mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 06:15:04 +00:00
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
This commit is contained in:
parent
084acbf23c
commit
ed96dcd868
10
network.c
10
network.c
@ -92,11 +92,11 @@ NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index)
|
||||
// if the user did not send it yet, Client #<no> is used.
|
||||
void NetworkGetClientName(char *client_name, size_t size, const NetworkClientState *cs)
|
||||
{
|
||||
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
if (ci->client_name[0] == '\0')
|
||||
snprintf(client_name, size, "Client #%d", cs->index);
|
||||
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
if (*ci->client_name == '\0')
|
||||
snprintf(client_name, size, "Client #%4d", cs->index);
|
||||
else
|
||||
snprintf(client_name, size, "%s", ci->client_name);
|
||||
ttd_strlcpy(client_name, ci->client_name, size);
|
||||
}
|
||||
|
||||
byte NetworkSpectatorCount(void)
|
||||
@ -545,7 +545,7 @@ void NetworkCloseClient(NetworkClientState *cs)
|
||||
// We did not receive a leave message from this client...
|
||||
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
|
||||
char str[100];
|
||||
char client_name[NETWORK_NAME_LENGTH];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientState *new_cs;
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
|
@ -145,7 +145,7 @@ VARDEF NetworkGameInfo _network_game_info;
|
||||
VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
|
||||
VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
|
||||
|
||||
VARDEF char _network_player_name[NETWORK_NAME_LENGTH];
|
||||
VARDEF char _network_player_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
|
||||
|
||||
VARDEF uint16 _network_own_client_index;
|
||||
|
@ -567,7 +567,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
{
|
||||
char name[NETWORK_NAME_LENGTH];
|
||||
char name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
char unique_id[NETWORK_NAME_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
byte playas;
|
||||
@ -612,7 +612,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
}
|
||||
|
||||
// We need a valid name.. make it Player
|
||||
if (name[0] == '\0') snprintf(name, sizeof(name), "Player");
|
||||
if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name));
|
||||
|
||||
if (!NetworkFindName(name)) { // Change name if duplicate
|
||||
// We could not create a name for this player
|
||||
@ -622,8 +622,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
||||
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
snprintf(ci->client_name, sizeof(ci->client_name), "%s", name);
|
||||
snprintf(ci->unique_id, sizeof(ci->unique_id), "%s", unique_id);
|
||||
ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
|
||||
ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
|
||||
ci->client_playas = playas;
|
||||
ci->client_lang = client_lang;
|
||||
|
||||
@ -1389,7 +1389,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
|
||||
byte number = 0;
|
||||
char original_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
// We use NETWORK_NAME_LENGTH in here, because new_name is really a pointer
|
||||
// We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer
|
||||
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
|
||||
|
||||
while (!found_name) {
|
||||
|
@ -12,7 +12,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
|
||||
|
||||
bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
|
||||
|
||||
bool NetworkServer_ReadPackets(NetworkClientState *cs);
|
||||
|
Loading…
Reference in New Issue
Block a user