<ContentInfo *, 16> ContentVector;
|
||||
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
|
||||
|
||||
/** Iterator for the content vector */
|
||||
typedef ContentInfo **ContentIterator;
|
||||
typedef const ContentInfo * const * ConstContentIterator;
|
||||
|
||||
/** Callbacks for notifying others about incoming data */
|
||||
struct ContentCallback {
|
||||
/**
|
||||
* Callback for when the connection has finished
|
||||
* @param success whether the connection was made or that we failed to make it
|
||||
*/
|
||||
virtual void OnConnect(bool success) {}
|
||||
|
||||
/**
|
||||
* Callback for when the connection got disconnected.
|
||||
*/
|
||||
virtual void OnDisconnect() {}
|
||||
|
||||
/**
|
||||
* We received a content info.
|
||||
* @param ci the content info
|
||||
*/
|
||||
virtual void OnReceiveContentInfo(ContentInfo *ci) {}
|
||||
virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
|
||||
|
||||
/**
|
||||
* We have progress in the download of a file
|
||||
* @param ci the content info of the file
|
||||
* @param bytes the number of bytes downloaded since the previous call
|
||||
*/
|
||||
virtual void OnDownloadProgress(ContentInfo *ci, uint bytes) {}
|
||||
virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes) {}
|
||||
|
||||
/**
|
||||
* We have finished downloading a file
|
||||
@ -43,32 +57,74 @@ struct ContentCallback {
|
||||
/**
|
||||
* Socket handler for the content server connection
|
||||
*/
|
||||
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler {
|
||||
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback {
|
||||
protected:
|
||||
SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
|
||||
SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
|
||||
ContentVector infos; ///< All content info we received
|
||||
|
||||
FILE *curFile; ///< Currently downloaded file
|
||||
ContentInfo *curInfo; ///< Information about the currently downloaded file
|
||||
bool isConnecting; ///< Whether we're connecting
|
||||
uint32 lastActivity; ///< The last time there was network activity
|
||||
|
||||
friend ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
|
||||
friend void NetworkContent_Disconnect(ContentCallback *cb);
|
||||
friend class NetworkContentConnecter;
|
||||
|
||||
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_INFO);
|
||||
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_CONTENT);
|
||||
|
||||
ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin);
|
||||
~ClientNetworkContentSocketHandler();
|
||||
ContentInfo *GetContent(ContentID cid);
|
||||
void DownloadContentInfo(ContentID cid);
|
||||
|
||||
void OnConnect(bool success);
|
||||
void OnDisconnect();
|
||||
void OnReceiveContentInfo(const ContentInfo *ci);
|
||||
void OnDownloadProgress(const ContentInfo *ci, uint bytes);
|
||||
void OnDownloadComplete(ContentID cid);
|
||||
public:
|
||||
/** The idle timeout; when to close the connection because it's idle. */
|
||||
static const int IDLE_TIMEOUT = 60 * 1000;
|
||||
|
||||
ClientNetworkContentSocketHandler();
|
||||
~ClientNetworkContentSocketHandler();
|
||||
|
||||
void Connect();
|
||||
void SendReceive();
|
||||
void Disconnect();
|
||||
|
||||
void RequestContentList(ContentType type);
|
||||
void RequestContentList(uint count, const ContentID *content_ids);
|
||||
void RequestContentList(ContentVector *cv, bool send_md5sum = true);
|
||||
|
||||
void RequestContent(uint count, const uint32 *content_ids);
|
||||
void DownloadSelectedContent(uint &files, uint &bytes);
|
||||
|
||||
void Select(ContentID cid);
|
||||
void Unselect(ContentID cid);
|
||||
void SelectAll();
|
||||
void SelectUpdate();
|
||||
void UnselectAll();
|
||||
void ToggleSelectedState(const ContentInfo *ci);
|
||||
|
||||
void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
|
||||
void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
|
||||
void CheckDependencyState(ContentInfo *ci);
|
||||
|
||||
/** Get the number of content items we know locally. */
|
||||
uint Length() const { return this->infos.Length(); }
|
||||
/** Get the begin of the content inf iterator. */
|
||||
ConstContentIterator Begin() const { return this->infos.Begin(); }
|
||||
/** Get the nth position of the content inf iterator. */
|
||||
ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
|
||||
/** Get the end of the content inf iterator. */
|
||||
ConstContentIterator End() const { return this->infos.End(); }
|
||||
|
||||
/** Add a callback to this class */
|
||||
void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
|
||||
/** Remove a callback */
|
||||
void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
|
||||
};
|
||||
|
||||
ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb);
|
||||
void NetworkContent_Disconnect(ContentCallback *cb);
|
||||
void NetworkContentLoop();
|
||||
extern ClientNetworkContentSocketHandler _network_content_client;
|
||||
|
||||
void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type = CONTENT_TYPE_END);
|
||||
|
||||
|
@ -61,33 +61,14 @@ public:
|
||||
* with flags whether to download them or not.
