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(svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL.
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@ -2302,6 +2302,8 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
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bool teamchat = false;
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bool teamchat = false;
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if (cio == NULL) break;
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/* Only players actually playing can speak to team. Eg spectators cannot */
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/* Only players actually playing can speak to team. Eg spectators cannot */
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if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
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if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
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const NetworkClientInfo *ci;
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const NetworkClientInfo *ci;
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@ -2323,8 +2325,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
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case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
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if (_networking) {
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if (_networking) {
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const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
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const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
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ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
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if (cio == NULL) break;
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ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
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}
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}
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break;
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break;
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#endif
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#endif
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