mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
This commit is contained in:
parent
97b74fe4f2
commit
e7221d1fa9
@ -964,6 +964,12 @@
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<Filter
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Name="Blitters"
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Filter="">
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<File
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RelativePath=".\..\src\blitter\32bpp_simple.cpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\32bpp_simple.hpp">
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.cpp">
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</File>
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@ -1008,6 +1014,12 @@
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<Filter
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Name="Renderer"
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Filter="">
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<File
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RelativePath=".\..\src\renderer\32bpp.cpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\32bpp.hpp">
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</File>
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<File
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RelativePath=".\..\src\renderer\8bpp.cpp">
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</File>
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@ -1507,6 +1507,14 @@
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<Filter
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Name="Blitters"
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>
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<File
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RelativePath=".\..\src\blitter\32bpp_simple.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\32bpp_simple.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\blitter\8bpp_debug.cpp"
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>
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@ -1563,6 +1571,14 @@
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<Filter
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Name="Renderer"
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>
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<File
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RelativePath=".\..\src\renderer\32bpp.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\32bpp.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\renderer\8bpp.cpp"
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>
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@ -292,6 +292,8 @@ ai/trolly/shared.cpp
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ai/trolly/trolly.cpp
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# Blitters
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blitter/32bpp_simple.cpp
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blitter/32bpp_simple.hpp
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blitter/8bpp_debug.cpp
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blitter/8bpp_debug.hpp
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blitter/8bpp_optimized.cpp
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@ -308,6 +310,8 @@ spriteloader/grf.hpp
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spriteloader/spriteloader.hpp
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# Renderer
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renderer/32bpp.cpp
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renderer/32bpp.hpp
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renderer/8bpp.cpp
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renderer/8bpp.hpp
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renderer/null.cpp
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155
src/blitter/32bpp_simple.cpp
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155
src/blitter/32bpp_simple.cpp
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@ -0,0 +1,155 @@
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#include "../stdafx.h"
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#include "../zoom.hpp"
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#include "../gfx.h"
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#include "../debug.h"
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#include "../table/sprites.h"
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#include "../renderer/32bpp.hpp"
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#include "32bpp_simple.hpp"
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static FBlitter_32bppSimple iFBlitter_32bppSimple;
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/**
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* Compose a color based on RGB values.
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*/
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static inline uint ComposeColor(uint r, uint g, uint b)
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{
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return (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF) << 0;
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}
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/**
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* Make a pixel looks like it is transparent.
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* @param color the color already on the screen.
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* @param amount the amount of transparency, times 100.
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* @return the new color for the screen.
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*/
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static inline uint MakeTransparent(uint color, uint amount)
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{
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uint r, g, b;
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r = GB(color, 16, 8);
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g = GB(color, 8, 8);
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b = GB(color, 0, 8);
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return ComposeColor(r * amount / 100, g * amount / 100, b * amount / 100);
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}
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/**
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* Make a color grey-based.
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* @param color the color to make grey.
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* @return the new color, now grey.
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*/
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static inline uint MakeGrey(uint color)
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{
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uint r, g, b;
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r = GB(color, 16, 8);
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g = GB(color, 8, 8);
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b = GB(color, 0, 8);
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/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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* divide by it to normalize the value to a byte again. See heightmap.cpp for
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* information about the formula. */
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color = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
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return ComposeColor(color, color, color);
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}
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void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const SpriteLoader::CommonPixel *src, *src_line;
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uint32 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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src = src_line;
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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for (int x = 0; x < bp->width; x++) {
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switch (mode) {
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case BM_COLOUR_REMAP:
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/* In case the m-channel is zero, do not remap this pixel in any way */
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if (src->m == 0) {
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if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
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} else {
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if (bp->remap[src->m] != 0) *dst = Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]);
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}
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current color a bit more black, so it looks like this image is transparent */
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if (src->a != 0) *dst = MakeTransparent(*dst, 75);
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break;
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default:
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if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
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break;
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}
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dst++;
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src += ScaleByZoom(1, zoom);
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}
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}
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}
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void Blitter_32bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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uint32 *udst = (uint32 *)dst;
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if (pal == PALETTE_TO_TRANSPARENT) {
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do {
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for (int i = 0; i != width; i++) {
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*udst = MakeTransparent(*udst, 60);
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udst++;
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}
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udst = udst - width + _screen.pitch;
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} while (height--);
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return;
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}
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if (pal == PALETTE_TO_STRUCT_GREY) {
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do {
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for (int i = 0; i != width; i++) {
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*udst = MakeGrey(*udst);
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udst++;
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}
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udst = udst - width + _screen.pitch;
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} while (height--);
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return;
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}
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DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
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}
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Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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SpriteLoader::CommonPixel *dst;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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dst = (SpriteLoader::CommonPixel *)dest_sprite->data;
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memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
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for (int i = 0; i < sprite->height * sprite->width; i++) {
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if (dst[i].m != 0) {
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/* Pre-convert the mapping channel to a RGB value */
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uint color = Renderer_32bpp::LookupColourInPalette(dst[i].m);
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dst[i].r = GB(color, 16, 8);
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dst[i].g = GB(color, 8, 8);
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dst[i].b = GB(color, 0, 8);
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}
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}
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return dest_sprite;
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}
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32
src/blitter/32bpp_simple.hpp
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32
src/blitter/32bpp_simple.hpp
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@ -0,0 +1,32 @@
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/* $Id$ */
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/** @file 32bpp_simple.hpp */
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#ifndef BLITTER_32BPP_SIMPLE_HPP
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#define BLITTER_32BPP_SIMPLE_HPP
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#include "blitter.hpp"
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class Blitter_32bppSimple : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "32bpp"; }
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};
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class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-simple"; }
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/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
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};
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#endif /* BLITTER_32BPP_SIMPLE_HPP */
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@ -35,6 +35,16 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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}
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}
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void Blitter_8bppDebug::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal) + 1;
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do {
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for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (height--);
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}
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Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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@ -13,6 +13,8 @@ public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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@ -102,6 +102,16 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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}
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}
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void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal) + 1;
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do {
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for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (height--);
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}
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Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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@ -13,6 +13,8 @@ public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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@ -48,6 +48,16 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
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}
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}
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void Blitter_8bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal) + 1;
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do {
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for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (height--);
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}
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Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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@ -13,6 +13,8 @@ public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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@ -48,6 +48,17 @@ public:
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*/
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virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
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/**
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* Draw a colortable to the screen. This is: the color of the screen is read
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* and is looked-up in the palette to match a new color, which then is put
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* on the screen again.