|
||||
* @param infos the list to search in
|
||||
*/
|
||||
NetworkContentDownloadStatusWindow(ContentVector &infos) :
|
||||
NetworkContentDownloadStatusWindow() :
|
||||
Window(&_network_content_download_status_window_desc),
|
||||
cur_id(UINT32_MAX)
|
||||
{
|
||||
this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
|
||||
this->connection = NetworkContent_Connect(this);
|
||||
|
||||
if (this->connection == NULL) {
|
||||
/* When the connection got broken and we can't rebuild it we can't do much :( */
|
||||
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST, 0, 0);
|
||||
delete this;
|
||||
return;
|
||||
}
|
||||
|
||||
/** Make the list of items to download */
|
||||
uint32 *ids = MallocT<uint32>(infos.Length());
|
||||
for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
if (!ci->IsSelected()) continue;
|
||||
|
||||
ids[this->total_files++] = ci->id;
|
||||
this->total_bytes += ci->filesize;
|
||||
}
|
||||
|
||||
/** And request them for download */
|
||||
this->connection->RequestContent(this->total_files, ids);
|
||||
free(ids);
|
||||
_network_content_client.AddCallback(this);
|
||||
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
|
||||
|
||||
this->FindWindowPlacementAndResize(&_network_content_download_status_window_desc);
|
||||
}
|
||||
@ -121,7 +102,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
NetworkContent_Disconnect(this);
|
||||
_network_content_client.RemoveCallback(this);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
@ -158,7 +139,7 @@ public:
|
||||
if (widget == NCDSWW_CANCELOK) delete this;
|
||||
}
|
||||
|
||||
virtual void OnDownloadProgress(ContentInfo *ci, uint bytes)
|
||||
virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes)
|
||||
{
|
||||
if (ci->id != this->cur_id) {
|
||||
strecpy(this->name, ci->filename, lastof(this->name));
|
||||
@ -198,10 +179,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
|
||||
NCLWW_RESIZE, ///< Resize button
|
||||
};
|
||||
|
||||
ClientNetworkContentSocketHandler *connection; ///< Connection with the content server
|
||||
SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
|
||||
ContentVector infos; ///< All content info we received
|
||||
ContentInfo *selected; ///< The selected content info
|
||||
const ContentInfo *selected; ///< The selected content info
|
||||
int list_pos; ///< Our position in the list
|
||||
|
||||
/** Make sure that the currently selected content info is within the visible part of the matrix */
|
||||
@ -218,232 +196,28 @@ class NetworkContentListWindow : public Window, ContentCallback {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Download information of a given Content ID if not already tried
|
||||
* @param cid the ID to try
|
||||
*/
|
||||
void DownloadContentInfo(ContentID cid)
|
||||
{
|
||||
/* When we tried to download it already, don't try again */
|
||||
if (this->requested.Contains(cid)) return;
|
||||
|
||||
*this->requested.Append() = cid;
|
||||
assert(this->requested.Contains(cid));
|
||||
this->connection->RequestContentList(1, &cid);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the content info based on a ContentID
|
||||
* @param cid the ContentID to search for
|
||||
* @return the ContentInfo or NULL if not found
|
||||
*/
|
||||
ContentInfo *GetContent(ContentID cid)
|
||||
{
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
if (ci->id == cid) return ci;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse lookup the dependencies of (direct) parents over a given child.
|
||||
* @param parents list to store all parents in (is not cleared)
|
||||
* @param child the child to search the parents' dependencies for
|
||||
*/
|
||||
void ReverseLookupDependency(ContentVector &parents, ContentInfo *child)
|
||||
{
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
if (ci == child) continue;
|
||||
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
if (ci->dependencies[i] == child->id) {
|
||||
*parents.Append() = ci;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse lookup the dependencies of all parents over a given child.
