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(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
This commit is contained in:
parent
9b1bbf72ee
commit
e5bd292dab
@ -2546,7 +2546,7 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
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if (p->mode == 2) {
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if (IsTileType(c, MP_STREET) &&
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GetRoadType(c) == ROAD_NORMAL &&
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GetRoadTileType(c) == ROAD_TILE_NORMAL &&
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(GetRoadBits(c) & p->attr) != 0) {
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roadflag |= 2;
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@ -2588,7 +2588,7 @@ clear_town_stuff:;
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if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
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if (!IsTileType(c, MP_STREET) || GetRoadType(c) != ROAD_NORMAL) {
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if (!IsTileType(c, MP_STREET) || GetRoadTileType(c) != ROAD_TILE_NORMAL) {
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ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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}
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@ -2765,7 +2765,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng
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if (dist <= a->best_dist) {
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TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
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if (IsTileType(tile2, MP_STREET) && GetRoadType(tile2) == ROAD_NORMAL) {
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if (IsTileType(tile2, MP_STREET) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) {
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a->best_dist = dist;
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a->best_tile = tile;
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a->best_track = track;
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@ -3653,7 +3653,7 @@ pos_3:
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if (IsLevelCrossing(tile)) goto is_rail_crossing;
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if (GetRoadType(tile) == ROAD_DEPOT) {
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
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DiagDirection dir;
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// Check if there are any stations around.
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@ -796,7 +796,7 @@ static void AiNew_State_FindDepot(Player *p)
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TileIndex t = tile + TileOffsByDir(j);
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if (IsTileType(t, MP_STREET) &&
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GetRoadType(t) == ROAD_DEPOT &&
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GetRoadTileType(t) == ROAD_TILE_DEPOT &&
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IsTileOwner(t, _current_player) &&
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GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
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p->ainew.depot_tile = t;
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@ -1097,7 +1097,7 @@ static void AiNew_State_BuildDepot(Player *p)
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int res = 0;
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assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
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if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadType(p->ainew.depot_tile) == ROAD_DEPOT) {
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if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
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if (IsTileOwner(p->ainew.depot_tile, _current_player)) {
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// The depot is already builded!
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p->ainew.state = AI_STATE_BUILD_VEHICLE;
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2
elrail.c
2
elrail.c
@ -105,7 +105,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
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}
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}
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case MP_STREET:
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if (GetRoadType(t) != ROAD_CROSSING) return 0;
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if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
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if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
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return GetCrossingRailBits(t);
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case MP_STATION:
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@ -211,7 +211,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
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break;
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case MP_STREET:
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if (GetRoadType(tile) == ROAD_DEPOT && v->type == VEH_Road && IsTileOwner(tile, _local_player)) {
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && v->type == VEH_Road && IsTileOwner(tile, _local_player)) {
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order.type = OT_GOTO_DEPOT;
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order.flags = OF_PART_OF_ORDERS;
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order.station = GetDepotByTile(tile)->index;
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@ -288,7 +288,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (GetRoadType(tile) == ROAD_NORMAL && (
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if (GetRoadTileType(tile) == ROAD_TILE_NORMAL && (
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(track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
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(track == TRACK_Y && GetRoadBits(tile) == ROAD_X)
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)) {
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70
road_cmd.c
70
road_cmd.c
@ -149,8 +149,8 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// removal allowance depends on difficulty setting
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if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL: {
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL: {
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RoadBits present = GetRoadBits(tile);
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RoadBits c = pieces;
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@ -178,7 +178,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return CountRoadBits(c) * _price.remove_road;
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}
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case ROAD_CROSSING: {
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case ROAD_TILE_CROSSING: {
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if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
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return CMD_ERROR;
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}
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@ -193,7 +193,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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default:
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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return CMD_ERROR;
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}
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@ -288,8 +288,8 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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switch (GetTileType(tile)) {
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case MP_STREET:
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL:
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL:
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existing = GetRoadBits(tile);
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if ((existing & pieces) == pieces) {
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return_cmd_error(STR_1007_ALREADY_BUILT);
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@ -297,14 +297,14 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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break;
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case ROAD_CROSSING:
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case ROAD_TILE_CROSSING:
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if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
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return_cmd_error(STR_1007_ALREADY_BUILT);
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}
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goto do_clear;
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default:
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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goto do_clear;
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}
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break;
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@ -604,8 +604,8 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
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static int32 ClearTile_Road(TileIndex tile, byte flags)
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{
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL: {
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL: {
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RoadBits b = GetRoadBits(tile);
