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(svn r20661) -Codechange: implement the "decide colour" callback for objects
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@ -265,7 +265,7 @@ enum CallbackID {
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CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback, not implemented
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/** Called to determine the colour of a town building. */
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CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback, not implemented
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CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
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/** Called to determine more text in the fund object window */
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CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback, not implemented
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@ -75,6 +75,11 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
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/* If the object wants only one colour, then give it that colour. */
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if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
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if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
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uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
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if (res != CALLBACK_FAILED) o->colour = GB(res, 0, 8);
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}
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assert(o->town != NULL);
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TILE_AREA_LOOP(t, ta) {
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