|
||||
* @param tree list to store all parents in (is not cleared)
|
||||
* @param child the child to search the parents' dependencies for
|
||||
*/
|
||||
void ReverseLookupTreeDependency(ContentVector &tree, ContentInfo *child)
|
||||
{
|
||||
*tree.Append() = child;
|
||||
|
||||
/* First find all direct parents */
|
||||
for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
|
||||
ContentVector parents;
|
||||
ReverseLookupDependency(parents, *iter);
|
||||
|
||||
for (ContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
|
||||
tree.Include(*piter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the dependencies (recursively) of this content info
|
||||
* @param ci the content info to check the dependencies of
|
||||
*/
|
||||
void CheckDependencyState(ContentInfo *ci)
|
||||
{
|
||||
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
|
||||
/* Selection is easy; just walk all children and set the
|
||||
* autoselected state. That way we can see what we automatically
|
||||
* selected and thus can unselect when a dependency is removed. */
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
DownloadContentInfo(ci->dependencies[i]);
|
||||
} else if (c->state == ContentInfo::UNSELECTED) {
|
||||
c->state = ContentInfo::AUTOSELECTED;
|
||||
this->CheckDependencyState(c);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (ci->state != ContentInfo::UNSELECTED) return;
|
||||
|
||||
/* For unselection we need to find the parents of us. We need to
|
||||
* unselect them. After that we unselect all children that we
|
||||
* depend on and are not used as dependency for us, but only when
|
||||
* we automatically selected them. */
|
||||
ContentVector parents;
|
||||
ReverseLookupDependency(parents, ci);
|
||||
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
ContentInfo *c = *iter;
|
||||
if (!c->IsSelected()) continue;
|
||||
|
||||
c->state = ContentInfo::UNSELECTED;
|
||||
CheckDependencyState(c);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
DownloadContentInfo(ci->dependencies[i]);
|
||||
continue;
|
||||
}
|
||||
if (c->state != ContentInfo::AUTOSELECTED) continue;
|
||||
|
||||
/* Only unselect when WE are the only parent. */
|
||||
parents.Clear();
|
||||
ReverseLookupDependency(parents, c);
|
||||
|
||||
/* First check whether anything depends on us */
|
||||
int sel_count = 0;
|
||||
bool force_selection = false;
|
||||
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->IsSelected()) sel_count++;
|
||||
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
|
||||
}
|
||||
if (sel_count == 0) {
|
||||
/* Nothing depends on us */
|
||||
c->state = ContentInfo::UNSELECTED;
|
||||
this->CheckDependencyState(c);
|
||||
continue;
|
||||
}
|
||||
/* Something manually selected depends directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* "Flood" search to find all items in the dependency graph*/
|
||||
parents.Clear();
|
||||
ReverseLookupTreeDependency(parents, c);
|
||||
|
||||
/* Is there anything that is "force" selected?, if so... we're done. */
|
||||
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->state != ContentInfo::SELECTED) continue;
|
||||
|
||||
force_selection = true;
|
||||
break;
|
||||
}
|
||||
|
||||
/* So something depended directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* Nothing depends on us, mark the whole graph as unselected.
|
||||
* After that's done run over them once again to test their children
|
||||
* to unselect. Don't do it immediatelly because it'll do exactly what
|
||||
* we're doing now. */
|
||||
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
ContentInfo *c = *iter;
|
||||
if (c->state == ContentInfo::AUTOSELECTED) c->state = ContentInfo::UNSELECTED;
|
||||
}
|
||||
for (ContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
this->CheckDependencyState(*iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Toggle the state of a content info and check it's dependencies */
|
||||
void ToggleSelectedState()
|
||||
{
|
||||
switch (this->selected->state) {
|
||||
case ContentInfo::SELECTED:
|
||||
case ContentInfo::AUTOSELECTED:
|
||||
this->selected->state = ContentInfo::UNSELECTED;
|
||||
break;
|
||||
|
||||
case ContentInfo::UNSELECTED:
|
||||
this->selected->state = ContentInfo::SELECTED;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
this->CheckDependencyState(this->selected);
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Create the content list window.
