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(svn r21882) -Codechange: make use of the fact that vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set
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@ -151,12 +151,8 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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*/
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FORCEINLINE void UpdateZPosition()
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{
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/* Flat tile, tile with two opposing corners raised and tile with 3 corners
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* raised can never have sloped track ... */
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static const uint32 never_sloped = 1 << SLOPE_FLAT | 1 << SLOPE_EW | 1 << SLOPE_NS | 1 << SLOPE_NWS | 1 << SLOPE_WSE | 1 << SLOPE_SEN | 1 << SLOPE_ENW;
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/* ... unless it's a bridge head. */
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if (IsTileType(this->tile, MP_TUNNELBRIDGE) || // the following check would be true for tunnels anyway
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(T::From(this)->TileMayHaveSlopedTrack() && !HasBit(never_sloped, GetTileSlope(this->tile, NULL)))) {
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/* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set */
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if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
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this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
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} else {
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/* Verify that assumption. */
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