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(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray
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@ -597,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
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* @param cmd the command cost to return.
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* @param clear whether to keep the storage changes or not.
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*/
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#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearStorageChanges(clear); return cmd; }
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#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
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/*!
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* Helper function for the toplevel network safe docommand function for the current company.
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@ -661,7 +661,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Test the command. */
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_cleared_object_areas.Clear();
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SetTownRatingTestMode(true);
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ClearStorageChanges(false);
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ClearPersistentStorageChanges(false);
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CommandCost res = proc(tile, flags, p1, p2, text);
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SetTownRatingTestMode(false);
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@ -705,7 +705,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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_cleared_object_areas.Clear();
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ClearStorageChanges(false);
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ClearPersistentStorageChanges(false);
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CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
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if (cmd_id == CMD_COMPANY_CTRL) {
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@ -141,7 +141,7 @@ static void _GenerateWorld(void *)
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}
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}
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ClearStorageChanges(true);
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ClearPersistentStorageChanges(true);
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/* These are probably pointless when inside the scenario editor. */
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SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
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@ -18,12 +18,12 @@ PersistentStoragePool _persistent_storage_pool("PersistentStorage");
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INSTANTIATE_POOL_METHODS(PersistentStorage)
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/** The changed storage arrays */
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static std::set<BaseStorageArray*> *_changed_storage_arrays = new std::set<BaseStorageArray*>;
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static std::set<BasePersistentStorageArray*> *_changed_storage_arrays = new std::set<BasePersistentStorageArray*>;
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/**
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* Remove references to use.
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*/
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BaseStorageArray::~BaseStorageArray()
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BasePersistentStorageArray::~BasePersistentStorageArray()
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{
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_changed_storage_arrays->erase(this);
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}
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@ -34,7 +34,7 @@ BaseStorageArray::~BaseStorageArray()
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* arrays, which saves quite a few clears, etc. after callbacks.
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* @param storage the array that has changed
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*/
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void AddChangedStorage(BaseStorageArray *storage)
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void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
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{
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_changed_storage_arrays->insert(storage);
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}
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@ -49,10 +49,10 @@ void AddChangedStorage(BaseStorageArray *storage)
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* - reverting to the previous version
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* @param keep_changes do we save or revert the changes since the last #ClearChanges?
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*/
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void ClearStorageChanges(bool keep_changes)
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void ClearPersistentStorageChanges(bool keep_changes)
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{
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/* Loop over all changes arrays */
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for (std::set<BaseStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
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for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
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(*it)->ClearChanges(keep_changes);
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}
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@ -15,11 +15,11 @@
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#include "core/pool_type.hpp"
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/**
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* Base class for all NewGRF storage arrays. Nothing fancy, only here
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* so we have a generalised class to use.
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* Base class for all persistent NewGRF storage arrays. Nothing fancy, only here
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* so we have a generalised access to the virtual methods.
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*/
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struct BaseStorageArray {
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virtual ~BaseStorageArray();
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struct BasePersistentStorageArray {
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virtual ~BasePersistentStorageArray();
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/**
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* Clear the changes made since the last #ClearChanges.
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@ -38,7 +38,7 @@ struct BaseStorageArray {
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* @tparam SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct PersistentStorageArray : BaseStorageArray {
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struct PersistentStorageArray : BasePersistentStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
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@ -83,7 +83,7 @@ struct PersistentStorageArray : BaseStorageArray {
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/* We only need to register ourselves when we made the backup
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* as that is the only time something will have changed */
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AddChangedStorage(this);
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AddChangedPersistentStorage(this);
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}
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this->storage[pos] = value;
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@ -183,8 +183,8 @@ struct TemporaryStorageArray {
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}
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};
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void AddChangedStorage(BaseStorageArray *storage);
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void ClearStorageChanges(bool keep_changes);
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void AddChangedPersistentStorage(BasePersistentStorageArray *storage);
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void ClearPersistentStorageChanges(bool keep_changes);
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typedef PersistentStorageArray<int32, 16> OldPersistentStorage;
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@ -1352,7 +1352,7 @@ void StateGameLoop()
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}
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if (HasModalProgress()) return;
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ClearStorageChanges(false);
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ClearPersistentStorageChanges(false);
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Layouter::ReduceLineCache();
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@ -1360,7 +1360,7 @@ void StateGameLoop()
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearStorageChanges(true);
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ClearPersistentStorageChanges(true);
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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@ -1384,7 +1384,7 @@ void StateGameLoop()
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearStorageChanges(true);
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ClearPersistentStorageChanges(true);
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AI::GameLoop();
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Game::GameLoop();
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