|
||||
* @param desc the window description to pass to Window's constructor.
|
||||
* @param cv the list with content to show; if NULL find content ourselves
|
||||
*/
|
||||
NetworkContentListWindow(const WindowDesc *desc, ContentVector *cv, ContentType type) : Window(desc, 1), selected(NULL), list_pos(0)
|
||||
NetworkContentListWindow(const WindowDesc *desc, bool select_all) : Window(desc, 1), selected(NULL), list_pos(0)
|
||||
{
|
||||
this->connection = NetworkContent_Connect(this);
|
||||
|
||||
this->vscroll.cap = 14;
|
||||
this->resize.step_height = 14;
|
||||
this->resize.step_width = 2;
|
||||
|
||||
if (cv == NULL) {
|
||||
if (type == CONTENT_TYPE_END) {
|
||||
this->connection->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
|
||||
this->connection->RequestContentList(CONTENT_TYPE_NEWGRF);
|
||||
this->connection->RequestContentList(CONTENT_TYPE_AI);
|
||||
} else {
|
||||
this->connection->RequestContentList(type);
|
||||
}
|
||||
this->HideWidget(NCLWW_SELECT_ALL);
|
||||
} else {
|
||||
this->connection->RequestContentList(cv, true);
|
||||
_network_content_client.AddCallback(this);
|
||||
this->HideWidget(select_all ? NCLWW_SELECT_UPDATE : NCLWW_SELECT_ALL);
|
||||
|
||||
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
|
||||
*this->infos.Append() = *iter;
|
||||
}
|
||||
this->HideWidget(NCLWW_SELECT_UPDATE);
|
||||
}
|
||||
|
||||
SetVScrollCount(this, this->infos.Length());
|
||||
SetVScrollCount(this, _network_content_client.Length());
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
}
|
||||
|
||||
/** Free everything we allocated */
|
||||
~NetworkContentListWindow()
|
||||
{
|
||||
NetworkContent_Disconnect(this);
|
||||
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
|
||||
_network_content_client.RemoveCallback(this);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
@ -452,7 +226,7 @@ public:
|
||||
uint filesize = 0;
|
||||
bool show_select_all = false;
|
||||
bool show_select_update = false;
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
switch (ci->state) {
|
||||
case ContentInfo::SELECTED:
|
||||
@ -480,7 +254,7 @@ public:
|
||||
/* Fill the matrix with the information */
|
||||
uint y = this->widget[NCLWW_MATRIX].top + 3;
|
||||
int cnt = 0;
|
||||
for (ContentIterator iter = this->infos.Get(this->vscroll.pos); iter != this->infos.End() && cnt < this->vscroll.cap; iter++, cnt++) {
|
||||
for (ConstContentIterator iter = _network_content_client.Get(this->vscroll.pos); iter != _network_content_client.End() && cnt < this->vscroll.cap; iter++, cnt++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
|
||||
if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
|
||||
@ -557,17 +331,14 @@ public:
|
||||
ContentID cid = this->selected->dependencies[i];
|
||||
|
||||
/* Try to find the dependency */
|
||||
ContentIterator iter = this->infos.Begin();
|
||||
for (; iter != this->infos.End(); iter++) {
|
||||
ConstContentIterator iter = _network_content_client.Begin();
|
||||
for (; iter != _network_content_client.End(); iter++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
if (ci->id != cid) continue;
|
||||
|
||||
p += seprintf(p, lastof(buf), p == buf ? "%s" : ", %s", (*iter)->name);
|
||||
break;
|
||||
}
|
||||
|
||||
/* We miss the dependency, but we'll only request it if not done before. */
|
||||
if (iter == this->infos.End()) DownloadContentInfo(cid);
|
||||
}
|
||||
SetDParamStr(0, buf);
|
||||
y += DrawStringMultiLine(this->widget[NCLWW_DETAILS].left + 5, y, STR_CONTENT_DETAIL_DEPENDENCIES, this->widget[NCLWW_DETAILS].right - this->widget[NCLWW_DETAILS].left - 5, max_y - y);
|
||||
@ -586,13 +357,13 @@ public:
|
||||
|
||||
if (this->selected->IsSelected()) {
|
||||
/* When selected show all manually selected content that depends on this */
|
||||
ContentVector tree;
|
||||
ReverseLookupTreeDependency(tree, this->selected);
