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(svn r11217) -Update: the readme as some things weren't quite right anymore.
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@ -212,6 +212,9 @@ endif
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ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1)
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$(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/"
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endif
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ifeq ($(TTD), "openttd.exe")
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$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING"
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endif
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### Packing the current bundle into several compressed file formats ###
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#
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24
readme.txt
24
readme.txt
@ -10,7 +10,7 @@ Table of Contents:
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2.0) Contacting
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* 2.1 Reporting Bugs
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3.0) Supported Platforms
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4.0) Running OpenTTD
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4.0) Installing and running OpenTTD
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5.0) OpenTTD features
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6.0) Configuration File
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7.0) Compiling
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@ -80,12 +80,19 @@ are:
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Windows - Win32 GDI (faster) or SDL
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4.0) Running OpenTTD:
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---- ----------------
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4.0) Installing and running OpenTTD:
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---- -------------------------------
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Installing OpenTTD is fairly straightforward. Either you have downloaded an
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archive which you have to extract to a directory where you want OpenTTD to
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be installed, or you have downloaded an installer, which will automatically
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extract OpenTTD in the given directory.
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Before you run OpenTTD, you need to put the game's datafiles into the data/
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subdirectory. You need the following files from the original version
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of TTD as OpenTTD makes use of the original TTD artwork.
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of TTD as OpenTTD makes use of the original TTD artwork. The Windows
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installer optionally can copy these files from your Transport Tycoon Deluxe
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CD-ROM.
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List of the required files:
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sample.cat
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@ -103,9 +110,6 @@ look as nice as with the Windows graphics.)
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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You can change the data path (which contains savegames as well) in
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Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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5.0) OpenTTD features:
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---- -----------------
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@ -119,7 +123,6 @@ features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place semaphore signals
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* Ctrl-D toggles double mode in the Windows version
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* Ingame console. More information at
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http://wiki.openttd.org/index.php/Console
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@ -210,10 +213,6 @@ Here are some translation guidelines which you should follow closely.
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* Please contact the development team before beginning the translation
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process! This avoids double work, as someone else may have already
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started translating to the same language.
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* Translators must use the character set ISO 8859-15.
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Otherwise, some characters will not display correctly in the game.
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* Currently it is not possible to translate into character sets other than
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Latin.
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8.2) Translation:
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---- -------------------
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@ -306,7 +305,6 @@ Retired Developers:
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
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Petr Baudis (pasky) - Many patches, newgrf support, etc.
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Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
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Stefan Meißner (sign_de) - For his work on the console
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