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(svn r12619) -Codechange: lots of documentation about window related stuff. Patch by Alberth.
This commit is contained in:
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f04ecd2e4a
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ee02dd7dad
@ -28,10 +28,10 @@ CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down;
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bool _left_button_clicked;
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bool _right_button_down;
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bool _right_button_clicked;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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@ -1214,6 +1214,10 @@ void ShowVitalWindows()
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WP(w, def_d).data_1 = -1280;
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}
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/**
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* Size of the application screen changed.
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* Adapt the game screen-size, re-allocate the open windows, and repaint everything
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*/
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void GameSizeChanged()
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{
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_cur_resolution[0] = _screen.width;
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@ -197,9 +197,7 @@ static const byte _sound_idx[] = {
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void SndCopyToPool()
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{
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uint i;
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for (i = 0; i < _file_count; i++) {
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for (uint i = 0; i < _file_count; i++) {
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FileEntry *orig = &_files[_sound_idx[i]];
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FileEntry *fe = AllocateFileEntry();
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@ -388,7 +388,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
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assert(st->xy != 0);
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/* Do not do the complex check HasStationInUse here, it may be even false
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/* Do not do the complex check HasStationInUse here, it may be even false
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* when the order had been removed and the station list hasn't been removed yet */
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assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
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@ -10,12 +10,19 @@
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#include "window_type.h"
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#include "tile_type.h"
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/**
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* Data structure for viewport, display of a part of the world
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*/
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struct ViewPort {
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int left,top; // screen coordinates for the viewport
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int width, height; // screen width/height for the viewport
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int left; ///< Screen coordinate left egde of the viewport
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int top; ///< Screen coordinate top edge of the viewport
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int width; ///< Screen width of the viewport
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int height; ///< Screen height of the viewport
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int virtual_left, virtual_top; // virtual coordinates
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int virtual_width, virtual_height; // these are just width << zoom, height << zoom
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int virtual_left; ///< Virtual left coordinate
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int virtual_top; ///< Virtual top coordinate
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int virtual_width; ///< width << zoom
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int virtual_height; ///< height << zoom
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ZoomLevel zoom;
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};
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@ -58,7 +65,7 @@ enum ViewportHighlightMode {
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VHM_RAIL = 5, ///< rail pieces
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};
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/* highlighting draw styles */
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/** Highlighting draw styles */
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enum HighLightStyle {
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HT_NONE = 0x00,
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HT_RECT = 0x80,
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@ -186,6 +186,10 @@ void DrawFrameRect(int left, int top, int right, int bottom, int ctab, FrameFlag
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}
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/**
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* Paint all widgets of a window.
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* @param w Window
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*/
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void DrawWindowWidgets(const Window *w)
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{
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const DrawPixelInfo* dpi = _cur_dpi;
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@ -569,6 +573,7 @@ void ResizeButtons(Window *w, byte left, byte right)
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}
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}
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/** Resize a widget and shuffle other widgets around to fit. */
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void ResizeWindowForWidget(Window *w, int widget, int delta_x, int delta_y)
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{
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int right = w->widget[widget].right;
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@ -313,6 +313,10 @@ void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int butt
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ShowDropDownList(w, list, selected, button);
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}
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/**
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* Delete the drop-down menu from window \a pw
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* @param pw Parent window of the drop-down menu window
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*/
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void HideDropDownMenu(Window *pw)
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{
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Window **wz;
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204
src/window.cpp
204
src/window.cpp
@ -22,10 +22,16 @@
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#include "table/sprites.h"
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/* delta between mouse cursor and upper left corner of dragged window */
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/** delta between mouse cursor and upper left corner of dragged window */
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static Point _drag_delta;
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static Window _windows[MAX_NUMBER_OF_WINDOWS];
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/**
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* List of windows opened at the screen.
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* Uppermost window is at _z_windows[_last_z_window - 1],
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* bottom window is at _z_windows[0]
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*/
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Window *_z_windows[lengthof(_windows)];
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Window **_last_z_window; ///< always points to the next free space in the z-array
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@ -116,6 +122,13 @@ void Window::HandleButtonClick(byte widget)
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static void StartWindowDrag(Window *w);
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static void StartWindowSizing(Window *w);
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/**
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* Dispatch left mouse-button (possibly double) click in window.