|
||||
ConstContentVector tree;
|
||||
_network_content_client.ReverseLookupTreeDependency(tree, this->selected);
|
||||
|
||||
char buf[8192] = "";
|
||||
char *p = buf;
|
||||
for (ContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
if (ci == this->selected || ci->state != ContentInfo::SELECTED) continue;
|
||||
|
||||
p += seprintf(p, lastof(buf), buf == p ? "%s" : ", %s", ci->name);
|
||||
@ -626,34 +397,27 @@ public:
|
||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
||||
id_v += this->vscroll.pos;
|
||||
|
||||
if (id_v >= this->infos.Length()) return; // click out of bounds
|
||||
if (id_v >= _network_content_client.Length()) return; // click out of bounds
|
||||
|
||||
this->selected = this->infos[id_v];
|
||||
this->selected = *_network_content_client.Get(id_v);
|
||||
this->list_pos = id_v;
|
||||
|
||||
if (pt.x <= this->widget[NCLWW_CHECKBOX].right) this->ToggleSelectedState();
|
||||
if (pt.x <= this->widget[NCLWW_CHECKBOX].right) _network_content_client.ToggleSelectedState(this->selected);
|
||||
|
||||
this->SetDirty();
|
||||
} break;
|
||||
|
||||
case NCLWW_SELECT_ALL:
|
||||
_network_content_client.SelectAll();
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
case NCLWW_SELECT_UPDATE:
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
if (ci->state == ContentInfo::UNSELECTED && (widget == NCLWW_SELECT_ALL || ci->update)) {
|
||||
ci->state = ContentInfo::SELECTED;
|
||||
CheckDependencyState(ci);
|
||||
}
|
||||
}
|
||||
_network_content_client.SelectUpdate();
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
case NCLWW_UNSELECT:
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
/* No need to check dependencies; when everything's off nothing can depend */
|
||||
if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
|
||||
}
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
@ -662,14 +426,14 @@ public:
|
||||
break;
|
||||
|
||||
case NCLWW_DOWNLOAD:
|
||||
new NetworkContentDownloadStatusWindow(this->infos);
|
||||
new NetworkContentDownloadStatusWindow();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
||||
{
|
||||
if (this->infos.Length() == 0) return ES_HANDLED;
|
||||
if (_network_content_client.Length() == 0) return ES_HANDLED;
|
||||
|
||||
switch (keycode) {
|
||||
case WKC_UP:
|
||||
@ -678,7 +442,7 @@ public:
|
||||
break;
|
||||
case WKC_DOWN:
|
||||
/* scroll down by one */
|
||||
if (this->list_pos < (int)this->infos.Length() - 1) this->list_pos++;
|
||||
if (this->list_pos < (int)_network_content_client.Length() - 1) this->list_pos++;
|
||||
break;
|
||||
case WKC_PAGEUP:
|
||||
/* scroll up a page */
|
||||
@ -686,7 +450,7 @@ public:
|
||||
break;
|
||||
case WKC_PAGEDOWN:
|
||||
/* scroll down a page */
|
||||
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->infos.Length() - 1);
|
||||
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)_network_content_client.Length() - 1);
|
||||
break;
|
||||
case WKC_HOME:
|
||||
/* jump to beginning */
|
||||
@ -694,18 +458,18 @@ public:
|
||||
break;
|
||||
case WKC_END:
|
||||
/* jump to end */
|
||||
this->list_pos = this->infos.Length() - 1;
|
||||
this->list_pos = _network_content_client.Length() - 1;
|
||||
break;
|
||||
|
||||
case WKC_SPACE:
|
||||
this->ToggleSelectedState();
|
||||
_network_content_client.ToggleSelectedState(this->selected);
|
||||
this->SetDirty();
|
||||
return ES_HANDLED;
|
||||
|
||||
default: return ES_NOT_HANDLED;
|
||||
}
|
||||
|
||||
this->selected = this->infos[this->list_pos];
|
||||
this->selected = *_network_content_client.Get(this->list_pos);
|
||||
|
||||
/* scroll to the new server if it is outside the current range */
|
||||
this->ScrollToSelected();
|
||||
@ -721,7 +485,7 @@ public:
|
||||
|
||||
this->widget[NCLWW_MATRIX].data = (this->vscroll.cap << 8) + 1;
|
||||
|
||||
SetVScrollCount(this, this->infos.Length());
