mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
This commit is contained in:
parent
cbc6af2506
commit
eb72a0095f
@ -47,20 +47,6 @@ Packet::Packet(PacketType type)
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this->buffer[this->size++] = type;
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}
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/**
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* Create a packet for sending
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* @param type the of packet
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* @return the newly created packet
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*/
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Packet *NetworkSend_Init(PacketType type)
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{
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Packet *packet = new Packet(type);
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/* An error is inplace here, because it simply means we ran out of memory. */
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if (packet == NULL) error("Failed to allocate Packet");
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return packet;
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}
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/**
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* Writes the packet size from the raw packet from packet->size
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*/
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@ -72,8 +72,6 @@ public:
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void Recv_string(char *buffer, size_t size, bool allow_newlines = false);
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};
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Packet *NetworkSend_Init(PacketType type);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_PACKET_H */
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@ -134,16 +134,14 @@ bool NetworkTCPSocketHandler::Send_Packets()
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Packet *NetworkTCPSocketHandler::Recv_Packet()
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{
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ssize_t res;
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Packet *p;
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if (!this->IsConnected()) return NULL;
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if (this->packet_recv == NULL) {
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this->packet_recv = new Packet(this);
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if (this->packet_recv == NULL) error("Failed to allocate packet");
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}
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p = this->packet_recv;
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Packet *p = this->packet_recv;
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/* Read packet size */
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if (p->pos < sizeof(PacketSize)) {
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@ -123,7 +123,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
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_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
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p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
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p = new Packet(PACKET_CLIENT_COMPANY_INFO);
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MY_CLIENT->Send_Packet(p);
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}
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@ -144,7 +144,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
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p = NetworkSend_Init(PACKET_CLIENT_JOIN);
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p = new Packet(PACKET_CLIENT_JOIN);
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p->Send_string(_openttd_revision);
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p->Send_string(_settings_client.network.client_name); // Client name
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p->Send_uint8 (_network_join_as); // PlayAs
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@ -161,7 +161,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
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* Data:
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
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Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
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MY_CLIENT->Send_Packet(p);
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}
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@ -174,7 +174,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
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* uint8: NetworkPasswordType
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* String: Password
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
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Packet *p = new Packet(PACKET_CLIENT_PASSWORD);
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p->Send_uint8 (type);
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p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
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MY_CLIENT->Send_Packet(p);
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@ -189,7 +189,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
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* <none>
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
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Packet *p = new Packet(PACKET_CLIENT_GETMAP);
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MY_CLIENT->Send_Packet(p);
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}
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@ -202,7 +202,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
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* <none>
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
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Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
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MY_CLIENT->Send_Packet(p);
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}
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@ -215,7 +215,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
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* uint32: current FrameCounter of the client
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
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Packet *p = new Packet(PACKET_CLIENT_ACK);
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p->Send_uint32(_frame_counter);
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MY_CLIENT->Send_Packet(p);
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@ -237,7 +237,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
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* uint8: CallBackID (see callback_table.c)
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
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Packet *p = new Packet(PACKET_CLIENT_COMMAND);
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MY_CLIENT->Send_Command(p, cp);
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MY_CLIENT->Send_Packet(p);
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@ -257,7 +257,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
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* uint64: Some arbitrary number
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
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Packet *p = new Packet(PACKET_CLIENT_CHAT);
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p->Send_uint8 (action);
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p->Send_uint8 (type);
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@ -277,7 +277,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
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* Data:
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* uint8: ErrorID (see network_data.h, NetworkErrorCode)
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
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Packet *p = new Packet(PACKET_CLIENT_ERROR);
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p->Send_uint8(errorno);
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MY_CLIENT->Send_Packet(p);
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@ -291,7 +291,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
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* Data:
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* String: Password
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
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Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
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p->Send_string(GenerateCompanyPasswordHash(password));
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MY_CLIENT->Send_Packet(p);
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@ -305,7 +305,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
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* Data:
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* String: Name
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
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Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
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p->Send_string(name);
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MY_CLIENT->Send_Packet(p);
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@ -319,14 +319,14 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
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* Function: The client is quiting the game
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* Data:
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*/
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Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
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Packet *p = new Packet(PACKET_CLIENT_QUIT);
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MY_CLIENT->Send_Packet(p);
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}
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
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{
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Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
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Packet *p = new Packet(PACKET_CLIENT_RCON);
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p->Send_string(pass);
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p->Send_string(command);
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MY_CLIENT->Send_Packet(p);
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@ -334,7 +334,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
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{
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Packet *p = NetworkSend_Init(PACKET_CLIENT_MOVE);
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Packet *p = new Packet(PACKET_CLIENT_MOVE);
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p->Send_uint8(company);
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p->Send_string(GenerateCompanyPasswordHash(pass));
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MY_CLIENT->Send_Packet(p);
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@ -53,7 +53,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
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*/
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if (ci->client_id != INVALID_CLIENT_ID) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
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Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO);
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p->Send_uint32(ci->client_id);
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p->Send_uint8 (ci->client_playas);
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p->Send_string(ci->client_name);
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@ -106,7 +106,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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Packet *p;
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FOR_ALL_COMPANIES(company) {
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p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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p = new Packet(PACKET_SERVER_COMPANY_INFO);
