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(svn r21717) -Codechange: Unify smallmap functions for getting the legend height.
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@ -547,7 +547,6 @@ class SmallMapWindow : public Window {
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static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #SM_WIDGET_LEGEND widget.
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static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #SM_WIDGET_LEGEND widget for the #SMT_INDUSTRY legend.
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
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uint column_width; ///< Width of a column in the #SM_WIDGET_LEGEND widget.
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@ -980,6 +979,8 @@ class SmallMapWindow : public Window {
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}
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public:
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
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{
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BuildOwnerLegend();
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@ -999,16 +1000,6 @@ public:
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this->SmallMapCenterOnCurrentPos();
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}
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/**
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* Compute maximal required height of the legends.
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* @return Maximally needed height for displaying the smallmap legends in pixels.
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*/
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inline uint GetMaxLegendHeight() const
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{
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uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(_smallmap_industry_count, this->min_number_of_columns));
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return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
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}
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/**
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* Compute minimal required width of the legends.
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* @return Minimally needed width for displaying the smallmap legends in pixels.
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@ -1028,12 +1019,12 @@ public:
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}
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/**
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* Compute height given a width.
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* Compute height given a number of columns.
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* @param Number of columns.
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* @return Needed height for displaying the smallmap legends in pixels.
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*/
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uint GetLegendHeight(uint width) const
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uint GetLegendHeight(uint num_columns) const
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{
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uint num_columns = this->GetNumberColumnsLegend(width);
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uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(_smallmap_industry_count, num_columns));
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return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
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}
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@ -1423,7 +1414,7 @@ public:
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this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
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this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
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this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetMaxLegendHeight());
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this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
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this->fill_x = max(display->fill_x, bar->fill_x);
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this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
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this->resize_x = max(display->resize_x, bar->resize_x);
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@ -1448,7 +1439,7 @@ public:
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bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
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}
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uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(given_width - bar->smallest_x));
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uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
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uint display_height = given_height - bar_height;
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display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
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bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
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