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* @param w Window to dispatch event in
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* @param x X coordinate of the click
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* @param y Y coordinate of the click
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* @param double_click Was it a double click?
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*/
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static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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{
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WindowEvent e;
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@ -175,6 +188,12 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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w->wndproc(w, &e);
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}
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/**
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* Dispatch right mouse-button click in window.
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* @param w Window to dispatch event in
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* @param x X coordinate of the click
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* @param y Y coordinate of the click
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*/
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static void DispatchRightClickEvent(Window *w, int x, int y)
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{
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WindowEvent e;
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@ -197,9 +216,10 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
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w->wndproc(w, &e);
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}
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/** Dispatch the mousewheel-action to the window which will scroll any
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* compatible scrollbars if the mouse is pointed over the bar or its contents
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* @param *w Window
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/**
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* Dispatch the mousewheel-action to the window.
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* The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
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* @param w Window
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* @param widget the widget where the scrollwheel was used
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* @param wheel scroll up or down
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*/
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@ -232,6 +252,14 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
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/**
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* From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
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* These windows should be re-painted.
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* @param left Left edge of the rectangle that should be repainted
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* @param top Top edge of the rectangle that should be repainted
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* @param right Right edge of the rectangle that should be repainted
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* @param bottom Bottom edge of the rectangle that should be repainted
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*/
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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{
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Window* const *wz;
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@ -249,10 +277,23 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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}
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}
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/**
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* Generate repaint events for the visible part of window *wz within the rectangle.
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*
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* The function goes recursively upwards in the window stack, and splits the rectangle
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* into multiple pieces at the window edges, so obscured parts are not redrawn.
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*
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* @param wz Pointer into window stack, pointing at the window that needs to be repainted
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* @param left Left edge of the rectangle that should be repainted
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* @param top Top edge of the rectangle that should be repainted
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* @param right Right edge of the rectangle that should be repainted
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* @param bottom Bottom edge of the rectangle that should be repainted
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*
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* @todo Swap this function to above DrawOverlappedWindowForAll() to eliminate the forward declaration
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*/
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
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{
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Window* const *vz = wz;
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int x;
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while (++vz != _last_z_window) {
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const Window *v = *vz;
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@ -261,6 +302,9 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
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bottom > v->top &&
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left < v->left + v->width &&
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top < v->top + v->height) {
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/* v and rectangle intersect with eeach other */
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int x;
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if (left < (x = v->left)) {
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DrawOverlappedWindow(wz, left, top, x, bottom);
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DrawOverlappedWindow(wz, x, top, right, bottom);
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@ -302,6 +346,12 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
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}
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}
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/**
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* Dispatch an event to a possibly non-existing window.
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* If the window pointer w is \c NULL, the event is not dispatched
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* @param w Window to dispatch the event to, may be \c NULL
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* @param event Event to dispatch
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*/
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void CallWindowEventNP(Window *w, int event)
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{
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WindowEvent e;
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@ -310,6 +360,11 @@ void CallWindowEventNP(Window *w, int event)
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w->wndproc(w, &e);
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}
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/**
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* Mark entire window as dirty (in need of re-paint)
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* @param w Window to redraw
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* @ingroup dirty
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*/
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void SetWindowDirty(const Window *w)
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{
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if (w == NULL) return;
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@ -334,12 +389,13 @@ static Window *FindChildWindow(const Window *w)
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/** Find the z-value of a window. A window must already be open
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* or the behaviour is undefined but function should never fail
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* @param w window to query Z Position
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* @return the window that matches it */
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* @return Pointer into the window-list at the position of \a w
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*/
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Window **FindWindowZPosition(const Window *w)
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{
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Window **wz;
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for (wz = _z_windows; wz != _last_z_window; wz++) {
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FOR_ALL_WINDOWS(wz) {
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if (*wz == w) return wz;
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}
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@ -348,14 +404,15 @@ Window **FindWindowZPosition(const Window *w)
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return NULL;
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}
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/**
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* Remove window and all its child windows from the window stack
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*/
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void DeleteWindow(Window *w)
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{
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Window *v;
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Window **wz;
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if (w == NULL) return;
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/* Delete any children a window might have in a head-recursive manner */
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v = FindChildWindow(w);
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Window *v = FindChildWindow(w);
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if (v != NULL) DeleteWindow(v);
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if (_thd.place_mode != VHM_NONE &&
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@ -375,12 +432,18 @@ void DeleteWindow(Window *w)
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/* Find the window in the z-array, and effectively remove it
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* by moving all windows after it one to the left */
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wz = FindWindowZPosition(w);
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Window **wz = FindWindowZPosition(w);
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if (wz == NULL) return;
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memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
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_last_z_window--;
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}
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/**
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* Find a window by its class and window number
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* @param cls Window class
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* @param number Number of the window within the window class
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* @return Pointer to the found window, or \c NULL if not available
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*/
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Window *FindWindowById(WindowClass cls, WindowNumber number)
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{
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Window* const *wz;
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@ -393,11 +456,20 @@ Window *FindWindowById(WindowClass cls, WindowNumber number)
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return NULL;
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}
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/**
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* Delete a window by its class and window number (if it is open).