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p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
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p->Send_bool (true);
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@ -121,7 +121,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
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cs->Send_Packet(p);
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}
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p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
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p = new Packet(PACKET_SERVER_COMPANY_INFO);
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p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
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p->Send_bool (false);
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@ -139,7 +139,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
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*/
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char str[100];
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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Packet *p = new Packet(PACKET_SERVER_ERROR);
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p->Send_uint8(error);
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cs->Send_Packet(p);
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@ -193,7 +193,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
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* 16 * uint8: MD5 checksum of the GRF
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
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Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS);
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const GRFConfig *c;
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uint grf_count = 0;
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@ -223,7 +223,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
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cs->status = STATUS_AUTHORIZING;
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Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
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Packet *p = new Packet(PACKET_SERVER_NEED_PASSWORD);
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p->Send_uint8(type);
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p->Send_uint32(_settings_game.game_creation.generation_seed);
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p->Send_string(_settings_client.network.network_id);
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@ -248,7 +248,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
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cs->status = STATUS_AUTH;
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_network_game_info.clients_on++;
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p = NetworkSend_Init(PACKET_SERVER_WELCOME);
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p = new Packet(PACKET_SERVER_WELCOME);
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p->Send_uint32(cs->client_id);
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p->Send_uint32(_settings_game.game_creation.generation_seed);
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p->Send_string(_settings_client.network.network_id);
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@ -281,7 +281,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
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if (new_cs->status == STATUS_MAP_WAIT) waiting++;
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}
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p = NetworkSend_Init(PACKET_SERVER_WAIT);
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p = new Packet(PACKET_SERVER_WAIT);
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p->Send_uint8(waiting);
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cs->Send_Packet(p);
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}
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@ -325,7 +325,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
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/* Now send the _frame_counter and how many packets are coming */
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p = NetworkSend_Init(PACKET_SERVER_MAP);
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p = new Packet(PACKET_SERVER_MAP);
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p->Send_uint8 (MAP_PACKET_START);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(ftell(file_pointer));
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@ -345,7 +345,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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uint i;
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int res;
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for (i = 0; i < sent_packets; i++) {
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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Packet *p = new Packet(PACKET_SERVER_MAP);
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p->Send_uint8(MAP_PACKET_NORMAL);
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res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
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@ -355,7 +355,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
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cs->Send_Packet(p);
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if (feof(file_pointer)) {
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/* Done reading! */
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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Packet *p = new Packet(PACKET_SERVER_MAP);
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p->Send_uint8(MAP_PACKET_END);
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cs->Send_Packet(p);
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@ -413,7 +413,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
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* uint32: Client-identifier
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
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Packet *p = new Packet(PACKET_SERVER_JOIN);
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p->Send_uint32(client_id);
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@ -434,7 +434,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
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* (last two depends on compile-settings, and are not default settings)
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
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Packet *p = new Packet(PACKET_SERVER_FRAME);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(_frame_counter_max);
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#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
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@ -458,7 +458,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
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* (last one depends on compile-settings, and are not default settings)
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
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Packet *p = new Packet(PACKET_SERVER_SYNC);
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p->Send_uint32(_frame_counter);
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p->Send_uint32(_sync_seed_1);
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@ -484,7 +484,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
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* uint32: Frame of execution
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
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Packet *p = new Packet(PACKET_SERVER_COMMAND);
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cs->Send_Command(p, cp);
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p->Send_uint32(cp->frame);
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@ -505,7 +505,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
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* uint64: Arbitrary data
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
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Packet *p = new Packet(PACKET_SERVER_CHAT);
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p->Send_uint8 (action);
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p->Send_uint32(client_id);
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@ -527,7 +527,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
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* uint8: ErrorID (see network_data.h, NetworkErrorCode)
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
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Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT);
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p->Send_uint32(client_id);
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p->Send_uint8 (errorno);
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@ -545,7 +545,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
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* uint32: Client-identifier
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
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Packet *p = new Packet(PACKET_SERVER_QUIT);
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p->Send_uint32(client_id);
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@ -561,7 +561,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
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* <none>
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
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Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
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cs->Send_Packet(p);
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}
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@ -574,13 +574,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
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* <none>
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*/
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Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
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Packet *p = new Packet(PACKET_SERVER_NEWGAME);
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cs->Send_Packet(p);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
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{
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Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
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Packet *p = new Packet(PACKET_SERVER_RCON);
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p->Send_uint16(colour);
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p->Send_string(command);
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@ -589,7 +589,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
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{
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Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
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Packet *p = new Packet(PACKET_SERVER_MOVE);
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p->Send_uint32(client_id);
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p->Send_uint8(company_id);
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@ -598,7 +598,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, Clien
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
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{
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Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
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Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
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p->Send_uint16(_network_company_passworded);
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cs->Send_Packet(p);
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@ -606,7 +606,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
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{
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Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
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Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
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p->Send_uint8(_settings_client.network.max_companies);
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p->Send_uint8(_settings_client.network.max_spectators);
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