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Codechange: [windows] cache the actually loaded font name
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@ -378,7 +378,6 @@ Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels)
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{
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this->dc = CreateCompatibleDC(nullptr);
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this->SetFontSize(fs, pixels);
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this->fontname = FS2OTTD(this->logfont.lfFaceName);
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}
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Win32FontCache::~Win32FontCache()
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@ -441,7 +440,9 @@ void Win32FontCache::SetFontSize(FontSize fs, int pixels)
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this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
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this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
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Debug(fontcache, 2, "Loaded font '{}' with size {}", FS2OTTD((LPWSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
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this->fontname = FS2OTTD((LPWSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFaceName));
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Debug(fontcache, 2, "Loaded font '{}' with size {}", this->fontname, pixels);
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}
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/**
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@ -21,7 +21,7 @@ private:
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HDC dc = nullptr; ///< Cached GDI device context.
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HGDIOBJ old_font; ///< Old font selected into the GDI context.
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SIZE glyph_size; ///< Maximum size of regular glyphs.
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std::string fontname; ///< Cached copy of this->logfont.lfFaceName
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std::string fontname; ///< Cached copy of loaded font facename
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void SetFontSize(FontSize fs, int pixels);
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