|
||||
SetVScrollCount(this, _network_content_client.Length());
|
||||
|
||||
/* Make the matrix and details section grow both bigger (or smaller) */
|
||||
delta.x /= 2;
|
||||
@ -732,52 +496,25 @@ public:
|
||||
this->widget[NCLWW_DETAILS].left -= delta.x;
|
||||
}
|
||||
|
||||
virtual void OnReceiveContentInfo(ContentInfo *rci)
|
||||
virtual void OnReceiveContentInfo(const ContentInfo *rci)
|
||||
{
|
||||
/* Do we already have a stub for this? */
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
ContentInfo *ci = *iter;
|
||||
if (ci->type == rci->type && ci->unique_id == rci->unique_id &&
|
||||
memcmp(ci->md5sum, rci->md5sum, sizeof(ci->md5sum)) == 0) {
|
||||
/* Preserve the name if possible */
|
||||
if (StrEmpty(rci->name)) strecpy(rci->name, ci->name, lastof(rci->name));
|
||||
|
||||
delete ci;
|
||||
*iter = rci;
|
||||
|
||||
this->SetDirty();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Missing content info? Don't list it */
|
||||
if (rci->filesize == 0) {
|
||||
delete rci;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Nothing selected, lets select something */
|
||||
if (this->selected == NULL) this->selected = rci;
|
||||
|
||||
*this->infos.Append() = rci;
|
||||
SetVScrollCount(this, this->infos.Length());
|
||||
|
||||
/* Incoming data means that we might need to reconsider dependencies */
|
||||
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
|
||||
CheckDependencyState(*iter);
|
||||
}
|
||||
|
||||
SetVScrollCount(this, _network_content_client.Length());
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnDownloadComplete(ContentID cid)
|
||||
{
|
||||
/* When we know something that completed downloading, we have it! */
|
||||
ContentInfo *ci = this->GetContent(cid);
|
||||
if (ci != NULL) {
|
||||
ci->state = ContentInfo::ALREADY_HERE;
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnConnect(bool success)
|
||||
{
|
||||
if (!success) {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
|
||||
delete this;
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
}
|
||||
};
|
||||
|
||||
@ -827,21 +564,27 @@ static const WindowDesc _network_content_list_desc = {
|
||||
void ShowNetworkContentListWindow(ContentVector *cv, ContentType type)
|
||||
{
|
||||
#if defined(WITH_ZLIB)
|
||||
if (NetworkContent_Connect(NULL)) {
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, 1);
|
||||
new NetworkContentListWindow(&_network_content_list_desc, cv, type);
|
||||
NetworkContent_Disconnect(NULL);
|
||||
if (cv == NULL) {
|
||||
if (type == CONTENT_TYPE_END) {
|
||||
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
|
||||
_network_content_client.RequestContentList(CONTENT_TYPE_AI);
|
||||
_network_content_client.RequestContentList(CONTENT_TYPE_NEWGRF);
|
||||
_network_content_client.RequestContentList(CONTENT_TYPE_AI_LIBRARY);
|
||||
} else {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_CONNECT, 0, 0);
|
||||
_network_content_client.RequestContentList(type);
|
||||
}
|
||||
} else {
|
||||
_network_content_client.RequestContentList(cv, true);
|
||||
}
|
||||
|
||||
new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
|
||||
#else
|
||||
{
|
||||
ShowErrorMessage(STR_CONTENT_NO_ZLIB_SUB, STR_CONTENT_NO_ZLIB, 0, 0);
|
||||
#endif /* WITH_ZLIB */
|
||||
/* Connection failed... clean up the mess */
|
||||
if (cv != NULL) {
|
||||
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) delete *iter;
|
||||
}
|
||||
}
|
||||
#endif /* WITH_ZLIB */
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@ -297,6 +297,7 @@ void VideoDriver_Dedicated::MainLoop()
|
||||
DedicatedHandleKeyInput();
|
||||
|
||||
cur_ticks = GetTime();
|
||||
_realtime_tick += cur_ticks - prev_cur_ticks;
|
||||
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
|
||||
next_tick = cur_ticks + 30;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user