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if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
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@ -616,7 +616,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
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return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
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}
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case ROAD_CROSSING: {
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case ROAD_TILE_CROSSING: {
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int32 ret;
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if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
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@ -631,7 +631,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
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}
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default:
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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if (flags & DC_AUTO) {
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return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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}
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@ -742,12 +742,12 @@ static void DrawTile_Road(TileInfo *ti)
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{
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PalSpriteID image;
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switch (GetRoadType(ti->tile)) {
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case ROAD_NORMAL:
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switch (GetRoadTileType(ti->tile)) {
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case ROAD_TILE_NORMAL:
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DrawRoadBits(ti, GetRoadBits(ti->tile));
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break;
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case ROAD_CROSSING: {
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case ROAD_TILE_CROSSING: {
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
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@ -769,7 +769,7 @@ static void DrawTile_Road(TileInfo *ti)
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}
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default:
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case ROAD_DEPOT: {
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case ROAD_TILE_DEPOT: {
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uint32 ormod;
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PlayerID player;
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const DrawRoadSeqStruct* drss;
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@ -829,7 +829,7 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
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uint z = ti->z;
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if (tileh == SLOPE_FLAT) return z;
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if (GetRoadType(ti->tile) == ROAD_NORMAL) {
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if (GetRoadTileType(ti->tile) == ROAD_TILE_NORMAL) {
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uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));
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if (f != 0) {
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@ -845,7 +845,7 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
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static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
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{
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if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
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if (GetRoadType(tile) == ROAD_NORMAL) {
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if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
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uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
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if (f == 0) return tileh;
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@ -904,7 +904,7 @@ static void TileLoop_Road(TileIndex tile)
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break;
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}
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if (GetRoadType(tile) == ROAD_DEPOT) return;
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
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if (!HasRoadWorks(tile)) {
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t = ClosestTownFromTile(tile, (uint)-1);
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@ -916,7 +916,7 @@ static void TileLoop_Road(TileIndex tile)
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// Show an animation to indicate road work
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if (t->road_build_months != 0 &&
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!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
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GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
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if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
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StartRoadWorks(tile);
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@ -963,7 +963,7 @@ void ShowRoadDepotWindow(TileIndex tile);
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static void ClickTile_Road(TileIndex tile)
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{
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if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile);
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if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowRoadDepotWindow(tile);
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}
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static const byte _road_trackbits[16] = {
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@ -978,11 +978,11 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
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return GetCrossingRailBits(tile) * 0x101;
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case TRANSPORT_ROAD:
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL:
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL:
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return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
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case ROAD_CROSSING: {
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case ROAD_TILE_CROSSING: {
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uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
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if (IsCrossingBarred(tile)) r *= 0x10001;
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@ -990,7 +990,7 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
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}
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default:
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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break;
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}
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break;
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@ -1014,9 +1014,9 @@ static const StringID _road_tile_strings[] = {
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static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
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{
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td->owner = GetTileOwner(tile);
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switch (GetRoadType(tile)) {
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case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
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case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
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case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
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default: td->str = _road_tile_strings[GetGroundType(tile)]; break;
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}
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}
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@ -1027,8 +1027,8 @@ static const byte _roadveh_enter_depot_unk0[4] = {
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static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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{
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switch (GetRoadType(tile)) {
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case ROAD_CROSSING:
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_CROSSING:
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if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
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/* train crossing a road */
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SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
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@ -1037,7 +1037,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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}
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break;
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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if (v->type == VEH_Road && v->u.road.frame == 11) {
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if (_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
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RoadVehEnterDepot(v);
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@ -1063,17 +1063,17 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