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* @param dst the destination pointer (video-buffer).
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* @param width the width of the buffer.
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* @param height the height of the buffer.
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* @param pal the palette to use.
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*/
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virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
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/**
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* Convert a sprite from the loader to our own format.
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*/
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@ -10,6 +10,10 @@ void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel
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{
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}
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void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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}
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Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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@ -13,6 +13,8 @@ public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "null"; }
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@ -151,13 +151,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (--bottom);
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} else {
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/* use colortable mode */
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const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
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do {
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for (int i = 0; i != right; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
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dst = _screen.renderer->MoveTo(dst, 0, 1);
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} while (--bottom);
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BlitterFactoryBase::GetCurrentBlitter()->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH));
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}
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} else {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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77
src/renderer/32bpp.cpp
Normal file
77
src/renderer/32bpp.cpp
Normal file
@ -0,0 +1,77 @@
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#include "../stdafx.h"
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#include "../gfx.h"
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#include "32bpp.hpp"
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static FRenderer_32bpp iFRenderer_32bpp;
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void *Renderer_32bpp::MoveTo(const void *video, int x, int y)
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{
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return (uint32 *)video + x + y * _screen.pitch;
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}
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void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color)
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{
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*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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{
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uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = LookupColourInPalette(color);
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}
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void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color)
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{
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uint32 *dst = (uint32 *)video;
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uint32 color32 = LookupColourInPalette(color);
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for (; width > 0; width--) {
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*dst = color32;
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dst++;
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}
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}
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void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
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{
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int direction = (height < 0) ? -1 : 1;
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uint32 *dst = (uint32 *)video;
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uint32 *usrc = (uint32 *)src;
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height = abs(height);
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for (; height > 0; height--) {
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memcpy(dst, usrc, width * sizeof(uint32));
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usrc += src_pitch * direction;
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dst += _screen.pitch * direction;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
|
||||
{
|
||||
int direction = (height < 0) ? -1 : 1;
|
||||
uint32 *udst = (uint32 *)dst;
|
||||
uint32 *src = (uint32 *)video;
|
||||
|
||||
height = abs(height);
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width * sizeof(uint32));
|
||||
src += _screen.pitch * direction;
|
||||
udst += dst_pitch * direction;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
|
||||
{
|
||||
uint32 *dst = (uint32 *)video_dst;
|
||||
uint32 *src = (uint32 *)video_src;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memmove(dst, src, width * sizeof(uint32));
|
||||
src += _screen.pitch;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
int Renderer_32bpp::BufferSize(int width, int height)
|
||||
{
|
||||
return width * height * sizeof(uint32);
|
||||
}
|
35
src/renderer/32bpp.hpp
Normal file
35
src/renderer/32bpp.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file 32bpp.hpp */
|
||||
|
||||
#ifndef RENDERER_32BPP_HPP
|
||||
#define RENDERER_32BPP_HPP
|
||||
|
||||
#include "renderer.hpp"
|
||||
|
||||
class Renderer_32bpp : public Renderer {
|
||||
public:
|
||||
/* virtual */ void *MoveTo(const void *video, int x, int y);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
|
||||
/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
|
||||
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
|
||||
static inline uint32 LookupColourInPalette(uint8 index) {
|
||||
#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
|
||||
if (index == 0) return 0x00000000;
|
||||
return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
|
||||
}
|
||||
};
|
||||
|
||||
class FRenderer_32bpp: public RendererFactory<FRenderer_32bpp> {
|
||||
public:
|
||||
/* virtual */ const char *GetName() { return "32bpp"; }
|
||||
|
||||
/* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); }
|
||||
};
|
||||
|
||||
#endif /* RENDERER_32BPP_HPP */
|
@ -95,6 +95,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
|
||||
sprite->data[i].m = dest[i];
|
||||
}
|
||||
|
||||
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
|
||||
for (int i = 0; i < sprite->width * sprite->height; i++)
|
||||
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
|
||||
|
||||
free(dest_orig);
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user