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(svn r13135) -Codechange: make a class of the NetworkJoinStatusWindow.
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27c3d210c4
commit
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@ -1597,56 +1597,60 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
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ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
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}
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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uint8 progress; // used for progress bar
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DrawWindowWidgets(w);
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DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY);
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switch (_network_join_status) {
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case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
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case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
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progress = 10; // first two stages 10%
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break;
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case NETWORK_JOIN_STATUS_WAITING:
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SetDParam(0, _network_join_waiting);
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DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY);
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progress = 15; // third stage is 15%
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break;
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case NETWORK_JOIN_STATUS_DOWNLOADING:
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SetDParam(0, _network_join_kbytes);
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SetDParam(1, _network_join_kbytes_total);
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DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
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/* Fallthrough */
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default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
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progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
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}
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/* Draw nice progress bar :) */
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DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, FR_NONE);
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} break;
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case WE_CLICK:
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if (e->we.click.widget == 2) { //Disconnect button
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NetworkDisconnect();
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SwitchMode(SM_MENU);
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ShowNetworkGameWindow();
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}
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break;
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case WE_ON_EDIT_TEXT:
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if (StrEmpty(e->we.edittext.str)) {
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NetworkDisconnect();
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ShowNetworkGameWindow();
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} else {
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SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
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}
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break;
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struct NetworkJoinStatusWindow : Window {
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NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc)
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{
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this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
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}
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}
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virtual void OnPaint()
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{
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uint8 progress; // used for progress bar
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DrawWindowWidgets(this);
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DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY);
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switch (_network_join_status) {
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case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
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case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
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progress = 10; // first two stages 10%
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break;
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case NETWORK_JOIN_STATUS_WAITING:
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SetDParam(0, _network_join_waiting);
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DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY);
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progress = 15; // third stage is 15%
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break;
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case NETWORK_JOIN_STATUS_DOWNLOADING:
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SetDParam(0, _network_join_kbytes);
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SetDParam(1, _network_join_kbytes_total);
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DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
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/* Fallthrough */
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default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
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progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
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}
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/* Draw nice progress bar :) */
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DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, 10, FR_NONE);
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}
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virtual void OnClick(Point pt, int widget)
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{
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if (widget == 2) { //Disconnect button
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NetworkDisconnect();
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SwitchMode(SM_MENU);
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ShowNetworkGameWindow();
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}
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}
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virtual void OnQueryTextFinished(char *str)
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{
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if (StrEmpty(str)) {
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NetworkDisconnect();
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ShowNetworkGameWindow();
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} else {
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SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str);
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}
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}
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};
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static const Widget _network_join_status_window_widget[] = {
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{ WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
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@ -1660,15 +1664,13 @@ static const WindowDesc _network_join_status_window_desc = {
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WC_NETWORK_STATUS_WINDOW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
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_network_join_status_window_widget,
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NetworkJoinStatusWindowWndProc,
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NULL,
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};
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void ShowJoinStatusWindow()
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{
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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Window *w = new Window(&_network_join_status_window_desc);
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/* Parent the status window to the lobby */
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if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
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new NetworkJoinStatusWindow(&_network_join_status_window_desc);
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}
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static void SendChat(const char *buf, DestType type, int dest)
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