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if (new_player != OWNER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL:
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL:
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SetTileOwner(tile, OWNER_NONE);
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break;
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case ROAD_CROSSING:
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case ROAD_TILE_CROSSING:
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MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
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break;
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default:
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case ROAD_DEPOT:
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case ROAD_TILE_DEPOT:
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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break;
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}
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@ -72,7 +72,7 @@ static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction)
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{
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tile += TileOffsByDir(direction);
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// if there is a roadpiece just outside of the station entrance, build a connecting route
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if (IsTileType(tile, MP_STREET) && GetRoadType(tile) == ROAD_NORMAL) {
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if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
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DoCommandP(tile, DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD);
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}
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}
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@ -14,11 +14,11 @@ RoadBits GetAnyRoadBits(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_STREET:
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switch (GetRoadType(tile)) {
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switch (GetRoadTileType(tile)) {
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default:
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case ROAD_NORMAL: return GetRoadBits(tile);
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case ROAD_CROSSING: return GetCrossingRoadBits(tile);
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case ROAD_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
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case ROAD_TILE_NORMAL: return GetRoadBits(tile);
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case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
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case ROAD_TILE_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
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}
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case MP_STATION:
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38
road_map.h
38
road_map.h
@ -9,13 +9,13 @@
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#include "tile.h"
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typedef enum RoadType {
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ROAD_NORMAL,
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ROAD_CROSSING,
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ROAD_DEPOT
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} RoadType;
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typedef enum RoadTileType {
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ROAD_TILE_NORMAL,
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ROAD_TILE_CROSSING,
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ROAD_TILE_DEPOT
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} RoadTileType;
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static inline RoadType GetRoadType(TileIndex t)
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static inline RoadTileType GetRoadTileType(TileIndex t)
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{
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assert(IsTileType(t, MP_STREET));
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return GB(_m[t].m5, 4, 4);
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@ -23,7 +23,7 @@ static inline RoadType GetRoadType(TileIndex t)
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static inline bool IsLevelCrossing(TileIndex t)
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{
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return GetRoadType(t) == ROAD_CROSSING;
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return GetRoadTileType(t) == ROAD_TILE_CROSSING;
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}
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static inline bool IsLevelCrossingTile(TileIndex t)
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@ -33,20 +33,20 @@ static inline bool IsLevelCrossingTile(TileIndex t)
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static inline RoadBits GetRoadBits(TileIndex t)
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{
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assert(GetRoadType(t) == ROAD_NORMAL);
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assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
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return GB(_m[t].m5, 0, 4);
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}
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static inline void SetRoadBits(TileIndex t, RoadBits r)
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{
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assert(GetRoadType(t) == ROAD_NORMAL); // XXX incomplete
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assert(GetRoadTileType(t) == ROAD_TILE_NORMAL); // XXX incomplete
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SB(_m[t].m5, 0, 4, r);
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}
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static inline Axis GetCrossingRoadAxis(TileIndex t)
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{
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assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
return (Axis)GB(_m[t].m5, 3, 1);
|
||||
}
|
||||
|
||||
@ -64,31 +64,31 @@ static inline TrackBits GetCrossingRailBits(TileIndex tile)
|
||||
// TODO swap owner of road and rail
|
||||
static inline Owner GetCrossingRoadOwner(TileIndex t)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
return (Owner)_m[t].m3;
|
||||
}
|
||||
|
||||
static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
_m[t].m3 = o;
|
||||
}
|
||||
|
||||
static inline void UnbarCrossing(TileIndex t)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
CLRBIT(_m[t].m5, 2);
|
||||
}
|
||||
|
||||
static inline void BarCrossing(TileIndex t)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
SETBIT(_m[t].m5, 2);
|
||||
}
|
||||
|
||||
static inline bool IsCrossingBarred(TileIndex t)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_CROSSING);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
|
||||
return HASBIT(_m[t].m5, 2);
|
||||
}
|
||||
|
||||
@ -161,7 +161,7 @@ static inline bool HasPavement(TileIndex t)
|
||||
|
||||
static inline DiagDirection GetRoadDepotDirection(TileIndex t)
|
||||
{
|
||||
assert(GetRoadType(t) == ROAD_DEPOT);
|
||||
assert(GetRoadTileType(t) == ROAD_TILE_DEPOT);
|
||||
return (DiagDirection)GB(_m[t].m5, 0, 2);
|
||||
}
|
||||
|
||||
@ -187,7 +187,7 @@ static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint
|
||||
_m[t].m2 = town;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0 << 7 | 0 << 4 | 0;
|
||||
_m[t].m5 = ROAD_NORMAL << 4 | bits;
|
||||
_m[t].m5 = ROAD_TILE_NORMAL << 4 | bits;
|
||||
}
|
||||
|
||||
|
||||
@ -198,7 +198,7 @@ static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis ro
|
||||
_m[t].m2 = town;
|
||||
_m[t].m3 = road;
|
||||
_m[t].m4 = 0 << 7 | 0 << 4 | rt;
|
||||
_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
|
||||
_m[t].m5 = ROAD_TILE_CROSSING << 4 | roaddir << 3 | 0 << 2;
|
||||
}
|
||||
|
||||
|
||||
@ -209,7 +209,7 @@ static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = ROAD_DEPOT << 4 | dir;
|
||||
_m[t].m5 = ROAD_TILE_DEPOT << 4 | dir;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -298,7 +298,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint
|
||||
tile += TileOffsByDir(_road_pf_directions[track]);
|
||||
|
||||
if (IsTileType(tile, MP_STREET) &&
|
||||
GetRoadType(tile) == ROAD_DEPOT &&
|
||||
GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
|
||||
IsTileOwner(tile, rfdd->owner) &&
|
||||
length < rfdd->best_length) {
|
||||
rfdd->best_length = length;
|
||||
@ -1003,7 +1003,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
|
||||
}
|
||||
|
||||
if (IsTileType(tile, MP_STREET)) {
|
||||
if (GetRoadType(tile) == ROAD_DEPOT && IsTileOwner(tile, v->owner)) {
|
||||
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && IsTileOwner(tile, v->owner)) {
|
||||
/* Road depot */
|
||||
bitmask |= _road_veh_fp_ax_or[GetRoadDepotDirection(tile)];
|
||||
}
|
||||
@ -1078,7 +1078,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
|
||||
DiagDirection dir;
|
||||
|
||||
if (IsTileType(desttile, MP_STREET)) {
|
||||
if (GetRoadType(desttile) == ROAD_DEPOT) {
|
||||
if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
|
||||
dir = GetRoadDepotDirection(desttile);
|
||||
goto do_it;
|
||||
}
|
||||
|
@ -344,7 +344,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
break;
|
||||
|
||||
case MP_STREET:
|
||||
if (GetRoadType(tile) != ROAD_NORMAL ||
|
||||
if (GetRoadTileType(tile) != ROAD_TILE_NORMAL ||
|
||||
GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
|
||||
goto not_valid_below;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user