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(svn r1979) Const correctness
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parent
9bd079d425
commit
e5121e70d0
14
engine.c
14
engine.c
@ -275,13 +275,11 @@ void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
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_engine_custom_sprites[engine][cargo] = *group;
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_engine_custom_sprites[engine][cargo] = *group;
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}
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}
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typedef struct RealSpriteGroup *(*resolve_callback)(struct SpriteGroup *spritegroup,
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typedef struct RealSpriteGroup *(*resolve_callback)(
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struct Vehicle *veh,
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struct SpriteGroup *spritegroup, const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
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void *callback); /* XXX data pointer used as function pointer */
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static struct RealSpriteGroup *
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static struct RealSpriteGroup* ResolveVehicleSpriteGroup(
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ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
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struct SpriteGroup *spritegroup, const Vehicle *veh, resolve_callback callback)
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resolve_callback callback)
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{
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{
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//debug("spgt %d", spritegroup->type);
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//debug("spgt %d", spritegroup->type);
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switch (spritegroup->type) {
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switch (spritegroup->type) {
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@ -460,7 +458,7 @@ ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
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}
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}
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}
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}
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static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, Vehicle *v)
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static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
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{
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{
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struct SpriteGroup *group;
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struct SpriteGroup *group;
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uint16 overriding_engine = -1;
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uint16 overriding_engine = -1;
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@ -483,7 +481,7 @@ static struct SpriteGroup *GetVehicleSpriteGroup(byte engine, Vehicle *v)
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return group;
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return group;
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}
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}
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int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction)
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int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction)
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{
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{
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struct SpriteGroup *group;
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struct SpriteGroup *group;
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struct RealSpriteGroup *rsg;
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struct RealSpriteGroup *rsg;
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2
engine.h
2
engine.h
@ -99,7 +99,7 @@ extern byte _engine_original_sprites[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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// loaded is in percents, overriding_engine 0xffff is none
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int GetCustomEngineSprite(byte engine, Vehicle *v, byte direction);
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int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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@ -281,7 +281,7 @@ void UpdateTrainAcceleration(Vehicle *v)
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v->acceleration = clamp(power / weight * 4, 1, 255);
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v->acceleration = clamp(power / weight * 4, 1, 255);
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}
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}
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int GetTrainImage(Vehicle *v, byte direction)
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int GetTrainImage(const Vehicle *v, byte direction)
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{
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{
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int img = v->spritenum;
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int img = v->spritenum;
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int base;
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int base;
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15
vehicle.c
15
vehicle.c
@ -365,29 +365,28 @@ Vehicle *GetLastVehicleInChain(Vehicle *v)
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return v;
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return v;
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}
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}
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Vehicle *GetPrevVehicleInChain(Vehicle *v)
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Vehicle *GetPrevVehicleInChain(const Vehicle *v)
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{
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{
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Vehicle *org = v;
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const Vehicle *org = v;
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FOR_ALL_VEHICLES(v) {
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_Train && org == v->next)
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if (v->type == VEH_Train && org == v->next)
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return v;
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return (Vehicle*)v;
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}
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}
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return NULL;
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return NULL;
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}
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}
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Vehicle *GetFirstVehicleInChain(Vehicle *v)
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Vehicle *GetFirstVehicleInChain(const Vehicle *v)
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{
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{
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Vehicle *u;
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while (true) {
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while (true) {
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u = v;
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const Vehicle* u = v;
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v = GetPrevVehicleInChain(v);
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v = GetPrevVehicleInChain(v);
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/* If there is no such vehicle,
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/* If there is no such vehicle,
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'v' == NULL and so 'u' is the first vehicle in chain */
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'v' == NULL and so 'u' is the first vehicle in chain */
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if (v == NULL)
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if (v == NULL)
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return u;
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return (Vehicle*)u;
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}
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}
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}
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}
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@ -262,8 +262,8 @@ void UpdateVehiclePosHash(Vehicle *v, int x, int y);
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void VehiclePositionChanged(Vehicle *v);
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void VehiclePositionChanged(Vehicle *v);
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void AfterLoadVehicles(void);
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void AfterLoadVehicles(void);
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Vehicle *GetLastVehicleInChain(Vehicle *v);
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Vehicle *GetLastVehicleInChain(Vehicle *v);
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Vehicle *GetPrevVehicleInChain(Vehicle *v);
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Vehicle *GetPrevVehicleInChain(const Vehicle *v);
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Vehicle *GetFirstVehicleInChain(Vehicle *v);
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Vehicle *GetFirstVehicleInChain(const Vehicle *v);
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int CountVehiclesInChain(Vehicle *v);
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int CountVehiclesInChain(Vehicle *v);
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void DeleteVehicle(Vehicle *v);
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void DeleteVehicle(Vehicle *v);
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void DeleteVehicleChain(Vehicle *v);
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void DeleteVehicleChain(Vehicle *v);
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@ -285,7 +285,7 @@ void TrainEnterDepot(Vehicle *v, uint tile);
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void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
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void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
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/* train_cmd.h */
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/* train_cmd.h */
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int GetTrainImage(Vehicle *v, byte direction);
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int GetTrainImage(const Vehicle *v, byte direction);
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int GetAircraftImage(Vehicle *v, byte direction);
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int GetAircraftImage(Vehicle *v, byte direction);
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int GetRoadVehImage(Vehicle *v, byte direction);
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int GetRoadVehImage(Vehicle *v, byte direction);
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int GetShipImage(Vehicle *v, byte direction);
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int GetShipImage(Vehicle *v, byte direction);
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