mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-10 08:00:05 +00:00
Codefix: broken links and syntax issues in script API documentation
This commit is contained in:
parent
64e1f1d4d9
commit
e436e2ef40
@ -24,7 +24,10 @@ BEGIN {
|
||||
}
|
||||
|
||||
{
|
||||
# replace Script with AI/GS, except for ScriptErrorType
|
||||
gsub(/Script/, api)
|
||||
gsub(/AIErrorType/, "ScriptErrorType")
|
||||
gsub(/GSErrorType/, "ScriptErrorType")
|
||||
}
|
||||
|
||||
{
|
||||
@ -245,7 +248,7 @@ BEGIN {
|
||||
}
|
||||
|
||||
# Add a const (non-enum) value
|
||||
/^[ ]*static const \w+ \w+ = -?\(?\w*\)?\w+;/ {
|
||||
/^[ ]*static const \w+ \w+ = [^;]+;/ {
|
||||
if (api_selected == "") api_selected = cls_in_api
|
||||
if (api_selected == "false") {
|
||||
api_selected = ""
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
* Check whether a company mode is valid. In other words, are commands
|
||||
* being executed under some company and does the company still exist?
|
||||
* @return true When a company mode is valid.
|
||||
* @post !ScriptCompanyMode::IsDeity().
|
||||
* @post If IsValid() is true, then IsDeity() is false.
|
||||
*/
|
||||
static bool IsValid();
|
||||
|
||||
@ -60,7 +60,7 @@ public:
|
||||
* Check whether the company mode is not active, i.e. whether we are a deity.
|
||||
* In other words, are commands are not being executed under some company.
|
||||
* @return true When we are a deity, i.e. company mode is not active.
|
||||
* @post !ScriptCompanyMode::IsValid().
|
||||
* @post if IsDeity() is true, then IsValid() is false.
|
||||
*/
|
||||
static bool IsDeity();
|
||||
};
|
||||
|
@ -29,20 +29,22 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @game @pre ScriptCompanyMode::IsValid().
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* @code
|
||||
* function IsType(group_id, type)
|
||||
* {
|
||||
* return ScriptGroup.GetVehicleType(group_id) == type;
|
||||
* }
|
||||
* ScriptGroupList(IsType, ScriptVehicle.VT_ROAD);
|
||||
* local rv_groups = ScriptGroupList(IsType, ScriptVehicle.VT_ROAD);
|
||||
* @endcode
|
||||
*/
|
||||
ScriptGroupList(void *filter_function, int params, ...);
|
||||
ScriptGroupList(function filter_function, ...);
|
||||
#else
|
||||
/**
|
||||
* The constructor wrapper from Squirrel.
|
||||
|
@ -25,20 +25,23 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* ScriptIndustryList(ScriptIndustry.HasDock);
|
||||
* @code
|
||||
* local water_industries = ScriptIndustryList(ScriptIndustry.HasDock);
|
||||
*
|
||||
* function IsType(industry_id, type)
|
||||
* {
|
||||
* return ScriptIndustry.GetIndustryType(industry_id) == type;
|
||||
* }
|
||||
* ScriptIndustryList(IsType, 0);
|
||||
* local industries = ScriptIndustryList(IsType, 0);
|
||||
* @endcode
|
||||
*/
|
||||
ScriptIndustryList(void *filter_function, int params, ...);
|
||||
ScriptIndustryList(function filter_function, ...);
|
||||
#else
|
||||
/**
|
||||
* The constructor wrapper from Squirrel.
|
||||
|
@ -49,7 +49,7 @@
|
||||
return ::LeagueTableElement::IsValidID(element_id);
|
||||
}
|
||||
|
||||
/* static */ ScriptLeagueTable::LeagueTableElementID ScriptLeagueTable::NewElement(ScriptLeagueTable::LeagueTableID table, SQInteger rating, ScriptCompany::CompanyID company, Text *text, Text *score, LinkType link_type, LinkTargetID link_target)
|
||||
/* static */ ScriptLeagueTable::LeagueTableElementID ScriptLeagueTable::NewElement(ScriptLeagueTable::LeagueTableID table, SQInteger rating, ScriptCompany::CompanyID company, Text *text, Text *score, LinkType link_type, SQInteger link_target)
|
||||
{
|
||||
CCountedPtr<Text> text_counter(text);
|
||||
CCountedPtr<Text> score_counter(score);
|
||||
@ -78,7 +78,7 @@
|
||||
return (ScriptLeagueTable::LeagueTableElementID)0;
|
||||
}
|
||||
|
||||
/* static */ bool ScriptLeagueTable::UpdateElementData(LeagueTableElementID element, ScriptCompany::CompanyID company, Text *text, LinkType link_type, LinkTargetID link_target)
|
||||
/* static */ bool ScriptLeagueTable::UpdateElementData(LeagueTableElementID element, ScriptCompany::CompanyID company, Text *text, LinkType link_type, SQInteger link_target)
|
||||
{
|
||||
CCountedPtr<Text> text_counter(text);
|
||||
|
||||
|
@ -92,7 +92,7 @@ public:
|
||||
* @pre score != null && len(score) != 0.
