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(svn r12159) -Codechange: Enumify some widget magical numbers
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
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@ -225,25 +225,24 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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case WE_DOUBLE_CLICK:
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case WE_CLICK:
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switch (e->we.click.widget) {
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case TWA_COMMAND_LIST: {
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const Town *t = GetTown(w->window_number);
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int y = (e->we.click.pt.y - 0x6B) / 10;
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case TWA_COMMAND_LIST: {
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const Town *t = GetTown(w->window_number);
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int y = (e->we.click.pt.y - 0x6B) / 10;
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if (!IsInsideMM(y, 0, 5)) return;
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
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if (y >= 0) {
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WP(w, def_d).data_1 = y;
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SetWindowDirty(w);
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
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if (y >= 0) {
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WP(w, def_d).data_1 = y;
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SetWindowDirty(w);
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}
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/* Fall through to clicking in case we are double-clicked */
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if (e->event != WE_DOUBLE_CLICK || y < 0) break;
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}
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/* Fall through to clicking in case we are double-clicked */
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if (e->event != WE_DOUBLE_CLICK || y < 0) break;
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}
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case TWA_EXECUTE: {
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DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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break;
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}
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case TWA_EXECUTE:
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DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w, def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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break;
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}
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break;
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@ -320,8 +319,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
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case 10: /* delete town */
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delete t;
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break;
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}
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break;
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} break;
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case WE_ON_EDIT_TEXT:
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if (e->we.edittext.str[0] != '\0') {
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@ -394,6 +392,11 @@ void ShowTownViewWindow(TownID town)
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}
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}
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enum TownDirectoryWidget {
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TDW_SORTNAME = 3,
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TDW_SORTPOPULATION,
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TDW_CENTERTOWN,
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};
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static const Widget _town_directory_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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@ -478,7 +481,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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SetVScrollCount(w, _num_town_sort);
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DrawWindowWidgets(w);
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DrawSortButtonState(w, (_town_sort_order <= 1) ? 3 : 4, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
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DrawSortButtonState(w, (_town_sort_order <= 1) ? TDW_SORTNAME : TDW_SORTPOPULATION, _town_sort_order & 1 ? SBS_DOWN : SBS_UP);
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{
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int n = 0;
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@ -505,34 +508,33 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 3: { /* Sort by Name ascending/descending */
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_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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} break;
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case TDW_SORTNAME: { /* Sort by Name ascending/descending */
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_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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} break;
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case 4: { /* Sort by Population ascending/descending */
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_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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} break;
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case TDW_SORTPOPULATION: { /* Sort by Population ascending/descending */
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_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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} break;
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case 5: { /* Click on Town Matrix */
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const Town* t;
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case TDW_CENTERTOWN: { /* Click on Town Matrix */
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const Town* t;
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uint16 id_v = (e->we.click.pt.y - 28) / 10;
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uint16 id_v = (e->we.click.pt.y - 28) / 10;
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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id_v += w->vscroll.pos;
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id_v += w->vscroll.pos;
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if (id_v >= _num_town_sort) return; // click out of town bounds
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if (id_v >= _num_town_sort) return; // click out of town bounds
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t = _town_sort[id_v];
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assert(t->xy);
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ScrollMainWindowToTile(t->xy);
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break;
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}
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t = _town_sort[id_v];
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assert(t->xy);
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ScrollMainWindowToTile(t->xy);
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} break;
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}
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break;
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