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(svn r12252) -Fix [FS#1801]: Broken FollowTrack_t related functions (thanks michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were: 1. never used 2. obsoleted by switching to C++
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@ -2175,10 +2175,6 @@
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<Filter
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Name="YAPF"
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>
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<File
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RelativePath=".\..\src\yapf\follow_track.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\yapf\follow_track.hpp"
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>
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@ -2172,10 +2172,6 @@
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<Filter
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Name="YAPF"
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>
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<File
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RelativePath=".\..\src\yapf\follow_track.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\yapf\follow_track.hpp"
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>
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@ -466,7 +466,6 @@ network/core/udp.cpp
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network/core/udp.h
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# YAPF
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yapf/follow_track.cpp
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yapf/follow_track.hpp
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yapf/nodelist.hpp
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yapf/track_dir.hpp
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@ -1,47 +0,0 @@
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/* $Id$ */
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#include "../stdafx.h"
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#include "yapf.hpp"
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#include "follow_track.hpp"
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void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
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{
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CFollowTrackWater& F = *(CFollowTrackWater*) This;
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F.Init(v, NULL);
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}
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bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackWater& F = *(CFollowTrackWater*) This;
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return F.Follow(old_tile, old_td);
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}
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bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
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return F.Follow(old_tile, old_td);
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}
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bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackRail& F = *(CFollowTrackRail*) This;
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return F.Follow(old_tile, old_td);
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}
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bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
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return F.Follow(old_tile, old_td);
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}
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bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
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return F.Follow(old_tile, old_td);
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}
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bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
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{
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CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
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return F.Follow(old_tile, old_td);
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}
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@ -7,12 +7,32 @@
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#include "yapf.hpp"
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/** Track follower helper template class (can serve pathfinders and vehicle
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* controllers). See 6 different typedefs below for 3 different transport
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* types w/ of w/o 90-deg turns allowed */
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template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true>
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struct CFollowTrackT : public FollowTrack_t
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struct CFollowTrackT
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{
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enum ErrorCode {
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EC_NONE,
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EC_OWNER,
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EC_RAIL_TYPE,
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EC_90DEG,
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EC_NO_WAY,
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};
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const Vehicle* m_veh; ///< moving vehicle
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TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
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Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
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TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
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TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
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DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
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bool m_is_tunnel; ///< last turn passed tunnel
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bool m_is_bridge; ///< last turn passed bridge ramp
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bool m_is_station; ///< last turn passed station
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int m_tiles_skipped; ///< number of skipped tunnel or station tiles
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ErrorCode m_err;
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CPerformanceTimer* m_pPerf;
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FORCEINLINE CFollowTrackT(const Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
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@ -73,54 +73,6 @@ extern int _aystar_stats_open_size;
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extern int _aystar_stats_closed_size;
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/** Track followers. They should help whenever any new code will need to walk through
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* tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
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* It is an attempt to introduce API that should simplify tasks listed above.
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* If you will need to use it:
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* 1. allocate/declare FollowTrack_t structure;
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* 2. call FollowTrackInit() and provide vehicle (if relevant)
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* 3. call one of 6 FollowTrackXxxx() APIs below
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* 4. check return value (if true then continue else stop)
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* 5. look at FollowTrack_t structure for the result
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* 6. optionally repeat steps 3..5
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* 7. in case of troubles contact KUDr
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*/
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/** Base struct for track followers. */
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struct FollowTrack_t
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{
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enum ErrorCode {
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EC_NONE,
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EC_OWNER,
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EC_RAIL_TYPE,
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EC_90DEG,
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EC_NO_WAY,
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};
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const Vehicle* m_veh; ///< moving vehicle
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TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
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Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
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TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
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TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
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DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
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bool m_is_tunnel; ///< last turn passed tunnel
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bool m_is_bridge; ///< last turn passed bridge ramp
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bool m_is_station; ///< last turn passed station
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int m_tiles_skipped; ///< number of skipped tunnel or station tiles
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ErrorCode m_err;
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};
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/** Initializes FollowTrack_t structure */
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void FollowTrackInit(FollowTrack_t *This, const Vehicle* v);
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/** Main track follower routines */
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bool FollowTrackWater (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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bool FollowTrackRoad (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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bool FollowTrackRail (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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bool FollowTrackRoadNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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bool FollowTrackRailNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
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/** Base tile length units */
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enum {
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YAPF_TILE_LENGTH = 100,
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