(svn r12252) -Fix [FS#1801]: Broken FollowTrack_t related functions (thanks michi_cc).

-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
  1. never used
  2. obsoleted by switching to C++
This commit is contained in:
KUDr 2008-02-25 15:09:22 +00:00
parent 93b3a66678
commit e41df385d7
6 changed files with 21 additions and 105 deletions

View File

@ -2175,10 +2175,6 @@
<Filter
Name="YAPF"
>
<File
RelativePath=".\..\src\yapf\follow_track.cpp"
>
</File>
<File
RelativePath=".\..\src\yapf\follow_track.hpp"
>

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@ -2172,10 +2172,6 @@
<Filter
Name="YAPF"
>
<File
RelativePath=".\..\src\yapf\follow_track.cpp"
>
</File>
<File
RelativePath=".\..\src\yapf\follow_track.hpp"
>

View File

@ -466,7 +466,6 @@ network/core/udp.cpp
network/core/udp.h
# YAPF
yapf/follow_track.cpp
yapf/follow_track.hpp
yapf/nodelist.hpp
yapf/track_dir.hpp

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@ -1,47 +0,0 @@
/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
F.Init(v, NULL);
}
bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRail& F = *(CFollowTrackRail*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
return F.Follow(old_tile, old_td);
}

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@ -7,12 +7,32 @@
#include "yapf.hpp"
/** Track follower helper template class (can serve pathfinders and vehicle
* controllers). See 6 different typedefs below for 3 different transport
* types w/ of w/o 90-deg turns allowed */
template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true>
struct CFollowTrackT : public FollowTrack_t
struct CFollowTrackT
{
enum ErrorCode {
EC_NONE,
EC_OWNER,
EC_RAIL_TYPE,
EC_90DEG,
EC_NO_WAY,
};
const Vehicle* m_veh; ///< moving vehicle
TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
bool m_is_tunnel; ///< last turn passed tunnel
bool m_is_bridge; ///< last turn passed bridge ramp
bool m_is_station; ///< last turn passed station
int m_tiles_skipped; ///< number of skipped tunnel or station tiles
ErrorCode m_err;
CPerformanceTimer* m_pPerf;
FORCEINLINE CFollowTrackT(const Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)

View File

@ -73,54 +73,6 @@ extern int _aystar_stats_open_size;
extern int _aystar_stats_closed_size;
/** Track followers. They should help whenever any new code will need to walk through
* tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
* It is an attempt to introduce API that should simplify tasks listed above.
* If you will need to use it:
* 1. allocate/declare FollowTrack_t structure;
* 2. call FollowTrackInit() and provide vehicle (if relevant)
* 3. call one of 6 FollowTrackXxxx() APIs below
* 4. check return value (if true then continue else stop)
* 5. look at FollowTrack_t structure for the result
* 6. optionally repeat steps 3..5
* 7. in case of troubles contact KUDr
*/
/** Base struct for track followers. */
struct FollowTrack_t
{
enum ErrorCode {
EC_NONE,
EC_OWNER,
EC_RAIL_TYPE,
EC_90DEG,
EC_NO_WAY,
};
const Vehicle* m_veh; ///< moving vehicle
TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
bool m_is_tunnel; ///< last turn passed tunnel
bool m_is_bridge; ///< last turn passed bridge ramp
bool m_is_station; ///< last turn passed station
int m_tiles_skipped; ///< number of skipped tunnel or station tiles
ErrorCode m_err;
};
/** Initializes FollowTrack_t structure */
void FollowTrackInit(FollowTrack_t *This, const Vehicle* v);
/** Main track follower routines */
bool FollowTrackWater (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRoad (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRail (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRoadNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRailNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
/** Base tile length units */
enum {
YAPF_TILE_LENGTH = 100,