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* @param cls Window class
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* @param number Number of the window within the window class
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*/
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void DeleteWindowById(WindowClass cls, WindowNumber number)
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{
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DeleteWindow(FindWindowById(cls, number));
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}
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/**
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* Delete all windows of a given class
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* @param cls Window class of windows to delete
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*/
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void DeleteWindowByClass(WindowClass cls)
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{
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Window* const *wz;
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@ -625,9 +697,8 @@ static Window *FindFreeWindow()
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* @param window_number number being assigned to the new window
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* @param data the data to be given during the WE_CREATE message
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* @return Window pointer of the newly created window */
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static Window *LocalAllocateWindow(
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int x, int y, int min_width, int min_height, int def_width, int def_height,
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WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data)
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static Window *LocalAllocateWindow(int x, int y, int min_width, int min_height, int def_width, int def_height,
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WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data)
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{
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Window *w = FindFreeWindow();
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@ -751,18 +822,14 @@ static Window *LocalAllocateWindow(
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* @param *proc see WindowProc function to call when any messages/updates happen to the window
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* @param cls see WindowClass class of the window, used for identification and grouping
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* @param *widget see Widget pointer to the window layout and various elements
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* @return Window pointer of the newly created window */
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Window *AllocateWindow(
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int x, int y, int width, int height,
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WindowProc *proc, WindowClass cls, const Widget *widget, void *data)
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* @return Window pointer of the newly created window
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*/
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Window *AllocateWindow(int x, int y, int width, int height,
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WindowProc *proc, WindowClass cls, const Widget *widget, void *data)
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{
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return LocalAllocateWindow(x, y, width, height, width, height, proc, cls, widget, 0, data);
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}
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struct SizeRect {
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int left,top,width,height;
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};
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static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
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{
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@ -1002,7 +1069,7 @@ void UnInitWindowSystem()
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restart_search:
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/* Delete all windows, reset z-array.
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*When we find the window to delete, we need to restart the search
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* When we find the window to delete, we need to restart the search
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* as deleting this window could cascade in deleting (many) others
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* anywhere in the z-array. We call DeleteWindow() so that it can properly
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* release own alloc'd memory, which otherwise could result in memleaks */
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@ -1158,12 +1225,15 @@ static bool HandleMouseOver()
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return true;
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}
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/** Update all the widgets of a window based on their resize flags
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/**
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* Resize the window.
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* Update all the widgets of a window based on their resize flags
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* Both the areas of the old window and the new sized window are set dirty
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* ensuring proper redrawal.
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* @param w Window to resize
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* @param x delta x-size of changed window (positive if larger, etc.)
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* @param y delta y-size of changed window */
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* @param y delta y-size of changed window
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*/
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void ResizeWindow(Window *w, int x, int y)
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{
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Widget *wi;
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@ -1409,6 +1479,10 @@ static bool HandleWindowDragging()
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return false;
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}
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/**
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* Start window dragging
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* @param w Window to start dragging
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*/
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static void StartWindowDrag(Window *w)
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{
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w->flags4 |= WF_DRAGGING;
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@ -1421,6 +1495,10 @@ static void StartWindowDrag(Window *w)
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DeleteWindowById(WC_DROPDOWN_MENU, 0);
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}
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/**
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* Start resizing a window
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* @param w Window to start resizing
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*/
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static void StartWindowSizing(Window *w)
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{
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w->flags4 |= WF_SIZING;
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@ -1632,11 +1710,10 @@ void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lpar
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}
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/** Handle keyboard input.
