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Fix #8108: always update tile_hash after updating v->tile
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@ -1253,6 +1253,7 @@ bool AfterLoadGame()
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}
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}
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} else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
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} else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
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v->tile = GetNorthernBridgeEnd(v->tile);
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v->tile = GetNorthernBridgeEnd(v->tile);
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v->UpdatePosition();
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} else {
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} else {
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continue;
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continue;
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}
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}
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