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(svn r19974) -Add: SlSkipArray() to skip arrays and sparse arrays in savegames.
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@ -373,6 +373,15 @@ static inline void SlWriteUint64(uint64 x)
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SlWriteUint32((uint32)x);
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}
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/** Read in bytes from the file/data structure but don't do
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* anything with them, discarding them in effect
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* @param length The amount of bytes that is being treated this way
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*/
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static inline void SlSkipBytes(size_t length)
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{
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for (; length != 0; length--) SlReadByte();
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}
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/**
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* Read in the header descriptor of an object or an array.
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* If the highest bit is set (7), then the index is bigger than 127
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@ -488,6 +497,16 @@ int SlIterateArray()
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}
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}
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/**
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* Skip an array or sparse array
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*/
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void SlSkipArray()
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{
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while (SlIterateArray() != -1) {
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SlSkipBytes(_next_offs - SlGetOffs());
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}
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}
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/**
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* Sets the length of either a RIFF object or the number of items in an array.
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* This lets us load an object or an array of arbitrary size
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@ -551,15 +570,6 @@ static void SlCopyBytes(void *ptr, size_t length)
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}
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}
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/** Read in bytes from the file/data structure but don't do
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* anything with them, discarding them in effect
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* @param length The amount of bytes that is being treated this way
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*/
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static inline void SlSkipBytes(size_t length)
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{
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for (; length != 0; length--) SlReadByte();
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}
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/* Get the length of the current object */
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size_t SlGetFieldLength() {return _sl.obj_len;}
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