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* @param key Lower 8 bits contain the ASCII character, the higher
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* 16 bits the keycode */
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* @param key Lower 8 bits contain the ASCII character, the higher 16 bits the keycode
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*/
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void HandleKeypress(uint32 key)
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{
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Window* const *wz;
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WindowEvent e;
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/* Stores if a window with a textfield for typing is open
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* If this is the case, keypress events are only passed to windows with text fields and
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@ -1685,7 +1762,7 @@ void HandleKeypress(uint32 key)
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}
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/* Call the event, start with the uppermost window. */
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for (wz = _last_z_window; wz != _z_windows;) {
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for (Window* const *wz = _last_z_window; wz != _z_windows;) {
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Window *w = *--wz;
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/* if a query window is open, only call the event for certain window types */
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@ -1709,6 +1786,9 @@ void HandleKeypress(uint32 key)
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}
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}
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/**
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* State of CONTROL key has changed
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*/
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void HandleCtrlChanged()
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{
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WindowEvent e;
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@ -1727,8 +1807,18 @@ void HandleCtrlChanged()
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extern void UpdateTileSelection();
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extern bool VpHandlePlaceSizingDrag();
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/**
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* Local counter that is incremented each time an mouse input event is detected.
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* The counter is used to stop auto-scrolling.
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* @see HandleAutoscroll()
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* @see HandleMouseEvents()
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*/
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static int _input_events_this_tick = 0;
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/**
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* If needed and switched on, perform auto scrolling (automatically
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* moving window contents when mouse is near edge of the window).
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*/
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static void HandleAutoscroll()
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{
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Window *w;
|
||||
@ -1870,6 +1960,9 @@ void MouseLoop(MouseClick click, int mousewheel)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a mouse event from the video driver
|
||||
*/
|
||||
void HandleMouseEvents()
|
||||
{
|
||||
static int double_click_time = 0;
|
||||
@ -1919,12 +2012,18 @@ void HandleMouseEvents()
|
||||
MouseLoop(click, mousewheel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Regular call from the global game loop
|
||||
*/
|
||||
void InputLoop()
|
||||
{
|
||||
HandleMouseEvents();
|
||||
HandleAutoscroll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the continuously changing contents of the windows, such as the viewports