|
||||
* @pre IsValidLink(Link(link_type, link_target)).
|
||||
*/
|
||||
static LeagueTableElementID NewElement(LeagueTableID table, SQInteger rating, ScriptCompany::CompanyID company, Text *text, Text *score, LinkType link_type, LinkTargetID link_target);
|
||||
static LeagueTableElementID NewElement(LeagueTableID table, SQInteger rating, ScriptCompany::CompanyID company, Text *text, Text *score, LinkType link_type, SQInteger link_target);
|
||||
|
||||
/**
|
||||
* Update the attributes of a league table element.
|
||||
@ -107,7 +107,7 @@ public:
|
||||
* @pre text != null && len(text) != 0.
|
||||
* @pre IsValidLink(Link(link_type, link_target)).
|
||||
*/
|
||||
static bool UpdateElementData(LeagueTableElementID element, ScriptCompany::CompanyID company, Text *text, LinkType link_type, LinkTargetID link_target);
|
||||
static bool UpdateElementData(LeagueTableElementID element, ScriptCompany::CompanyID company, Text *text, LinkType link_type, SQInteger link_target);
|
||||
|
||||
/**
|
||||
* Create a new league table element.
|
||||
|
@ -370,7 +370,7 @@ public:
|
||||
/**
|
||||
* Give all items a value defined by the valuator you give.
|
||||
* @param valuator_function The function which will be doing the valuation.
|
||||
* @param params The params to give to the valuators (minus the first param,
|
||||
* @param ... The params to give to the valuators (minus the first param,
|
||||
* which is always the index-value we are valuating).
|
||||
* @note You may not add, remove or change (setting the value of) items while
|
||||
* valuating. You may also not (re)sort while valuating.
|
||||
@ -378,6 +378,7 @@ public:
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* an integer.
|
||||
* @note Example:
|
||||
* @code
|
||||
* list.Valuate(ScriptBridge.GetPrice, 5);
|
||||
* list.Valuate(ScriptBridge.GetMaxLength);
|
||||
* function MyVal(bridge_id, myparam)
|
||||
@ -385,8 +386,9 @@ public:
|
||||
* return myparam * bridge_id; // This is silly
|
||||
* }
|
||||
* list.Valuate(MyVal, 12);
|
||||
* @endcode
|
||||
*/
|
||||
void Valuate(void *valuator_function, int params, ...);
|
||||
void Valuate(function valuator_function, ...);
|
||||
#endif /* DOXYGEN_API */
|
||||
};
|
||||
|
||||
|
@ -25,20 +25,22 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* @code
|
||||
* function Contains(sign_id, str)
|
||||
* {
|
||||
* local name = ScriptSign.GetName(sign_id);
|
||||
* return name != null && name.find(str) != null;
|
||||
* }
|
||||
* ScriptSignList(Contains, "something");
|
||||
* local signs = ScriptSignList(Contains, "something");
|
||||
* @endcode
|
||||
*/
|
||||
ScriptSignList(void *filter_function, int params, ...);
|
||||
ScriptSignList(function filter_function, ...);
|
||||
#else
|
||||
ScriptSignList(HSQUIRRELVM);
|
||||
#endif /* DOXYGEN_API */
|
||||
|
@ -203,8 +203,8 @@ public:
|
||||
* @param reference A reference value to the object that is referred to by some page element types.
|
||||
* When type is SPET_GOAL, this is the goal ID.
|
||||
* When type is SPET_LOCATION, this is the TileIndex.
|
||||
* When type is a button, this is additional parameters for the button,
|
||||
* use the #BuildPushButtonReference, #BuildTileButtonReference, or #BuildVehicleButtonReference functions to make the values.
