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(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
- Feature: 'status' and 'clients' now show the IP of the players
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@ -404,20 +404,24 @@ DEF_CONSOLE_CMD(ConBan)
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DEF_CONSOLE_CMD(ConUnBan)
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{
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uint i;
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uint i, index;
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if (argc == 0) {
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IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip>'");
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IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip\\id>'");
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IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
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return true;
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}
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if (argc != 2) return false;
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index = (strrchr(argv[1], '.') == '\0') ? atoi(argv[1]) : 0;
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index--;
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for (i = 0; i < lengthof(_network_ban_list); i++) {
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if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0')
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continue;
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if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0) {
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if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0 || index == i) {
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_network_ban_list[i][0] = '\0';
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IConsolePrint(_icolour_def, "IP unbanned.");
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return true;
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@ -511,8 +515,8 @@ DEF_CONSOLE_CMD(ConStatus)
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const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
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status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown";
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IConsolePrintF(8, "Client #%d/%s status: %s frame-lag: %d play-as: %d unique-id: %s",
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cs->index, ci->client_name, status, lag, ci->client_playas, ci->unique_id);
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IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
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cs->index, ci->client_name, status, lag, ci->client_playas, GetPlayerIP(ci), ci->unique_id);
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}
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return true;
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@ -613,13 +617,14 @@ DEF_CONSOLE_CMD(ConNetworkClients)
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NetworkClientInfo *ci;
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if (argc == 0) {
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IConsoleHelp("Get a list of connected clients including their ID, name, and company-id. Usage: 'clients'");
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IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
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return true;
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}
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for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
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if (ci->client_index != NETWORK_EMPTY_INDEX) {
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IConsolePrintF(8, "Client #%d name: %s play-as company: %d", ci->client_index, ci->client_name, ci->client_playas);
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IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
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ci->client_index, ci->client_name, ci->client_playas, GetPlayerIP(ci));
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}
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}
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@ -762,8 +762,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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}
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}
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static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
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/** Enforce the command flags.
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* Eg a server-only command can only be executed by a server, etc.
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* @param *cp the commandpacket that is going to be checked
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@ -20,6 +20,8 @@ void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop(void);
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void NetworkServerYearlyLoop(void);
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static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */
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