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Fix: unused variable warnings
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ae532008ff
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@ -155,7 +155,8 @@ struct Pool : PoolBase {
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this->ValidateIndex();
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};
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bool operator!=(const PoolIterator &other) const { return this->index != other.index; }
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bool operator==(const PoolIterator &other) const { return this->index == other.index; }
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bool operator!=(const PoolIterator &other) const { return !(*this == other); }
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T * operator*() const { return T::Get(this->index); }
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PoolIterator & operator++() { this->index++; this->ValidateIndex(); return *this; }
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@ -176,6 +177,7 @@ struct Pool : PoolBase {
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IterateWrapper(size_t from = 0, std::function<bool(size_t)> filter = nullptr) : from(from), filter(filter) {}
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PoolIterator<T> begin() { return PoolIterator<T>(this->from, this->filter); }
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PoolIterator<T> end() { return PoolIterator<T>(T::GetPoolSize()); }
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bool empty() { return this->begin() == this->end(); }
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};
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/**
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@ -99,9 +99,7 @@ extern void StateGameLoop();
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*/
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bool HasClients()
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{
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) return true;
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return false;
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return !NetworkClientSocket::Iterate().empty();
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}
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/**
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@ -182,9 +182,7 @@ RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
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*/
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bool RoadVehiclesAreBuilt()
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{
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for (const RoadVehicle *rv : RoadVehicle::Iterate()) return true;
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return false;
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return !RoadVehicle::Iterate().empty();
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}
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/**
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