|
||||
* When type is a button, this is the ID returned by
|
||||
* #MakePushButtonReference, #MakeTileButtonReference, or #MakeVehicleButtonReference.
|
||||
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
|
||||
* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
|
||||
* @pre ScriptCompanyMode::IsDeity().
|
||||
@ -329,14 +329,14 @@ public:
|
||||
|
||||
/**
|
||||
* Check whether this is a valid story page button flag.
|
||||
* @param colour The StoryPageButtonFlags to check.
|
||||
* @param flags The StoryPageButtonFlags to check.
|
||||
* @return True if and only if this story page button flag is valid.
|
||||
*/
|
||||
static bool IsValidStoryPageButtonFlags(StoryPageButtonFlags flags);
|
||||
|
||||
/**
|
||||
* Check whether this is a valid story page button cursor.
|
||||
* @param colour The StoryPageButtonCursor to check.
|
||||
* @param cursor The StoryPageButtonCursor to check.
|
||||
* @return True if and only if this story page button cursor is valid.
|
||||
*/
|
||||
static bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor);
|
||||
|
@ -25,19 +25,21 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* @code
|
||||
* function IsType(subsidy_id, type)
|
||||
* {
|
||||
* return ScriptSubsidy.GetSourceType(subsidy_id) == type;
|
||||
* }
|
||||
* ScriptSubsidyList(IsType, ScriptSubsidy.SPT_TOWN);
|
||||
* local town_subs = ScriptSubsidyList(IsType, ScriptSubsidy.SPT_TOWN);
|
||||
* @endcode
|
||||
*/
|
||||
ScriptSubsidyList(void *filter_function, int params, ...);
|
||||
ScriptSubsidyList(function filter_function, ...);
|
||||
#else
|
||||
ScriptSubsidyList(HSQUIRRELVM vm);
|
||||
#endif /* DOXYGEN_API */
|
||||
|
@ -25,20 +25,23 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* ScriptTownList(ScriptTown.IsActionAvailable, ScriptTown.TOWN_ACTION_BRIBE);
|
||||
* @code
|
||||
* local bribeable_towns = ScriptTownList(ScriptTown.IsActionAvailable, ScriptTown.TOWN_ACTION_BRIBE);
|
||||
*
|
||||
* function MinPopulation(town_id, pop)
|
||||
* {
|
||||
* return ScriptTown.GetPopulation(town_id) >= pop;
|
||||
* }
|
||||
* ScriptTownList(MinPopulation, 1000);
|
||||
* local proper_towns = ScriptTownList(MinPopulation, 1000);
|
||||
* @endcode
|
||||
*/
|
||||
ScriptTownList(void *filter_function, int params, ...);
|
||||
ScriptTownList(function filter_function, ...);
|
||||
#else
|
||||
ScriptTownList(HSQUIRRELVM vm);
|
||||
#endif /* DOXYGEN_API */
|
||||
|
@ -26,20 +26,23 @@ public:
|
||||
/**
|
||||
* Apply a filter when building the list.
|
||||
* @param filter_function The function which will be doing the filtering.
|
||||
* @param params The params to give to the filters (minus the first param,
|
||||
* @param ... The params to give to the filters (minus the first param,
|
||||
* which is always the index-value).
|
||||
* @note You can write your own filters and use them. Just remember that
|
||||
* the first parameter should be the index-value, and it should return
|
||||
* a bool.
|
||||
* @note Example:
|
||||
* ScriptVehicleList(ScriptVehicle.IsInDepot);
|
||||
* @code
|
||||
* local vehs_in_depot = ScriptVehicleList(ScriptVehicle.IsInDepot);
|
||||
*
|
||||
* function IsType(vehicle_id, type)
|
||||
* {
|
||||
* return ScriptVehicle.GetVehicleType(vehicle_id) == type;
|
||||
* }
|
||||
* ScriptVehicleList(IsType, ScriptVehicle.VT_ROAD);
|
||||
* local road_vehs = ScriptVehicleList(IsType, ScriptVehicle.VT_ROAD);
|
||||
* @endcode
|
||||
*/
|
||||
ScriptVehicleList(void *filter_function, int params, ...);
|
||||
ScriptVehicleList(function filter_function, ...);
|
||||
#else
|
||||
/**
|
||||
* The constructor wrapper from Squirrel.
|
||||
|
Loading…
Reference in New Issue
Block a user