|
||||
*/
|
||||
void UpdateWindows()
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -1959,6 +2058,13 @@ void UpdateWindows()
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* In a window with menu_d custom extension, retrieve the menu item number from a position
|
||||
* @param w Window holding the menu items
|
||||
* @param x X coordinate of the position
|
||||
* @param y Y coordinate of the position
|
||||
* @return Index number of the menu item, or \c -1 if no valid selection under position
|
||||
*/
|
||||
int GetMenuItemIndex(const Window *w, int x, int y)
|
||||
{
|
||||
if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
|
||||
@ -1972,6 +2078,10 @@ int GetMenuItemIndex(const Window *w, int x, int y)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark window data as invalid (in need of re-computing)
|
||||
* @param w Window with invalid data
|
||||
*/
|
||||
void InvalidateWindow(WindowClass cls, WindowNumber number)
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -1982,6 +2092,12 @@ void InvalidateWindow(WindowClass cls, WindowNumber number)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Mark a particular widget in a particular window as dirty (in need of repainting)
|
||||
* @param cls Window class
|
||||
* @param number Window number in that class
|
||||
* @param widget_index Index number of the widget that needs repainting
|
||||
*/
|
||||
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -1994,6 +2110,10 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Mark all windows of a particular class as dirty (in need of repainting)
|
||||
* @param cls Window class
|
||||
*/
|
||||
void InvalidateWindowClasses(WindowClass cls)
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -2003,12 +2123,21 @@ void InvalidateWindowClasses(WindowClass cls)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark window data as invalid (in need of re-computing)
|
||||
* @param w Window with invalid data
|
||||
*/
|
||||
void InvalidateThisWindowData(Window *w)
|
||||
{
|
||||
CallWindowEventNP(w, WE_INVALIDATE_DATA);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark window data the window of a given class and specific window number as invalid (in need of re-computing)
|
||||
* @param cls Window class
|
||||
* @param number Window number within the class
|
||||
*/
|
||||
void InvalidateWindowData(WindowClass cls, WindowNumber number)
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -2019,6 +2148,10 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark window data of all windows of a given class as invalid (in need of re-computing)
|
||||
* @param cls Window class
|
||||
*/
|
||||
void InvalidateWindowClassesData(WindowClass cls)
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -2028,6 +2161,9 @@ void InvalidateWindowClassesData(WindowClass cls)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatch WE_TICK event over all windows
|
||||
*/
|
||||
void CallWindowTickEvent()
|
||||
{
|
||||
Window* const *wz;
|
||||
@ -2093,6 +2229,11 @@ void HideVitalWindows()
|
||||
DeleteWindowById(WC_STATUS_BAR, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* (Re)position main toolbar window at the screen
|
||||
* @param w Window structure of the main toolbar window, may also be \c NULL
|
||||
* @return X coordinate of left edge of the repositioned toolbar window
|
||||
*/
|
||||
int PositionMainToolbar(Window *w)
|
||||
{
|
||||
DEBUG(misc, 5, "Repositioning Main Toolbar...");
|
||||
@ -2110,6 +2251,11 @@ int PositionMainToolbar(Window *w)
|
||||
return w->left;
|
||||
}
|
||||
|
||||
/**
|
||||
* Relocate all windows to fit the new size of the game application screen
|
||||
* @param neww New width of the game application screen
|
||||
* @param newh New height of the game appliction screen
|
||||
*/
|
||||
void RelocateAllWindows(int neww, int newh)
|
||||
{
|
||||
Window* const *wz;
|
||||
|
@ -8,11 +8,6 @@
|
||||
#include "window_type.h"
|
||||
#include "player_type.h"
|
||||
|
||||
/**
|
||||
* Marks the window as dirty for repaint.
|
||||
*
|
||||
* @ingroup dirty
|
||||
*/
|
||||
void SetWindowDirty(const Window *w);
|
||||
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
|
||||
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
