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(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
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@ -212,8 +212,6 @@ static inline Engine* GetEngine(EngineID i)
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return &_engines[i];
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}
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VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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static inline bool IsEngineIndex(uint index)
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{
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return index < TOTAL_NUM_ENGINES;
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@ -1306,6 +1306,13 @@ static bool LoadOldEngine(LoadgameState *ls, int num)
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return true;
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}
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static bool LoadOldEngineName(LoadgameState *ls, int num)
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{
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Engine *e = GetEngine(num);
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e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
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return true;
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}
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static const OldChunks subsidy_chunk[] = {
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OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
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OCL_SVAR( OC_UINT8, Subsidy, age ),
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@ -1512,7 +1519,7 @@ static const OldChunks main_chunk[] = {
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OCL_NULL( 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
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OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ),
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OCL_CHUNK(256, LoadOldEngineName ),
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OCL_NULL( 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
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OCL_NULL( 2 ), ///< Company indexes of players, no longer in use
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