|
||||
|
207
src/window_gui.h
207
src/window_gui.h
@ -73,6 +73,9 @@ enum {
|
||||
WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
|
||||
};
|
||||
|
||||
/**
|
||||
* Window widget data structure
|
||||
*/
|
||||
struct Widget {
|
||||
byte type; ///< Widget type, see WindowWidgetTypes
|
||||
byte display_flags; ///< Resize direction, alignment, etc. during resizing, see ResizeFlags
|
||||
@ -82,6 +85,9 @@ struct Widget {
|
||||
StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget
|
||||
};
|
||||
|
||||
/**
|
||||
* Flags to describe the look of the frame
|
||||
*/
|
||||
enum FrameFlags {
|
||||
FR_NONE = 0,
|
||||
FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
|
||||
@ -92,21 +98,25 @@ enum FrameFlags {
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(FrameFlags);
|
||||
|
||||
/* wiget.cpp */
|
||||
void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
|
||||
|
||||
/**
|
||||
* Available window events
|
||||
*/
|
||||
enum WindowEventCodes {
|
||||
WE_CREATE,
|
||||
WE_DESTROY,
|
||||
WE_PAINT,
|
||||
WE_KEYPRESS,
|
||||
WE_CLICK,
|
||||
WE_DOUBLE_CLICK,
|
||||
WE_RCLICK,
|
||||
WE_CREATE, ///< Initialize the Window
|
||||
WE_DESTROY, ///< Prepare for deletion of the window
|
||||
WE_PAINT, ///< Repaint the window contents
|
||||
WE_KEYPRESS, ///< Key pressed
|
||||
WE_CLICK, ///< Left mouse button click
|
||||
WE_DOUBLE_CLICK, ///< Left mouse button double click
|
||||
WE_RCLICK, ///< Right mouse button click
|
||||
WE_MOUSEOVER,
|
||||
WE_MOUSELOOP,
|
||||
WE_MOUSEWHEEL,
|
||||
WE_TICK,
|
||||
WE_4,
|
||||
WE_TICK, ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
|
||||
WE_4, ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
|
||||
WE_TIMEOUT,
|
||||
WE_PLACE_OBJ,
|
||||
WE_ABORT_PLACE_OBJ,
|
||||
@ -119,13 +129,17 @@ enum WindowEventCodes {
|
||||
WE_PLACE_MOUSEUP,
|
||||
WE_PLACE_PRESIZE,
|
||||
WE_DROPDOWN_SELECT,
|
||||
WE_RESIZE,
|
||||
WE_MESSAGE,
|
||||
WE_RESIZE, ///< Request to resize the window, @see WindowEvent.we.resize
|
||||
WE_MESSAGE, ///< Receipt of a message from another window. @see WindowEvent.we.message, SendWindowMessage(), SendWindowMessageClass()
|
||||
WE_SCROLL,
|
||||
WE_INVALIDATE_DATA,
|
||||
WE_CTRL_CHANGED,
|
||||
WE_INVALIDATE_DATA, ///< Notification that data displayed by the window is obsolete
|
||||
WE_CTRL_CHANGED, ///< CTRL key has changed state
|
||||
};
|
||||
|
||||
/**
|
||||
* Data structures for additional data associated with a window event
|
||||
* @see WindowEventCodes
|
||||
*/
|
||||
struct WindowEvent {
|
||||
byte event;
|
||||
union {
|
||||
@ -200,27 +214,40 @@ struct WindowEvent {
|
||||
} we;
|
||||
};
|
||||
|
||||
/**
|
||||
* High level window description
|
||||
*/
|
||||
struct WindowDesc {
|
||||
int16 left, top, minimum_width, minimum_height, default_width, default_height;
|
||||
WindowClass cls;
|
||||
WindowClass parent_cls;
|
||||
uint32 flags;
|
||||
const Widget *widgets;
|
||||
WindowProc *proc;
|
||||
int16 left; ///< Prefered x position of left edge of the window, @see WindowDefaultPosition()
|
||||
int16 top; ///< Prefered y position of the top of the window, @see WindowDefaultPosition()
|
||||
int16 minimum_width; ///< Minimal width of the window
|
||||
int16 minimum_height; ///< Minimal height of the window
|
||||
int16 default_width; ///< Prefered initial width of the window
|
||||
int16 default_height; ///< Prefered initial height of the window
|
||||
WindowClass cls; ///< Class of the window, @see WindowClass
|
||||
WindowClass parent_cls; ///< Class of the parent window, @see WindowClass
|
||||
uint32 flags; ///< Flags, @see WindowDefaultFlags
|
||||
const Widget *widgets; ///< List of widgets with their position and size for the window
|
||||
WindowProc *proc; ///< Window event handler function for the window
|
||||
};
|
||||
|
||||
/**
|
||||
* Window default widget/window handling flags
|
||||
*/
|
||||
enum WindowDefaultFlag {
|
||||
WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
|
||||
WDF_DEF_WIDGET = 1 << 1, ///< default widget control for some widgets in the on click event
|
||||
WDF_STD_BTN = 1 << 2, ///< default handling for close and drag widgets (widget no 0 and 1)
|
||||
WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent()
|
||||
WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (widget no 0 and 1)
|
||||
|
||||
WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out */
|
||||
WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out
|
||||
WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2)
|
||||
WDF_RESIZABLE = 1 << 6, ///< A window can be resized
|
||||
WDF_RESIZABLE = 1 << 6, ///< Window can be resized
|
||||
WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
|
||||
};
|
||||
|
||||
/* can be used as x or y coordinates to cause a specific placement */
|
||||
/**
|
||||
* Special values for 'left' and 'top' to cause a specific placement
|
||||
*/
|
||||
enum WindowDefaultPosition {
|
||||
WDP_AUTO = -1, ///< Find a place automatically
|
||||
WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
|
||||
@ -230,46 +257,65 @@ enum WindowDefaultPosition {
|
||||
|
||||
#define WP(ptr, str) (*(str*)(ptr)->custom)
|
||||
|
||||
/**
|
||||
* Scrollbar data structure
|
||||
*/
|
||||
struct Scrollbar {
|
||||
uint16 count, cap, pos;
|
||||
uint16 count; ///< Number of elements in the list
|
||||
uint16 cap; ///< Number of visible elements of the scroll bar
|
||||
uint16 pos;
|
||||
};
|
||||
|
||||
/**
|
||||
* Data structure for resizing a window
|
||||
*/
|
||||
struct ResizeInfo {
|
||||
uint width; ///< Minimum width and height
|
||||
uint height;
|
||||
uint step_width; ///< In how big steps the width and height go
|
||||
uint step_height;
|
||||
uint width; ///< Minimum allowed width of the window
|
||||
uint height; ///< Minimum allowed height of the window
|
||||
uint step_width; ///< Step-size of width resize changes
|
||||
uint step_height; ///< Step-size of height resize changes
|
||||
};
|
||||
|
||||
/**
|
||||
* Message data structure for messages sent between winodows
|
||||
* @see SendWindowMessageW()
|
||||
*/
|
||||
struct WindowMessage {
|
||||
int msg;
|
||||
int wparam;
|
||||
int lparam;
|
||||
};
|
||||
|
||||
/**
|
||||
* Data structure for an opened window
|
||||
*/
|
||||
struct Window {
|
||||
uint16 flags4;
|
||||
WindowClass window_class;
|
||||
WindowNumber window_number;
|
||||
uint16 flags4; ///< Window flags, @see WindowFlags
|
||||
WindowClass window_class; ///< Window class
|
||||
WindowNumber window_number; ///< Window number within the window class
|
||||
|
||||
int left, top;
|
||||
int width, height;
|
||||
int left; ///< x position of left edge of the window
|
||||
int top; ///< y position of top edge of the window
|
||||
int width; ///< width of the window (number of pixels to the right in x direction)
|
||||
int height; ///< Height of the window (number of pixels down in y direction)
|
||||
|
||||
Scrollbar hscroll, vscroll, vscroll2;
|
||||
ResizeInfo resize;
|
||||
Scrollbar hscroll; ///< Horizontal scroll bar
|
||||
Scrollbar vscroll; ///< First vertical scroll bar
|
||||
Scrollbar vscroll2; ///< Second vertical scroll bar
|
||||
ResizeInfo resize; ///< Resize information
|
||||
|
||||
byte caption_color;
|
||||
byte caption_color; ///< Background color of the window caption, contains PlayerID
|
||||
|
||||
WindowProc *wndproc;
|
||||
ViewPort *viewport;
|
||||
const Widget *original_widget;
|
||||
Widget *widget;
|
||||
uint widget_count;
|
||||
uint32 desc_flags;
|
||||
WindowProc *wndproc; ///< Event handler function for the window
|
||||
ViewPort *viewport; ///< Pointer to viewport, if present (structure is part of derived class)
|
||||
const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
|
||||
Widget *widget; ///< Widgets of the window
|
||||
uint widget_count; ///< Number of widgets of the window
|
||||
uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
|
||||
|
||||
WindowMessage message;
|
||||
Window *parent;
|
||||
byte custom[WINDOW_CUSTOM_SIZE];
|
||||
WindowMessage message; ///< Buffer for storing received messages (for communication between different window events)
|
||||
Window *parent; ///< Parent window
|
||||
byte custom[WINDOW_CUSTOM_SIZE]; ///< Additional data depending on window type
|
||||
|
||||
void HandleButtonClick(byte widget);
|
||||
|
||||
@ -429,28 +475,31 @@ enum WindowWidgetBehaviours {
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Window widget types
|
||||
*/
|
||||
enum WindowWidgetTypes {
|
||||
WWT_EMPTY,
|
||||
WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array
|
||||
|
||||
WWT_PANEL, ///< simple depressed panel
|
||||
WWT_INSET, ///< pressed (inset) panel, most commonly used as combo box _text_ area
|
||||
WWT_IMGBTN, ///< button with image
|
||||
WWT_IMGBTN_2, ///< button with diff image when clicked
|
||||
WWT_PANEL, ///< Simple depressed panel
|
||||
WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area
|
||||
WWT_IMGBTN, ///< Button with image
|
||||
WWT_IMGBTN_2, ///< Button with diff image when clicked
|
||||
|
||||
WWT_TEXTBTN, ///< button with text
|
||||
WWT_TEXTBTN_2, ///< button with diff text when clicked
|
||||
WWT_LABEL, ///< centered label
|
||||
WWT_TEXT, ///< pure simple text
|
||||
WWT_MATRIX,
|
||||
WWT_SCROLLBAR,
|
||||
WWT_FRAME, ///< frame
|
||||
WWT_CAPTION,
|
||||
WWT_TEXTBTN, ///< Button with text
|
||||
WWT_TEXTBTN_2, ///< Button with diff text when clicked
|
||||
WWT_LABEL, ///< Centered label
|
||||
WWT_TEXT, ///< Pure simple text
|
||||
WWT_MATRIX, ///< List of items underneath each other
|
||||
WWT_SCROLLBAR, ///< Vertical scrollbar
|
||||
WWT_FRAME, ///< Frame
|
||||
WWT_CAPTION, ///< Window caption (window title between closebox and stickybox)
|
||||
|
||||
WWT_HSCROLLBAR,
|
||||
WWT_STICKYBOX,
|
||||
WWT_HSCROLLBAR, ///< Horizontal scrollbar
|
||||
WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window)
|
||||
WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
|
||||
WWT_RESIZEBOX,
|
||||
WWT_CLOSEBOX,
|
||||
WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window)
|
||||
WWT_CLOSEBOX, ///< Close box (at top-left of a window)
|
||||
WWT_DROPDOWN, ///< Raised drop down list (regular)
|
||||
WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
|
||||
WWT_EDITBOX, ///< a textbox for typing (don't forget to call ShowOnScreenKeyboard() when clicked)
|
||||
@ -465,18 +514,21 @@ enum WindowWidgetTypes {
|
||||
|
||||
#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
|
||||
|
||||
/**
|
||||
* Window flags
|
||||
*/
|
||||
enum WindowFlags {
|
||||
WF_TIMEOUT_SHL = 0,
|
||||
WF_TIMEOUT_MASK = 7,
|
||||
WF_DRAGGING = 1 << 3,
|
||||
WF_SCROLL_UP = 1 << 4,
|
||||
WF_SCROLL_DOWN = 1 << 5,
|
||||
WF_SCROLL_MIDDLE = 1 << 6,
|
||||
WF_TIMEOUT_SHL = 0, ///< Window timeout counter shift
|
||||
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits), @see WF_TIMEOUT_SHL
|
||||
WF_DRAGGING = 1 << 3, ///< Window is being dragged
|
||||
WF_SCROLL_UP = 1 << 4, ///< Upper scroll button has been pressed, @see ScrollbarClickHandler()
|
||||
WF_SCROLL_DOWN = 1 << 5, ///< Lower scroll button has been pressed, @see ScrollbarClickHandler()
|
||||
WF_SCROLL_MIDDLE = 1 << 6, ///< Scrollbar scrolling, @see ScrollbarClickHandler()
|
||||
WF_HSCROLL = 1 << 7,
|
||||
WF_SIZING = 1 << 8,
|
||||
WF_STICKY = 1 << 9,
|
||||
WF_STICKY = 1 << 9, ///< Window is made sticky by user
|
||||
|
||||
WF_DISABLE_VP_SCROLL = 1 << 10,
|
||||
WF_DISABLE_VP_SCROLL = 1 << 10, ///< Window does not do autoscroll, @see HandleAutoscroll()
|
||||
|
||||
WF_WHITE_BORDER_ONE = 1 << 11,
|
||||
WF_WHITE_BORDER_MASK = 1 << 12 | WF_WHITE_BORDER_ONE,
|
||||
@ -487,11 +539,6 @@ enum WindowFlags {
|
||||
void CallWindowEventNP(Window *w, int event);
|
||||
void CallWindowTickEvent();
|
||||
|
||||
/**
|
||||
* Marks the window as dirty for repaint.
|
||||
*
|
||||
* @ingroup dirty
|
||||
*/
|
||||
void SetWindowDirty(const Window *w);
|
||||
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
|
||||
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
|
||||
@ -582,16 +629,8 @@ enum SpecialMouseMode {
|
||||
|
||||
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
|
||||
|
||||
/** Evenly distribute some widgets when resizing horizontally (often a button row)
|
||||
* The widgets are presumed to be in a line and numberef from left to right (without gaps)
|
||||
* @param w widow to modify
|
||||
* @param left The leftmost widget to resize
|
||||
* @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
|
||||
*/
|
||||
void ResizeButtons(Window *w, byte left, byte right);
|
||||
|
||||
/** Resize a widget an shuffle other widgets around to fit.
|
||||
*/
|
||||
void ResizeWindowForWidget(Window *w, int widget, int delta_x, int delta_y);
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user